CnCVK Wrote:Quote:Attached is my except.txt
funny...
it really is attached.
CnCVK Wrote:Quote:as i said, i never tried #0036, so, it could be a problem with that.)
try, pls
I will try your code.
it crashes in #0036 too. that except file is attached here
Quote:Quote:Have you tried "AITargetingType=1" instead of 0
0 - 1 = -1 -> no ai targeting at all.
i'm sure if an AI had the superweapon, it might cause a problem, or they simply not fire it, but, i fired the superweapon, the AI didn't even have 1. the game IEs the moment you select a target.
Quote:it really is attached.
I about EIP value -
81B30468h  Â
I found problem in your code
in
Code:
[NitrogenBombPayload]
...
Report=
...
If weapon used in
EMPulseCannon, you must set
Report value.
Quote:0 - 1 = -1 -> no ai targeting at all.
0 means no AI targeting at all, not -1.
-1 internal value of it, I simple decrement AITargeting tag value.
Quote:If weapon used in EMPulseCannon, you must set Report value.
That's not really a good feature. Some modders may not want to use or have to set a sound on their superweapons. For example, I have a Meteor Storm as my Fire SW, and I don't want it making a sound while the weapon is firing as the weapon doesn't actually do anything, it just spawns animations and they does the rest.
well, it never used to cause an IE.
ok, adding Report=Dummy solved the problem, however, it no longer leaves a radiation field...
Bob Wrote:it no longer leaves a radiation field..
I have some problems with coloured radiation to. Its like 50/50 if it going to spawn or not, I mean it spawn sometimes and sometimes not.
However FireSW need a fix, and it also need to fix so it can suicde ,I have posted it in the bug tracker..
Quote:That's not really a good feature. Some modders may not want to use or have to set a sound on their superweapons. For example, I have a Meteor Storm as my Fire SW, and I don't want it making a sound while the weapon is firing as the weapon doesn't actually do anything, it just spawns animations and they does the rest.
set it to dummy entry.
Quote:it can suicde
original TS EMP Cannon don't supported it
Quote:however, it no longer leaves a radiation field...
really?
CnCVK Wrote:Quote:however, it no longer leaves a radiation field...
really?
i wouldn't state it otherwise.
if you want to try it yourself, i already posted the LNM code, so, test that, it should leave a blue radiation field with an ice immunity.(although, without my mod, its unlikly you should have anything immune to ice.)
Quote:original TS EMP Cannon don't supported it
But the Fire SW in previous RP versions
did.