AircraftType
============

0xDFC		bool		Carryall
0xE00		AnimType*	Trailer
0xE04		long		SpawnDelay
0xE08		bool		Rotors
0xE09		bool		CustomRotor
0xE0A		bool		Landable
0xE0B		bool		FlyBy
0xE0C		bool		FlyBack
0xE0D		bool		AirportBound
0xE0E		bool		Fighter

//=== ADDED BY THE ROCKPATCH ===
//------------------------------
//this is missile stuff, doesn't work yet

0xE10		long		MissilePauseFrames
0xE14		long		MissileTiltFrames
0xE18		float		MissilePitchInitial
0xE1C		float		MissilePitchFinal
0xE20		float		MissileTurnRate
0xE24		float		MissileRaiseRate
0xE28		float		MissileAcceleration
0xE2C		float		MissileAltitude
0xE30		float		MissileDamage
0xE34		float		MissileEliteDamage
0xE38		long		MissileBodyLength
0xE3C		bool		MissileLazyCurve
0xE40		WarheadType*	MissileWarhead
0xE44		WarheadType*	MissileEliteWarhead


//overwrites TechnoType:

0x718		long		RotCount		-> 32

0xC8D		bool		MoveToShroud		-> no

0xD2E		bool		Bunkerable		-> no

0xD35		bool		ImmuneToPsionics	-> no
0xD36		bool		ImmuneToPsionicWeapons	-> no

0xD38		bool		Parasiteable		-> yes

0xD3B		bool		ImmuneToPoison

0xD96		bool		ConsideredAircraft	-> yes
0xD97		bool		Organic			-> no
