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How do you get a cursor for copy SW?
#1
i made a superweapon but when i click on the tab to get ready and place it somewhere, it fires automatically but not on the map. How do I get like a nuke ring or something so I can tell it where to go?
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#2
Which version of the game are you using? If you are using stock Yuri's Revenge, you will never be able to make your superweapon work. If you are using Ares, instructions are in the manual. If you are using NPatch, then no support will be given here.
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#3
Can you provide the code used for the super weapon?
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#4
im using ares but i have yet to find a manuel on it. but here is the code, i already have it in the superweapon list so its not that.

;Psychic Amplifier
[NAPSYA]
UIName=Name:NAPSYA
Name=Psychic Amplifier
BuildCat=Combat
Primary=PsychicBeaconWinGame2
Prerequisite=YATECH
Strength=1000
Armor=concrete
TechLevel=10
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
Adjacent=5
Sight=1000
PsychicDetectionRadius=25
Cost=5000
Points=200
Power=-2
Powered=true
Capturable=false
RevealToAll=yes
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
MaxDebris=15
MinDebris=5
PlaceAnywhere=yes
LightRedTint=1.0
ThreatPosed=1 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=220, 390, 150
AIBuildThis=yes ; ;took it out at HY's request -DB To fool the player -- it's not like it's necessary.
HasRadialIndicator=true
DetectDisguise=yes
BaseNormal=yes
AmbientSound=PsychicAmplifierLoop
DieSound=PsychicAmplifierDie
BuildLimit=1
SuperWeapon=PsychicAmplifierSpecial

[MouseCursors]
PsychicAmplifier=259,10,4,516,-1,12345,12345

Weapon:

[PsychicBeaconWinGame2]
Damage=1000000;Number of mind control links
ROF=1
Range=1000
Projectile=PsychicControl
Speed=100
Warhead=ControllerBuilding2
Anim=YURICNTL
FireOnce=yes

Warhead:

[ControllerBuilding2];Mind control warhead. Will skip normal damage like EMP did
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
MindControl=yes
AnimList=YURICNTL
IsPermaControlled=true

[PsychicAmplifierSpecial]
UIName=NameTonguesyAmp
Name=Psychic Amplifier Attack
IsPowered=true
RechargeTime=10
Type=PsychicDominator
Action=PsychicAmplifier
SidebarImage=PDOMICON
ShowTimer=yes
DisableableFromShell=yes
DomCaptureAll=yes
DomCaptureBuildings=yes
DomFirstAnim=PDFXCLD
DomSecondAnim=PDFXLOC
DomFireAtPercentage=20
DomCaptureRange=20 ;Not sure if it will work, the limit on most ranges is 10.
DomCapture=yes
DomDamage=0
Warhead=DominatorWH
ActivateSound=PsychicDominatorActivate
Lighting=yes
LightRed=85
LightGreen=20
LightBlue=30
LightAmbient=120
LightGround=0
LightLevel=0
LightAmbientChangeRate=1

[MouseCursors]
PsychicAmplifier=259,10,4,516,-1,12345,12345
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#5
This isn't Ares code, it's NPatch code.

The manual should be in the Documentation folder of the zip file you downloaded. If you don't have that zip file, download it from here: http://ares.strategy-x.com/
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#6
how is it npatch? i dont even have npatch anymore and i found the manuel for ares and tried the cursor thing but i cant figure it out. how do i just get a cursor into the game, idc if it even looks like a paradrop i just want my SW's to work right.lol or maybe im using ares wrong but i thought if i put the rules.ini file into the launchpad file it would work and so far it has till now.
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#7
Figure out what document told you to use [MouseCursors], set it on fire, delete it, forget it. Then read the bloody manual section on SuperWeapons, or if you can't find that (shocking), try reading this: http://ares.strategy-x.com/Documentation...ml#Cursors .

If that still doesn't help (oh wow), here's some sample code I'm using for a test SW.

Code:
[CrapSpecial]
Action = Custom
Cursor.Frame = 339
Cursor.Count = 5
Cursor.Interval = 15
Cursor.MiniFrame = 339
Cursor.MiniCount = -1
Cursor.HotSpot = Center,Middle

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#8
lol ive already read the SW and cursor parts of the 0.1 ares manual but it doesnt tell you what numbers do what, for example, i just used a code i found for an ion cannon and it showed up as a chronosphere targeting cursor, so unless theres a manuel on specific cursors and what they look like, i have no idea how to make cursors that fit the superweapon.
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#9
Quote:Starting frame of the cursor from mouse.sha

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