Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Strange IE when Warfactory is done building
#1
Right when the grid is placed down the game IEs. I even put in image=NAWEAP and it's still happening.


Attached Files
.txt   except.20101007-160621.txt (Size: 5.28 KB / Downloads: 440)
Reply
#2
If you post the relevant code, I might be able to help you.
"The present is theirs. The future, for which I really worked, is mine."
- Nikola Tesla

"My - y - my - your - my vision has permutated. My - y - my - your - my plans have followed a path unpredicted by the union of Nod and GDI. Your - my - our - our directives must be reassessed." - Kane/CABAL

[Image: 9853.png]
Reply
#3



; Allied weapons factory
[GAWEAP]
UIName=Name:GAWEAP
Name=Allied War Factory
Image=NAWEAP
BuildCat=Tech
WeaponsFactory=yes
Prerequisite=PROC,GAPILE,GACNST
Factory=UnitType
DeployTime=.044
Strength=1000
Adjacent=3
Armor=Steel
TechLevel=2
Sight=4
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=2000
Points=80
Power=-25
Capturable=true
Crewed=yes
Bib=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
NaturalSmokeLocation=-12,0,370
threatposed=1 ; 0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=395,750,410
AIBuildThis=yes
;ExitCoord = 1280,256,0
;ExitCoord = 610,188,0 ;above - 670 and 68
;ExitCoord=384,96,0
ExitCoord=512,256,0 ;gs 96 isn't the center of a cell. This causes pop when the Force Track grabs hold.
Spyable=yes
;WantsExtraSpace=yes ; gs This will look for a space AIBaseSpacing+1 when the computer places, but will settle for AIBasSpacing
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
NumberImpassableRows=1 ; Tanks unlimbo on the second cell. Drive locomotor's Force Track ignores the building, but hover gets stuck


Looks normal to me.
Reply
#4
threatposed= should be ThreatPosed=
Reply
#5
The crash happens in UnitClass:Big GrinrawSHP when trying to draw a non-existant SHP. Check your VehicleTypes.

Worth playing: 1 | 2 | 3
Reply
#6
I found the problem. the ore miner of that side had issues and somehow that caused the error. I fixed it.
Reply
#7
Thank you for the very vague and perfectly useless resolution.
Forum Rules

(01.06.2011, 05:43:25)kenosis Wrote: Oh damn don't be disgraced again!

(25.06.2011, 20:42:59)Nighthawk Wrote: The proverbial bearded omni-bug may be dead, but the containment campaign is still being waged in the desert.
Reply
#8
If he fixed it on his own, what does it matter?

It's obviously not our problem.
Reply
#9
Yes, it does, actually - both for future reference, as well as to tie the EIP to something on ModEnc.

Because, as you may have noticed, people posting random IEs are, in fact, our problem.
Forum Rules

(01.06.2011, 05:43:25)kenosis Wrote: Oh damn don't be disgraced again!

(25.06.2011, 20:42:59)Nighthawk Wrote: The proverbial bearded omni-bug may be dead, but the containment campaign is still being waged in the desert.
Reply




Users browsing this thread: 1 Guest(s)