AnimType
========
		
0x2A8		double 		Damage
0x2B0		long 		Rate
0x2B4		long 		Start
0x2B8		long 		LoopStart
0x2BC		long 		LoopEnd
0x2C0		long 		End
0x2C4		long 		LoopCount
0x2C8		AnimType* 	Next = NULL
0x2CC		ParticleType* 	SpawnsParticle
0x2D0		long 		NumParticles
0x2D4		long		DetailLevel
0x2D8		long 		TranslucencyDetailLevel
0x2DC		long 		RandomLoopDelay
0x2E4		long 		RandomRate 			//two words
0x2EC		long 		Translucency
0x2F0		AnimType* 	Spawns
0x2F4		long 		SpawnCount
0x2F8		long 		Report
0x2FC		long 		StopSound
0x300		AnimType* 	BounceAnim
0x304		AnimType* 	ExpireAnim
0x308		AnimType* 	TrailerAnim
0x30C		long 		TrailerSeperation
0x310		double		Elasticity
0x318		double		MinZVel

0x328		double 		MaxXYVel
0x330		WarheadType*	Warhead
0x334		long 		DamageRadius
0x338		OverlayType*	TiberiumSpawnType
0x33C		long 		TiberiumSpreadRadius
0x340		long 		YSortAdjust
0x344		long 		YDrawOffset
0x348		long 		ZAdjust
0x34C		long 		MakeInfantry
0x350		long 		RunningFrames
0x354		bool 		IsFlamingGuy
0x355		bool 		IsVeins
0x356		bool 		IsMeteor
0x357		bool 		TiberiumChainReaction
0x358		bool 		IsTiberium
0x359		bool 		HideIfNoOre
0x35A		bool 		Bouncer
0x35B		bool 		Tiled
0x35C		bool 		ShouldUseCellDrawer
0x35D		bool 		UseNormalLight

0x360		bool 		IsAnimatedTiberium
0x361		bool 		AltPalette
0x362		bool 		Normalized

0x364		long 		Layer
0x368		bool 		DoubleThick
0x369		bool 		Flat
0x36A		bool		Translucent
0x36B		bool 		Scorch
0x36C		bool 		Flamer
0x36D		bool 		Crater
0x36E		bool 		ForceBigCraters
0x36F		bool 		Sticky
0x370		bool 		PingPong
0x371		bool 		Reverse
0x372		bool 		Shadow
0x373		bool 		PsiWarning
0x374		bool 		ShouldFogRemove

//============ ADDED BY THE ROCKPATCH ============ 

0x378		Convert*	Palette				//allows a custom palette to be chosen
