The internet is a lawless place with knowledge and sarcastic wit the pistols of this wild frontier.
Don't go out without being sufficiently armed.

~Blade

Other places

Ares (Current version: 0.B)

Ares's primary facilities have been moved elsewhere:

  • If you wish to report a bug in Ares, please proceed to its bugtracker.
  • If you'd like to request a feature, register a blueprint.
  • If you have questions or can provide answers regarding Ares's usage, visit the Q&A section.
  • Before you post a new question, you should check the FAQ, though.

Behavior

  • Mind the forum rules.
  • Due to its documentedly horrible quality, we do not offer NPatch support.


 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Test 16 Bit SHP now!
Author Message
Private VK Offline
Assembler maniac
*****
Members

Posts: 832
Joined: 10 Jun 2006
Reputation: 2
Post: #1
Test 16 Bit SHP now!
Image To 16Bit SHP test version.
this program IS WORKING on Windows 2000 and higher :Smile
NOTE: you should not use 16bits SHPs in mods,because the format is  not declared Smile


Attached File(s)
.zip  ImageTo16BitSHP.zip (Size: 30.64 KB / Downloads: 146)

ARM forever - x86 sucks!
29.10.2006 23:41:07
Find all posts by this user
Corporal Bobingabout Offline
The Fucking DVD
*****
Community Patrons

Posts: 1 571
Joined: 12 Feb 2005
Reputation: 4
Post: #2
RE: Test 16 Bit SHP now!
awww, i was hoping to use it for a new loading screen in R:ROTC 0.4.3.

however since we plan to release 0.4.2.1 first, its not a priority.

does that file include instructions? EG, how do i make a 16bit SHP?

30.10.2006 01:25:03
Visit this user's website Find all posts by this user
Private FS-21 Offline
Member
***
Members

Posts: 70
Joined: 26 Jan 2005
Reputation: 0
Post: #3
RE: Test 16 Bit SHP now!
- Test with a multiplayer loadscreen (I forgot to see the size of the PNG):
Classic SHP format (compression 3? I can't remember...): 231KB -> Works
SHP16 test format: 937KB -> Works

- Test with a cameo (I forgot to see the size of the PNG):
Classic SHP format (compression 3? I can't remember...): 2,84KKB -> Works
SHP16 test format: 5,65KB-> Works

- Test with a 800x600 screenshot of my desktop with detailed photos Tongue (.PNG -> 404KB) to be used as 1º game loadscreen:
Classic SHP format: ~180KB-200KB -> Works
SHP16 test format: 937KB-> Works

I haven't tested animated graphics but the unique problem that I see in this moment is the file size (and the things that aren't finished of the new format) Rolling eyes

Quote:does that file include instructions? EG, how do i make a 16bit SHP?
The GUI has little bugs (could be because in this moment isn't a priority) but is 100% functional:
1º) Button "Add" and search your image in those 3 available formats (a little hack to solve the problem to show the files on the window is write *.* & click "Enter").
2º) On "Destination file" text box select your filename ( for example: YourImage.shp) that will be saved the shp16 (is the classical "Save as...")
3º) Click on Convert
4º) Move the new Shp file into RA2 folder & use a fake .pal file (only if is required, cameos for example not need a pal file...)
5º) Run YR with/without your mod Smile

[Image: cncr_beta_download_2.png]
5 different armies: GDI, Nod, Allies, Soviets & Yuri... & converted TS Terrain!!
(This post was last modified: 30.10.2006 01:44:55 by FS-21.)
30.10.2006 01:29:40
Find all posts by this user
Private TheMan Offline
Senior Member
****
Members

Posts: 271
Joined: 22 Apr 2006
Reputation: 0
Post: #4
RE: Test 16 Bit SHP now!
fake pal? what are you mean with that? should it have a special name or something?
30.10.2006 01:41:58
Find all posts by this user
Corporal Bobingabout Offline
The Fucking DVD
*****
Community Patrons

Posts: 1 571
Joined: 12 Feb 2005
Reputation: 4
Post: #5
RE: Test 16 Bit SHP now!
i tihnk what he means is that graphics that require a pal file, such as loading screens should still have a pal file, although it won't be used.

30.10.2006 01:47:35
Visit this user's website Find all posts by this user
Private FS-21 Offline
Member
***
Members

Posts: 70
Joined: 26 Jan 2005
Reputation: 0
Post: #6
RE: Test 16 Bit SHP now!
EDIT: yes, is like Bobingabout said (sometimes I'm not "clear" with my comments, sorry Tongue )

[Image: cncr_beta_download_2.png]
5 different armies: GDI, Nod, Allies, Soviets & Yuri... & converted TS Terrain!!
(This post was last modified: 30.10.2006 01:50:43 by FS-21.)
30.10.2006 01:48:43
Find all posts by this user
Private TheMan Offline
Senior Member
****
Members

Posts: 271
Joined: 22 Apr 2006
Reputation: 0
Post: #7
RE: Test 16 Bit SHP now!
2 issues with this, the tool dont export gif(only first frame) and shp builder dont know how to open these file but ingame works fine, i dont know what you mean with fake .pal but it works without it
30.10.2006 01:51:07
Find all posts by this user
Private FS-21 Offline
Member
***
Members

Posts: 70
Joined: 26 Jan 2005
Reputation: 0
Post: #8
RE: Test 16 Bit SHP now!
TheMan Wrote:shp builder dont know how to open these file but ingame works fine, i dont know what you mean with fake .pal but it works without it

I opened OS shp builder 3.35 without problems (only that has problems with the palette).
About "fake .pal" is by the last text line (of the 1º window) when you open the CnCVK converter "in any case you need a dummy palette"

[Image: cncr_beta_download_2.png]
5 different armies: GDI, Nod, Allies, Soviets & Yuri... & converted TS Terrain!!
30.10.2006 01:58:34
Find all posts by this user
Private VK Offline
Assembler maniac
*****
Members

Posts: 832
Joined: 10 Jun 2006
Reputation: 2
Post: #9
RE: Test 16 Bit SHP now!
Quote:the tool dont export gif(only first frame)
as MS Paint...

Quote:I see in this moment is the file size
However you can compress your mod files using RAR Smile

ARM forever - x86 sucks!
30.10.2006 16:24:19
Find all posts by this user
Corporal Bobingabout Offline
The Fucking DVD
*****
Community Patrons

Posts: 1 571
Joined: 12 Feb 2005
Reputation: 4
Post: #10
RE: Test 16 Bit SHP now!
i don't see a problem with file sizes. once you consider sounds, tripple for the SHPs is nothing.

30.10.2006 19:41:42
Visit this user's website Find all posts by this user




User(s) browsing this thread: 1 Guest(s)