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Star Strike
#1
myBB 
This mod is the continuation of the RA2 series, and is another timeline of the C&C series(Allied Victory in YR)... In this timeline Kane and Tiberium did come to pass, but well... Kane was irradiated by a Desolator, and Tiberium, well it was destroyed before it could grow of out control.

Ok, I am not gonna be posting every single bit of info now, but... Here is the latest new pic.. Not seen anywhere yet... (until I post it and more at PPM.)

For the latest news, check PPM in Pre-Alpha Mods.

If you are interested in being a beta-tester, or assisting in the creation of the mod contact me via MSN or AIM.

Edit- I am in desperate need of someone with experience coding and designing buildings, can someone help?

Edit: More info-
Star Strike Army-
The SSIA was formed shortly after the first Alien invasion, where UN sent soldiers to the source of the invasion and wiped out a secondary planet of the Aliens. Ever since, the SS Army has been developing hi-tech weaponry in anticipation of another Alien invasion.
The SS Armys units utililize lasers and very powerful explosive weapons.

Side Statistics- (out of 5 stars)
Ground Forces- 5 Star
Air Force- 2 Star
Navy- 1 Star
Overall Firepower- 5 Star

Comment- The SS Army is like Kanbei in AW2 , 130% attack and defense for all units, but costs are higher.

EDF Army
The EDF Army was formed by the UN as a alternative to the GDI. After corruption proved the GDI ineffective at stopping world terrorism, the EDF was chosen to continue what the GDI was not doing. Soldiers from all over the world and technologies all over the world are used in the EDF. Because of this, they have a huge economy, and a large army.
The EDFs navy and airforce are beyond large, and have a huge selection of units to choose from

Side Statistics-
Ground Forces- 5 Star
Air Force- 5 Star
Navy- 5 Star
Overall Firepower- 3 Star
Comment- The EDF is like Hachi from AW2, 10% lower deployment costs.

Alien Army-
The Aliens, without any known cause for the destruction they have done, are very mysterious. They seem to love to mock the people of the planets they enslave, by converting their military to that of the invaded planet, going from Mech to tank to mech, and capturing Civilians and soldiers from their invaded planets to add to their army and construct their technology. Yuri is believed to have been captured and modified by the Aliens, and is believed to be in service with the Alien Army.
Alien Units are unique as they are immune to mind control.

Side Statistics-
Ground Forces- 3 Stars
Air Force- 3 Stars
Navy- 2 Stars
Overall Firepower- 3 Star

Comment- The Aliens infantry are far superior to the SS and EDF's soldiers. They have 30% more armor, and 30% more speed. Their units and aircraft move 20% faster aswell.

Please note that the EDF has 5 Star quality units.. Just because they are 5 Star does not guarantee high firepower

-Super Units-

Star Strike Super Units-
Amphibious(Land) Carrier
-If the APC/APCW logic still works, then it will be amphibious.
Cost: 5000
Prerequisite: SS Shipyard, SS Research Center, Control Tower
Armor: Ship Armor
Weapon: Interceptors
Range: Very Long
Purpose: Siege
Yet another modification of an American ship, the SS began but cutting out some of the top of the ship, removing some of the hull. After this was done, the SS Army began constructing a set of tracks for the landship. Using a nuclear powerplant to move its enormous weight, it is unfortunately very slow. The approach of a land carrier can be heard from hundreds of yards away. Inside it holds 6 Interceptor MK II ?Ugly Duckling? which pepper the target with multiple Maverick MK IV missiles with HEAP warheads.
Good Against- Heavy Armor, Light Armor, Base Defenses, Buildings, AT Infantry, Infantry, Ships
Weak Against- Aircraft

Eliminator Commando-
Cost: 2500
Prerequisite: SS Barracks, SS Control Tower, SS Research Center, SS Upgrade Center with attached Stealth Research Facility
Armor: Plate
Weapon: Laser Chaingun
Range: Long
Purpose: Anti-Tank, Anti-Infantry, Anti-Building, Anti-Aircraft
A combat veteran of the first war with the Aliens. His 2 other commandos were killed in combat during the earlier phases of Operation Star Strike. He is armed with a Laser Chaingun that can level buildings and tanks. He is equipped with a Stealth Suit, a customized version of the SEAL outfit, he can sneak into enemy bases undetected.
Good Against- Infantry, Light Armor, Base Defenses, Aircraft, Heavy Armor, Buildings
Weak Against- Ships

Juggernaut Tank-
Cost: 10000
Prerequisite: SS Warfactory, SS Research Center, Control Tower, SS Airpad, SS Nuclear Research Center, SS Upgrade Center
Armor: Heavy
Weapon: 3 210mm Cannons, 2 Heavy Laser Cannons, troop bunker
Range: Long, Medium
Purpose: Siege, Heavy Assault, Transport, Base Defense, Anti-Ship, Anti-Aircraft, Anti-Infantry, Anti- Tank
Unstoppable. That is what many call it. Some call it a high-budget disaster. The sound of an approaching juggernaut tank can be heard from hundreds of yards away. Wielding 3 210mm guns firing APFSDS rounds with a hint of HE, it can pump rounds into an enemy tank from a long distance. SS Tanks often find themselves swarmed with enemy infantry. To defend against this, the Juggernaut has 2 laser cannons, which target infantry and aircraft. Even better the Juggernaut has the capacity to carry 8 soldiers inside, which can fire out of its small bunker under the turret. Protected with the latest development in Chobham armor, it can stand off against multiple enemy tanks, and win the fight. The engine of the tank is seriously under-powered, and can travel at a max. speed of 11mph. When the enemy closes in on a Juggernaut, it can crush the enemy with its monstrous treads. Currently only 3 juggernauts can be allocated to a commander.
IMPORTANT TACTICAL NOTE: Please escort the Juggernaut Tank with units that are immune to mind control, or the savior of your forces will become your destruction.
Good Against- Infantry, Light Armor, Base Defenses, Aircraft, Heavy Armor, Buildings, AT Infantry, Ships
Weak Against- Mind Control, Aircraft(large amounts)

-All info taken from the mod manual.

EDF Super Units-

Delta Force- The Delta Force Commando is a well armed special ops soldier. These elite soliders have been kept under wraps for quite sometime but a pretty well known now. They are armed with the M-249 SAW Machine Gun, and can rip up enemy tanks and infantry formations quickly. Each Delta Force Commando is also equipped with a laser designator to call in a B-52 Strato-Fortress to deliver a huge bombload to a enemy building, but can be used strategically to destroy enemy unit concentrations aswell. Only one squad(4 commandos) can be trained at once.

Apocalypse Mark II: The Apocalypse Mark II is the evolution of the lethal Apocalypse Tank. It is superior to the Apocalypse in every way. It has double the damage for its shells, it is 50% faster, twice as durable, and costs 50% more.

B-2 Spirit: Although near the year 2015 the B-2 was to be withdrawn from service, the Alien invasion 3 years before then caused some reconsideration. But during the second Alien invasion, many were destroyed on the ground and the numbers dwindled. Because of this, only 2 may be allocated to each commander. It carries 1 Nuclear Missile, and can destroy most targets in one hit.

Battleship- The Battleship is the premier naval unit of the EDF navy. It easily dominates any enemy ship, and can provide excellent naval fire support. Its 16in guns can level enemy buildings in single hits, and even better, it has 3 of these cannons. To add to its arsenal, it carries AA missiles to shoot down enemy aircraft.


Aliens Super Units-

Yuri Reborn- After his disappearence from his little prison, nobody knew what happened to Yuri. But it seems the Aliens have captured him and made some changes... He is now a Cyborg, but seems to be the same as powerful as Yuri Prime, except for one big difference, he no longer can create psi waves, but instead can create small nuclear explosions that can easily annihilate annoying enemy units.

Plasma Tank- This robotic tank is armed with a powerful plasma cannon, that according to soldiers, causes the most horrific deaths. It is HIGHLY lethal to enemy vehicles and infantry, and does severe damage to ships, but has proven to be useless against buildings, which for EDF and SS commanders was a great relief. But it was not long for the Aliens to improve on their technology, and soon added a anti-building laser to the top of the vehicle.

Assault Transport- The Assault Transport is a horror to soldiers and tanks alike. Firing a lethal deathray, it can fry any enemy infantry unit in a single shot, and do extreme damage to enemy tanks and buildings. It is incredibly fast for something its size, and when confronted with enemy tanks, it simply crushes them. To complement its existing abilities, it can carry up to twelve infantry, 4 tanks, or 2 heavy units inside, which can provide fire support.
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