26.08.2010, 08:50:42
26.08.2010, 17:54:09
Did you read the last few entries of debug.log? I'm betting you enabled Urban Areas without the right structures.
28.08.2010, 14:42:14
Uh I see warp able and mouse as the last entry. And what right structures may I have unenabled or disabled that are needed for urban areas? It's really bothering me.
28.08.2010, 17:56:09
Do notice that you uploaded syringe.log and I referred to debug.log, which is a different file entirely. Check your game's debug/ subfolder and debug.log will be there, and I can bet the last lines will be "generating urban areas" or similar.
ЯТҒМ Wrote:A new checkbox – 'Place Urban Areas' – allows the user to add an assortment of streets and urban combat buildings at random spots throughout the generated map. The objects placed by this feature are hard-coded to the following list for the time being:
* Structures: CABUNK01, CABUNK02, CAARMY01, CAARMY02, CAARMY03, CAARMY04, CACHIG03, CANEWY01, CANEWY14, CANWY09, CANWY26, CANWY25, CATEXS07
* Vehicles: TRUCKA, TRUCKB, COP, EUROC, SUVW, SUVB, FTRK, AMBU
* Infantry: CIV1, CIV2, CIV3, CIVA, CIVB, CIVC
Guest
28.08.2010, 18:29:00
I'm unable to recover a debug.log file. There's a Debug folder with an except and a .dmp file. And yes I said yes to the error report.
28.08.2010, 23:01:25
(28.08.2010, 18:29:00)Guest Wrote: [ -> ]I'm unable to recover a debug.log file. There's a Debug folder with an except and a .dmp file. And yes I said yes to the error report.
This is me btw. Somehow my log in got eaten or I sat afk for to long on here and it logged out.
29.08.2010, 06:39:04
Well, I gave you the list of structures it uses, is there anything else?
29.08.2010, 12:12:39
Why Am I not getting a debug.log file? I never did a windows search? I know it's on my end maybe the launch base could be disabling the creation of that? And I checked those buildings and nothing seems off about them in the coding.
29.08.2010, 15:51:27
for sanity's sake, i recommend moving all your old unneeded debug files and dumps from your /debug folder, and then running the game once. Produce the error, get the crash, tell it to produce the dumps/error reports, and then check your /debug folder again. Sometimes I can't find a specific file simply because it is hidden among an array of other old useless debug files.
Also, I have a feeling launch base DOES have some option to toggle Ares logging. Since I don't use Launch Base in favor of an easier and simpler manual approach I wired up myself, I can't tell you exactly where, but it should be relatively easy to find.
Also, I have a feeling launch base DOES have some option to toggle Ares logging. Since I don't use Launch Base in favor of an easier and simpler manual approach I wired up myself, I can't tell you exactly where, but it should be relatively easy to find.
30.08.2010, 21:29:02
I fixed by Launch base setting and still not crash.logs being created. all these worth anything though?
31.08.2010, 06:23:48
That crashed in placing tech structures. Do check that your [AI]NeutralTechBuildings= are all correct.
31.08.2010, 06:50:24
also, you're not looking for "crash.log"; the file DC is looking for is called "syringe.log" or "syringe.txt"
31.08.2010, 14:01:16
(31.08.2010, 06:23:48)DCoder Wrote: [ -> ]That crashed in placing tech structures. Do check that your [AI]NeutralTechBuildings= are all correct.
Thank you. One of my buildings had wall=yes on it. So the game confused what it truely was and probably crashed. the error is fixed.
On a side note which seeds in random map generations generate the most Urban Areas and Which seeds also generate the most water? Or have high influences in those two things.