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Super Weapons in 1.09
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Private Vinifera7 Offline
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Post: #31
RE: Super Weapons in 1.09
If that worked properly in all situations without side effects, don't you think we'd be doing it?

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28.09.2006 14:36:46
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Private 4StarGeneral Offline
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Post: #32
RE: Super Weapons in 1.09
Well if we're going that far, I'd have to say Chronosphere, Genetic Mutator, and Iron Curtain are most important. (Hmm. I wonder if you would be able to differentiate between mutations on other weapons with a clone?)Big Grin
And the iron curtain would be a good thing to be able to put on weapons, at least for support.

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30.10.2006 04:19:54
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Private wthigon Offline
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Post: #33
RE: Super Weapons in 1.09
I think you (CnCVK) should try to fix the bugs in the current rock patch, after that talk about 1.09 super weapons.

Just a suggestion not a demand or anything like that.

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30.10.2006 08:19:38
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Sergeant Nighthawk Offline
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Post: #34
RE: Super Weapons in 1.09
CnCVK Wrote:In SIDEC*.MIX better?
In Tiberian Sun that method was used for side-specific cameos of shared units and structures (Tiberium Silo, Refinery, Sensor Array etc.), that method doesn't work in RA2, so enabling it would be great.

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30.10.2006 11:58:57
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Private Dracaveli Offline
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Post: #35
RE: Super Weapons in 1.09
BaRaKa_ Wrote:@CnCVK: GeneticConverter, of course !LOL

@Vinifera7:
[SPYP]
....
Sensors=yes
SensorsSight=255
=> spy plane will reveal ALL cloaked units on the map ( unless they are under shroud ).
Of course, a smaller SensorsSight= will reveal only cloaked units in the area...

Sounds like he wants the "sonar pulse" back in, which wouldnt be that bad if it was excatly as is, but then a swimming spy.shp frames would be needed... i would like it though since it brings into play more use of navy seals or other creative ideas for defense against sea-born spies
(This post was last modified: 01.11.2006 23:21:41 by Dracaveli.)
01.11.2006 23:17:32
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Corporal Blade Offline
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Post: #36
RE: Super Weapons in 1.09
What english dictionary is 'ipotetic' from, I can't find any authoritative reference to the word online. Is this a word that is in the process of being assimilated into english from another language or something (like uber)?
01.11.2006 23:52:52
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Sergeant Nighthawk Offline
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Post: #37
RE: Super Weapons in 1.09
It's probably a very fractured form of 'hypothetical'.

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02.11.2006 00:22:16
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Private yangqs Offline
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Post: #38
RE: Super Weapons in 1.09
I like RP1.08SE very much
I think a lot ......
Should be say after collation of data
03.11.2006 04:29:46
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Private BuddaBoy Offline
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Post: #39
RE: Super Weapons in 1.09
I would have to agree with Wthigon, fix current issues the patch and then look onto bigger things.
04.11.2006 14:42:53
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Private yangqs Offline
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Post: #40
RE: Super Weapons in 1.09
I want to add a  Sub-Building SuperWeapon,this SuperWeapon  Can strengthen  Damage  of Primary or Secondary for any Building.
(This post was last modified: 24.11.2006 05:16:36 by yangqs.)
24.11.2006 05:15:02
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