14.06.2006, 21:55:37
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15.06.2006, 05:58:19
No, those dialogs do exist in RA2/YR.
Btw, CnCVK, I'm quoting Ren, since you seem to have missed or ignored his request:
Btw, CnCVK, I'm quoting Ren, since you seem to have missed or ignored his request:
Renegade Wrote:I'm asking to fix your post for truth elements - if it's a hack of YR, it's a Total Conversion at best, not a game. And if it was a game, I'd be forced to remove the post as a whole, 'cause that'd clearly be copyright infrigement.
Renegade Wrote:But is not new game either. Last chance. Fix, or I fix.
15.06.2006, 14:36:26
If it not new game then C&C YR is only mod for C&C RA2
I have created patch which displays “ List box ” in Campaign menu
If anybody find a ERROR report me please (CnCVK@yahoo.com)
I have created patch which displays “ List box ” in Campaign menu
If anybody find a ERROR report me please (CnCVK@yahoo.com)
15.06.2006, 18:48:22
This is only any use to us if its added to PD's patch and displays the box somewhere more sensible. Currently its a nice proof that it can be done, but it's not practical to use by end users. Better a new button on the mission select screen that says something like 'Extra Campaigns' and links to another screen with that list box along with the difficultly slider and such.
15.06.2006, 21:02:17
You can move it as want (using some Resource editor, Res Hacker for example) I using Microsoft Visual C++ 6.0 for it
Patch CAN WORK with established Rock PatchPatch
It not conflict with it!
Patch CAN WORK with established Rock PatchPatch
It not conflict with it!
15.06.2006, 21:13:49
CnCVK, did you receive my PM?
would be really cool if we could exchange information, would be a great help for me as well as for you I believe (that YRClasses is far less than I actually know )
maybe we shall open some kind of a "dictionairy", which has addresses of the EXE and their functions (like the function at 4F9950 donates arg_0 money to player ecx).
a page in modenc would be ideal
oh, and cncvk, do you know about that "export to IDC" feature? it appears to me that you can save all the names with it and load it into another database... just no clue whether that's really the case
would be really cool if we could exchange information, would be a great help for me as well as for you I believe (that YRClasses is far less than I actually know )
maybe we shall open some kind of a "dictionairy", which has addresses of the EXE and their functions (like the function at 4F9950 donates arg_0 money to player ecx).
a page in modenc would be ideal
oh, and cncvk, do you know about that "export to IDC" feature? it appears to me that you can save all the names with it and load it into another database... just no clue whether that's really the case
16.06.2006, 02:41:34
Well, you've got your own namespace now.
Nothing stopping you from creating RockPatch:Addresses or something.
Nothing stopping you from creating RockPatch:Addresses or something.
16.06.2006, 09:52:45
pd Wrote:CnCVK, did you receive my PM?...and the sub at 004F9790h takes away mone from player...
would be really cool if we could exchange information, would be a great help for me as well as for you I believe (that YRClasses is far less than I actually know )
maybe we shall open some kind of a "dictionairy", which has addresses of the EXE and their functions (like the function at 4F9950 donates arg_0 money to player ecx).
a page in modenc would be ideal
oh, and cncvk, do you know about that "export to IDC" feature? it appears to me that you can save all the names with it and load it into another database... just no clue whether that's really the case
I receive you PM. But cannot send you my, because then I send message some error to appear
16.06.2006, 11:33:40
Quote:I receive you PM. But cannot send you my, because then I send message some error to appearIt would be very useful to know exactly what the error message says, if we are going to fix it.
Edit: I think I found the problem, let me know if the error still happens.
18.06.2006, 12:24:32
Blade Wrote:Things like that would make interesting additions to YR, but as we say, really you need to work with PD and submit patches to his patch. He's already done a lot of work on features you might want to use, so there is no point you duplicating his work and it would benefit everyone with additional features you want to implement that perhaps PD isn't interested in working on. There is no point in modders having to choose between two patches with different feature sets.But PD don't want it
Edit:
IF you are working on adding to the way missions can go, useful features would be making Global variables saved into a save game file so they are not lost if you save the game. Currently globals will carry over from mission to mission, but will not get saved, so loading a saved game resets the global value.
I will look Global Variables one of these days
18.06.2006, 20:37:15
CnCVK Wrote:But PD don't want it
I will look Global Variables one of these days
Huh? did I say that?
I'd LOVE to have the campaign list working again, but I don't know how to deal with resources code-wise (events, skinning, etc etc)
19.06.2006, 14:01:29
I will look Global Variables one of these days
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