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News on progress
I also tested the AI out for a long time today. Nuke - I'm impressed. I couldn't stop playing Big Grin BTW wthigon, those War Wagons can deploy into Cluster Nuke Silos... those huge things that can usually only be built after building a Reinforcements Beacon (there seems to be a bug with the AI, it can currently use those Silos from the start, making for a very explosive match).

All in all, the 3 sides built up huge bases with loads of varied forces. I only died late-game because the AI was fighting each other for ages Big Grin

Nucl34r, I'll make a new thread regarding the AI.

Update: the Eurofighter Typhoon is now complete. I changed its weapon to something I call the Terrasonic Blast. Basically, the Typhoon deploys a slow travelling missile which homes in on the enemy, and upon impact, emits the loudest and most disruptive sonic blast imaginable - instant destruction in a wide radius. Basically did the same as the old cluster nuke weapon in terms of damage - but I wanted the Typhoon to have a unique weapon, and now it does. A screenie won't really do it justice - but releasing the Beta will. Soon people...

Toungue 
Terrasonic blast, eh? sounds like a glorified earthquke warhead to me Tongue

(Don't cut me out of the will, I'm j/k!!)
How many times will I have to remind you about that Egypt egg before you get your testers to work on it? Tongue


Worth playing: 1 | 2 | 3
This many *stretches arms wide apart*

Nah, I'll say it now:

In Allied mission 4, Egypt, unmodded or not.. there is an easter egg to be found. Move a unit onto all 3 indicated spots in this pic:

[Image: trivia.png]

And something happens. I haven't got the foggiest idea what - I haven't tried it myself yet.

You get three T-Rex under your control, when entering these 3 spots.
A small update: I have fixed the Euforighter and Cluster Nuke IE bug, and, I've fixed an issue where the Reinforcements Beacon could not be disabled even when supers were switched off. *W00t*

Three T-Tex eh? Pretty handy I suppose, given that the T-Rex in WR is quite strong...

Also prob they cannot be mind controlled? I think that is usually the best benefit, or maybe the AI doesnt auto attack them. or they could just be normal to pickoff the Yuri troops he sends down in the transports.

~John
[Image: ansatsig8mk.jpg]
A small update: I have fixed the non-working tags for the Powers Divided modes, so now each country should actually have it's designated things changed - e.g. all infantry faster, all vehicles more expensive etc. I'll just go ahead and post the exact code used in all of these modes - as you can see, Firepower= had to be replaced so I used ROF accordingly. This is as final as I would *like* it to be. Hopefully it's fair, and of course, it will need some testing in the Beta Smile

Code:
;**********************************
;Powers Divided mode code goes here
;**********************************

[British]
UIName=Name:British
Name=Great Britain
Suffix=Allied
Prefix=G
Color=Gold
Multiplay=yes
Side=GDI
SmartAI=yes
BuildTime=8.5
;VeteranAircraft=SHAD
;VeteranInfantry=GHOST,SNIPE
ArmorInfantryMult=1.21
SpeedInfantryMult=1.21
ROF=1.13
VeteranUnits=BFRT

[French]
UIName=Name:French
Name=France
Suffix=Allied
Prefix=G
Color=Gold
Multiplay=yes
Side=GDI
SmartAI=yes
BuildTime=8.5
;BuildTimeDefensesMult=.75
;Armor=1.2
ArmorUnitsMult=1.2
ArmorAircraftMult=1.2
ArmorBuildingsMult=1.2
ArmorDefensesMult=1.2
ArmorInfantryMult=0.85
SpeedInfantryMult=0.85
VeteranInfantry=GGI

[Germans]
UIName=Name:Germans
Name=Germany
Suffix=Allied
Prefix=G
Color=Gold
Multiplay=yes
Side=GDI
SmartAI=yes
BuildTime=8.5
;VeteranUnits=MTNK
;Firepower=1.23
ROF=0.84
;Cost=1.07
CostInfantryMult=1.07
CostUnitsMult=1.07
CostAircraftMult=1.07
CostBuildingsMult=1.07
CostDefensesMult=1.07
VeteranUnits=MGTK

[Americans]
UIName=Name:Americans
Name=America
Suffix=Allied
Prefix=G
Color=Gold
Multiplay=yes
Side=GDI
SmartAI=yes
BuildTime=8.5
;VeteranInfantry=E1
;CostUnitsMult=.85
;Firepower=1.11
ROF=0.87
SpeedInfantryMult=0.94
SpeedUnitsMult=0.94
;Groundspeed=0.94
VeteranInfantry=GHOST

[Alliance]
UIName=Name:Alliance
Name=Asian Alliance
Suffix=Allied
Prefix=G
Color=Gold
Multiplay=yes
Side=GDI
SmartAI=yes
BuildTime=8.5
;VeteranInfantry=E1
;CostInfantryMult=.8
;Airspeed=1.25
SpeedAircraftMult=1.25
;Armor=0.93
ArmorInfantryMult=0.93
ArmorUnitsMult=0.93
ArmorAircraftMult=0.93
ArmorBuildingsMult=0.93
ArmorDefensesMult=0.93
VeteranAircraft=ORCA

[Russians]
UIName=Name:Russians
Name=Russia
Suffix=Soviet
Prefix=B
Color=DarkRed
Multiplay=yes
Side=Nod
SmartAI=yes
BuildTime=8.5
;VeteranInfantry=YURI
;CostUnitsMult=.85
BuildTimeBuildingsMult=0.8
BuildTimeInfantryMult=0.8
BuildTimeAircraftMult=0.8
BuildTimeDefensesMult=0.8
BuildTimeUnitsMult=0.8
ArmorInfantryMult=0.87
SpeedInfantryMult=0.87
VeteranUnits=HTNK

[Confederation]
UIName=Name:Confederation
Name=Latin Confederation
Suffix=Soviet
Prefix=B
Color=DarkRed
Multiplay=yes
Side=Nod
SmartAI=yes
BuildTime=8.5
;VeteranInfantry=IVAN
;SpeedUnitsMult=1.15
;Groundspeed=1.15
SpeedInfantryMult=1.15
SpeedUnitsMult=1.15
;Cost=1.04
CostInfantryMult=1.04
CostUnitsMult=1.04
CostAircraftMult=1.04
CostBuildingsMult=1.04
CostDefensesMult=1.04
VeteranUnits=HTK

[Africans]
UIName=Name:Africans
Name=African Empire
Suffix=Soviet
Prefix=B
Color=DarkRed
Multiplay=yes
Side=Nod
SmartAI=yes
BuildTime=8.5
;VeteranInfantry=SHK
;BuildTimeInfantryMult=.75
ROF=0.82
BuildTimeBuildingsMult=1.11
BuildTimeInfantryMult=1.11
BuildTimeAircraftMult=1.11
BuildTimeDefensesMult=1.11
BuildTimeUnitsMult=1.11
VeteranUnits=V3

[Arabs]
UIName=Name:Arabs
Name=Arab Union
Suffix=Soviet
Prefix=B
Color=DarkRed
Multiplay=yes
Side=Nod
SmartAI=yes
BuildTime=8.5
;VeteranUnits=HTNK
;IncomeMult=1.2
;Armor=1.14
ArmorInfantryMult=1.14
ArmorUnitsMult=1.14
ArmorAircraftMult=1.14
ArmorBuildingsMult=1.14
ArmorDefensesMult=1.14
;Groundspeed=0.92
SpeedInfantryMult=0.92
SpeedUnitsMult=0.92
VeteranUnits=ZEP

[YuriCountry]
UIName=Name:YuriCountry
Name=YuriCountry
Suffix=Soviet
Prefix=B
Color=DarkRed
Multiplay=yes
Side=ThirdSide
SmartAI=yes
BuildTime=8.5
IncomeMult=1.11
;Firepower=0.93
ROF=1.1
VeteranUnits=FLOATINGF

Now all that remains is finishing Survival mode, and Nuclear finishing that AI... which should take him about 5 seconds, when he's in the mood Tongue

"Then it's Beta time, baby!" *tries to sound universally cool and appealing*

Yay a final BETA, then we can all play the game when you have finished
making sure there are no bugs left (at least any bugs that are possible to get rid of).

[Image: HOPALONGTOM.png]
WR is actually a mod that has probably the fewest bugs that I've ever seen in a YR mod. I'm very careful (and thus a little slow) about testing and checking for errors. Just some background info there Tongue

There remains just about zero bugs right now. We'll see what the Beta testers can find...

Does that mean you sent out the beta?

~John
[Image: ansatsig8mk.jpg]
Hopalongtom reporting for testing Sir. *Salutes*

[Image: HOPALONGTOM.png]
I have that coding of the AI done by now.

Since you only have to make the AI build that airbase.
And maybe you should check the codes of the Mobile War Factory... Since that one is bugging me that soviets build it Rolling eyes

Nuke's just informed me that he has fixed the issue with the Soviets being able to use the Mobile War Factory. The AI also now builds the airbases - Nuke told me that the AI kicked his ass with Eurofighters. Big Grin





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