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Full Version: "Cash Transfer" SW still obeys "Cost"
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After some months of testing Ares, I found just two bugs:

First, if a superweapon has a positive amount of money set to it (it grants money upon use), it still cannot be fired if the amount of money the player has is less than the amount it will dontate. For example, if a SW donates 2000$ to the player, the player will only be able to fire that SW if he has 2000$ (or more), although the player's money will properly increase by 2000$ after using the SW (no money will be subtracted).
What Ares version are you using? It works fine in 0.2.
And for the future, use to report bugs. Wink