[orca]►Carryall.SizeLimit=-1
►Carryall=yes
[mtnk]►Carryall.Allowed=yes
in game,you can give a cursor on the tank,but orca do nothing just stay on the mtnk before you give another order.
And if you give another order to him (which is NOT deploy) does it bring the MTNK along?
Hmm... Can I see more? From the titbits above, I can't tell the reason.
To make "Carryall=yes" working need another code?
i think we just need an aircraft unit and a vehicle unit.then give "Carryall.SizeLimit=-1 and Carryall=yes" to the aircraft,then give 'Carryall.Allowed=yes' to the vehicle.
anymore codes needed?
Landable=yes on the aircraft, proper Aircraft locomotor, no AirportBound... maybe compare it with the TS Carryall.
While I agree with you it do seems something is missing... otherwise it would have already worked.
In latest C&C Reloaded, the Carryall works as should.
i have the answer ,the real aircraft ,but it don't have "Dock=" and "AirportBound=yes", otherwise it can't work!
i think the "carry=yes" need modifcate!
Show the entire code snappet of your carryall.
[CNORCA]
UIName=Name:CNORCA
Name=Intruder
Image=FALC
Prerequisite=TAAIRC
Primary=NMaverick3
ElitePrimary=NMaverick3
Category=AirPower
Landable=yes
MoveToShroud=yes
;Dock=GAAIRC,AMRADR,TAAIRC
ConsideredAircraft=yes
;AirportBound=yes
GuardRange=30
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
Fighter=yes
OmniFire=yes
Strength=150
Armor=light
TechLevel=3
Sight=12
RadarInvisible=no
Speed=18;14
PitchSpeed=1.1
PitchAngle=0
Owner=China
Cost=1200
Points=20
ROT=3
Carryall=yes
Carryall.SizeLimit=10
Ammo=20
PipScale=Ammo
PipWrap=10
Crewed=yes
AllowedToStartInMultiplayer=no
IsSelectableCombatant=yes
PreventAttackMove=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
VoiceSelect=IntruderSelect
VoiceMove=IntruderMove
VoiceAttack=IntruderAttackCommand
VoiceCrashing=IntruderVoiceDie
DieSound=
MoveSound=IntruderMoveLoop
CrashingSound=IntruderDie
ImpactLandSound=GenAircraftCrash
ThreatPosed=20 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=IntruderTakeOff ;Taking off
AuxSound2=IntruderLanding ;Landing
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=STRONGER,FIREPOWER,ROF
ImmuneToPsionics=yes
Remove all tags related to Ammo logic and weapons... I don't think carryalls can be armed.
the cnorca can make "carryall =yes" work!
you didn't remove the tags with ammo!!
the codes with cnorca can work with carrycall!
you can't have the dock= and AirportBound=yes if you want the carryall=yes to work!
(26.08.2012, 16:53:52)ra2free Wrote: [ -> ]you can't have the dock= and AirportBound=yes if you want the carryall=yes to work!
(10.08.2012, 19:44:28)Graion Dilach Wrote: [ -> ]no AirportBound
From what i can see, that's what Graion tried to say...
And that's pretty much how it worked in Tiberian Sun, by the way. You needed an aircraft without AirportBound and Dock= set, so i don't see a reason why it needs to be changed. This part of carryall logic wasn't modified, it works exactly the same as in TS.
TS is an old platform,need to modify.yuri is a new game ,we don't have a copy with TS,we need an advanced platform!!
real aircraft must have a dock.
Then file in a feature request, or code it in yourself. Seeing as most people seem not to have much problem with how it works in TS, you are very unlikely to get any community support on this one, so its very unlikely that someone else will put it in.
Thanks, Mev, I didn't even noticed AirportBound was still active on the carryall.