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Ares (Current version: 0.B)

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Rock Patch 1.10 development thread
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Private TheMan Offline
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Post: #271
RE: Rock Patch 1.10 development thread
Snice RP 1.10 is released, this topic should be used, right?

Can someone please test the new plane style? I cant get it to work, it just fly forward forever and never turn back. I tried many diffrence type of values but they dont make any diffrene.
VK have you tried it? I tested on harrier

EDIT: I just tought a bit, you said before that you would support walls in 1.10 and you said in the news "full support".
But ConcreteWalls= is still hardcoded. What are you going to do about it? Please dont anwser in a rude way like I am expecting you to do.
Bobing can you also try to add a new wall for your 4th side?
(This post was last modified: 02.06.2007 20:18:49 by TheMan.)
02.06.2007 18:29:04
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Post: #272
RE: Rock Patch 1.10 development thread
okay, I am having some problems. When I try to install Rock Patch 1.10 revision #0035, it tells me that Red Alert 2 is not installed (I know for a fact that it is). I am using the "The First Decade" version of Yuri's Revenge.
02.06.2007 19:01:37
Private AlliedG Offline
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Post: #273
RE: Rock Patch 1.10 development thread
TheMan Wrote:Snice RP 1.10 is released, this topic should be used, right?

Can someone please test the new plane style? I cant get it to work, it just fly forward forever and never turn back. I tried many diffrence type of values but they dont make any diffrene.
VK have you tried it? I tested on harrier

EDIT: I just tought a bit, you said before that you would support walls in 1.10 and you said in the news "full support".
But ConcreteWalls= is still hardcoded. What are you going to do about it? Please dont anwser in a rude way like I am expecting you to do.
Bobing can you also try to add a new wall for your 4th side?

readme > Information


This logic don't work very good. Probably this logic will be extended in future versions. You should try different AscentSpeed and DescendProximity values, because this values effect dependent from other values, like FlightLevel, Speed.
03.06.2007 03:02:46
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Corporal Bobingabout Offline
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Post: #274
RE: Rock Patch 1.10 development thread
walls have worked since... about RP1.5 i think... when i played a game friday night/saturday morning, i didn't notice anything wrong with the walls. only thing this RP changes to do with the 4th side logics is the AI powerplant system, the rest of the so called 4th side logic is only the new 4th side score screens. and it does work without them, but you get black screens, so, i do recomend adding something.

03.06.2007 13:13:48
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Private TheMan Offline
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Post: #275
RE: Rock Patch 1.10 development thread
Bobingabout Wrote:walls have worked since... about RP1.5 i think... when i played a game friday night/saturday morning, i didn't notice anything wrong with the walls. only thing this RP changes to do with the 4th side logics is the AI powerplant system, the rest of the so called 4th side logic is only the new 4th side score screens. and it does work without them, but you get black screens, so, i do recomend adding something.

Thats strange. I want to download your mod and try it out but the link is broken. Can you fix it?

AlliedG, yes I readed that, but the logic dont work at all. It stays on the ground and not in the air, and goes forward and never comes back. I dont want to post it in bug tracker becuse VK is going to say something stupid that it isint a bug.
03.06.2007 18:45:56
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Private MCV Offline
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Post: #276
RE: Rock Patch 1.10 development thread
TheMan Wrote:I dont want to post it in bug tracker becuse VK is going to say something stupid that it isint a bug.

You're a bit unreasonable here, aren't you?
03.06.2007 21:02:15
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Private TheMan Offline
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Post: #277
RE: Rock Patch 1.10 development thread
MCV Wrote:
TheMan Wrote:I dont want to post it in bug tracker becuse VK is going to say something stupid that it isint a bug.

You're a bit unreasonable here, aren't you?
Well, I give it a try...But he always says that it isn't a bug and it is suppose to be that way.
However bobing I tested your mod and your fourth side builds a difference type of wall. Thats strange.. maybie it dont work becuse my walls arent for a 4th side, only for Iraq.

And a question to VK: Why did you make so LaserSize only support HouseColor? Please make it support if HouseColor is false! Just stupid this way.
03.06.2007 23:53:41
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Corporal Bobingabout Offline
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Post: #278
RE: Rock Patch 1.10 development thread
yes... its kinda hardcoded for walls. 1 per side, if you change the walls for 1 country, the AI will still build that sides walls. however it does work for a 4th side.

04.06.2007 01:16:35
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Private zhaihs Offline
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Post: #279
RE: Rock Patch 1.10 development thread
Rock Patch 1.10,very good
thank you!
(This post was last modified: 04.06.2007 05:18:31 by zhaihs.)
04.06.2007 05:17:20
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Private jimmy3421 Offline
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Post: #280
RE: Rock Patch 1.10 development thread
I think FireSWs warhead support some special tags
(For example : Psychedelic=yes IronCurtain=yes)
(This post was last modified: 04.06.2007 18:49:51 by jimmy3421.)
04.06.2007 18:49:28
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Private VK Offline
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Post: #281
RE: Rock Patch 1.10 development thread
Quote:. and it does work without them,
Code:
[Maximums]
Players=8
_StillUseYuriUI=true
Check Adding new side page again Smile

ARM forever - x86 sucks!
04.06.2007 21:38:17
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Corporal Bobingabout Offline
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Post: #282
RE: Rock Patch 1.10 development thread
i hope i won't need to, i'm in the process of designing some.

04.06.2007 22:47:41
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Post: #283
RE: Rock Patch 1.10 development thread
You disappointed me VK, I have waited so long for LaserSize and then you destroy this future by making it only work if HouseColor=true set. Why? I just cant find any reson at all. Unhappy
Can you fix it in next rivision??
04.06.2007 23:03:57
Private VK Offline
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Post: #284
RE: Rock Patch 1.10 development thread
Thread was closed.
Reson: RP 1.10 no longer development, because it released, in spite of a lot of attempts to kill it.

ARM forever - x86 sucks!
06.06.2007 18:57:57
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Commander-in-Chief Renegade Offline
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Post: #285
RE: Rock Patch 1.10 development thread
CnCVK Wrote:[...] in spite of a lot of attempts to kill it.
You mean you holding development? Rolling eyes

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06.06.2007 19:15:49
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