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Ares (Current version: 0.B)

Ares's primary facilities have been moved elsewhere:

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Rock Patch 1.10 Preview
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Private TheMan Offline
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Post: #31
RE: Rock Patch 1.10 Preview
I know no request but I saw this in the wishlist.
-Make so a vehicle can spawn other vehicles and infantry, not just aircraft

Many would love this, it would be awsome.
01.04.2007 22:52:10
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Sergeant Nighthawk Offline
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Post: #32
RE: Rock Patch 1.10 Preview
Also, asking what Holy Master asked earlier, does the custom sonic beam allow you to create TS-style sonic weapons (i.e. a continuous beam), or does it just allow you to alter the properties of the sonic wave (i.e. RA2-style sonic weapon)?

Edit: forgot '?'

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(This post was last modified: 02.04.2007 00:24:18 by Nighthawk.)
02.04.2007 00:23:57
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Private VK Offline
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Post: #33
RE: Rock Patch 1.10 Preview
Quote:Also, asking what Holy Master asked earlier, does the custom sonic beam allow you to create TS-style sonic weapons (i.e. a continuous beam), or does it just allow you to alter the properties of the sonic wave (i.e. RA2-style sonic weapon)?
I don't know, because:
1) I still don't start to code RP 1.10.
2) I still don't research this item.
When I start do sonic beams, I will write about it and show resuts.

ARM forever - x86 sucks!
02.04.2007 20:51:56
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Private zhaihs Offline
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Post: #34
RE: Rock Patch 1.10 Preview
www---welcome,wish,wait a great new version
03.04.2007 13:54:01
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Private VK Offline
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Post: #35
RE: Rock Patch 1.10 Preview
However, the great version is RPCE Smile

ARM forever - x86 sucks!
03.04.2007 14:22:00
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Private BaRaKa_ Offline
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Post: #36
RE: Rock Patch 1.10 Preview
...so far, yes, RPCE is the best.
03.04.2007 15:56:01
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Sergeant Nighthawk Offline
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Post: #37
RE: Rock Patch 1.10 Preview
CnCVK Wrote:
Quote:Also, asking what Holy Master asked earlier, does the custom sonic beam allow you to create TS-style sonic weapons (i.e. a continuous beam), or does it just allow you to alter the properties of the sonic wave (i.e. RA2-style sonic weapon)?
I don't know, because:
1) I still don't start to code RP 1.10.
2) I still don't research this  item.
When I start do sonic beams, I will write about it and show resuts.

I remember some time ago you reenabled the continuous sonic beam, and had a screenshot of it. I think the tag was something along the lines of IsTSSonic=yes/no, however, I don't think it made it into the released version.

Edit: Found it: Link
Although I could have sworn it was more translucent in TS.

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Open Ares positions: Documentation Maintainer, Active Testers.
PM if interested.
(This post was last modified: 03.04.2007 18:10:59 by Nighthawk.)
03.04.2007 18:04:15
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Private VK Offline
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Post: #38
RE: Rock Patch 1.10 Preview
Quote: remember some time ago you reenabled the continuous sonic beam, and had a screenshot of it. I think the tag was something along the lines of IsTSSonic=yes/no, however, I don't think it made it into the released version.
I remember about it, but this is only in debugger tests Smile

ARM forever - x86 sucks!
04.04.2007 08:38:00
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Corporal Bobingabout Offline
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Post: #39
RE: Rock Patch 1.10 Preview
oh yer, can you add these to the 4th side stuff?
AlliedAdvancedPower= & ThirdAdvancedPower= & FourthAdvancedPower=, you can just call it "Advanced Power" on your list, lol.

also, i'd really like to see you revive GDIPowerTurbine=GAPOWRUP. theres suposed to be a AIUseTurbineUpgradeProbability=, but it doesn't seem to do anything.
if you did revive it, then AlliedPowerTurbine= would be acceptable, like you did SovietAdvancedPower=, and then maybe also SovietPowerTurbine=, ThirdPowerTurbine= and FourthPowerTurbine=.
AIUseTurbineUpgradeProbability= seems to me like a global "Should i build a power turbine or build a new power plant?" decision, rather than for a specific side.

04.04.2007 12:24:03
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Private VK Offline
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Post: #40
RE: Rock Patch 1.10 Preview
I will look into your idea.

ARM forever - x86 sucks!
04.04.2007 13:28:29
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