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Shadows casted on bridge tiles
#1
Does anybody know how the game knows which subtiles of a bridge tmp can have shadows casted on them?
[Image: ra2bridge.png]
In the game, tiles that have a green + on them have shadows casted on them, tiles that are marked with a red - sign on them do not.
Does anyone know how this is determined by the game? Can I somehow tell the game not to cast shadows on a certain subtile? Is z-data used at all? Thanks for any answers.
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#2
The first bridge overlay is placed over the centre tile out of the ones you marked green. The overlay is drawn to cover the 5 cells marked and so they get their shadow like all cells under the bridge overlay.
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#3
Thanks Blade, what you said is entirely correct. In my map rendering tool I need an offset for bridge overlays, however it apperas this offset was reversely applied to the shadows casted by these bridges, resulting in them seemingly being casted on different tiles. I had spent quite some time on this already, but after I read your post I got it figured out in a minute. Thanks again.
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#4
Completely off topic so I apologise but it's "cast" not "casted". "Casted" isn't a word.
Ever wondered what the hell is going on?
Believe me friend you're not the only one.
--Lysdexia

Check out Launch Base for RA2/YR - http://marshall.strategy-x.com
Also home to the Purple Alert mod, 1.002 UMP, and the YR Playlist Manager.
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#5
lol, you're remindind me of my CPE teacher..
ALL HAIL!!!! King of the Loosers
ugh.. Never mind..


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"Engine 2 is 'no longer' on fire." -One of those penguins from Madagascar (though, I can't seem to recall that guy's name.. Nay, who cares?)
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