Renegade Projects Network Forums

Full Version: Isometric perspective matrix?
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Does the game apply a perspective matrix over voxels before they're rendered? I'm not talking about the transformations from the HVA file but rather about any transformations done after that, so that we get the top-down look over it. Or perhaps the alternative way of placing a camera with static lookat direction is used, but I suppose that comes down to the same thing. Would anybody know the coefficients of this matrix? Or am I completely wrong and is some other technique used?