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Updated Voxel Tools!
#1
Reinforcements have arrived at Project Perfect Mod for all voxellers out there: OS Voxel Viewer 1.7 and OS HVA Builder 2.1. For those who doesn't know them, the first previews your voxel in full 3D environment, while the second is the best HVA editor out there. The new versions from both programs renders your voxels faster and in a more reliable way.



[Image: hvabuilder21_smaller.png]



OS HVA Builder 2.1
- revisions by Banshee:
- Updated: It now uses the Voxel Engine 1.3, the same used on OS: Voxel Viewer 1.7.
- Added: The program can now be associated with .hva files. It also loads voxels with parameters.
- Improved: rendering speed increased a lot.
- Improved: Remappable colours improved. Code adapted from OS SHP Builder, making more contrasted and less bright.
- Improved: Interface received few random improvements, specially on the remappable colours.
- Bug Fix: HVA is now aligned and it won't be ignored if it has less than 2 frames.



[Image: osvv17_smaller.png]



OS: Voxel Viewer 1.7
- revisions by Banshee:
- Updated: Voxel Engine was updated to 1.3.
- Added: Support for UPHPS Updater.
- Fixed: If the HVA has less than 2 frames, it is no longer ignored.
- Fixed: The HVA settings are properly applied in the render. Some units which started in the underground, or had non-aligned turrets and barrels or even had small legs (like Mammoth MK2) are now rendered correctly.
- Fixed: Remappables are calculated with the same algorithm used on OS SHP Builder, making it look better, more contrasted and less bright.




You can download them at Project Perfect Mod. Support for them is available at http://cnceditingtoolsforums.ppmsite.com (guest posting allowed).


If you have a C&C related site, we welcome you to mirror them in your site without asking permision. Just credit Banshee and Stucuk for both programs. Enjoy them!
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