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Guest

I was trying, out of curiosity, to emulate the IonCannon from this page:

http://modenc.renegadeprojects.com/Modif...er_Weapons

And all I got was this IE (as soon as the IONBEAM animation hit the ground, before the CHRONOSB animation started to play) which wasn't on the IE page at ModEnc:

Access address:00000006 was read from.
Exception occurred at 0053AD0B

Details:
Eip:0053AD0B Esp:0013D288 Ebp:0266EEA0
Eax:00000000 Ebx:026725E4 Ecx:0EC5A600
Edx:007E2608 Esi:00000000 Edi:00000003
EFlags:00210216
CS:001b SS:0023 DS:0023 ES:0023 FS:003b GS:0000
Yeah, if you made it as a new supr, that'll be the problem.

If it's replacing an existing super, I've no idea what's gone wrong, unless the new code needs all the default supers leaving as they are........
I have a feeling you are not playing YR 1.001 ? That EIP is in the middle of an instruction, which is not possible in the un-exe-patched game. Please attach the full except.txt .

Guest

I found out the problem - The CHRONOSB Animation doesn't work for some reason, but I just changed the animation and it worked. I did not make any new SuperWeapons, I used exactly what the page did, and I used the PsychicDominatorSpecial.

And DCoder, you're brilliant Big Grin I am indeed using 1.000. That's just because I'm using a NOCD and the updater doesn't like that. Furthermore, I don't even have a YR disk. Sad huh?

Anyhow, I browsed through conquer.mix and CHRONOSB is in there... but its the only Animation that causes my Internal Error. So weird.