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Full Version: Unofficial MiniPatch 7 released!
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Directly from Marsh's fingers, the changes:
Marshall Wrote:Release #7: 2006-08-27
Hidden object indicators for SpySat Uplink fixed.
More appropriate default Mirage Tank disguises set for the shipped multiplayer map 'Death Valley Girl'.
Fixed default Mirage Tank disguises set for the shipped multiplayer map 'Mount Rush More'.
Fixed animations of Allied, Soviet and Yuri Barracks.
Fixed animations of Power Plant, Tesla Reactor and Bio Reactor.
Fixed animations of Allied, Soviet and Yuri War Factories.
Fixed animations of Soviet and Naval Yards.
Fixed various blue-edged graphical problems*.
Sniper firing animation enabled for Battle Fortress.
Elite GI firing animation enabled for Battle Fortress.
Mummy can no longer attack from within a Battle Fortress.
Slave can no longer attack from within a Battle Fortress.
Crazy/Chrono Ivan can no longer attack launching rockets (had no effect anyway).
AI-controlled Magnetrons should no longer maintain a Magnetron beam when moving, or outside the weapon's range.
Gap Generator no longer extends acceptable base building adjacency.
Position of Soviet Naval Yard in build options made consistent with that of Allied and Yuri.
Improved TX waterfall sounds.
*Fixed blue-edged graphical problems: Genetic Mutator conversion animation, Allied Barracks, Telephone Booth, Fire Hydrant, Civilian Building [1].
Of course, the usual Developer's Pack was released along with it. Implementation by Expansion Mods is greatly encouraged.

Get the stuff here.
Unfortunately, some residue debug code slipped into this release. Namely
Code:
[BFRT]
Prerequisite=GAWEAP ;,GATECH
Cost=2 ;000
is present in the developer's pack rulesmd.ini and most likely the mod launcher itself.
That little oversight has now been corrected and version 7.1 is available.