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File loading order
#1
Current MIX loading order is documented. I'm planning to modify it so expandmd* goes before langmd, and you can then put anything that is currently required to be loose in them. Or I can use a new, different filename/wildcard for that slot, if that is deemed too fragile. Thoughts?

Yes, I apparently can't wait till feedback comes before coding anything. All the more fun that way.

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#2
I'd like that.

Sick & tired of putting loadscreens loose in the RA2 directory............
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#3
(05.10.2008, 21:36:12)DCoder Wrote: Current MIX loading order is documented. I'm planning to modify it so expandmd* goes before langmd, and you can then put anything that is currently required to be loose in them. Or I can use a new, different filename/wildcard for that slot, if that is deemed too fragile. Thoughts?

Yes, I apparently can't wait till feedback comes before coding anything. All the more fun that way.

Keep them in the expand file keeps things tidy and not have 3 mixes instead of ecache and expand Smile Sounds good
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#4
i agree, to be able to put those things inside a mix would be useful, and why not expandmd?
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#5
And further to DCoder pointing out this load order, Launch Base will, in future, not create ecache at all - everything will go in expand.

I certainly don't see any point in a separate mix file such as "elang".
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#6
(06.10.2008, 10:18:57)Marshall Wrote: And further to DCoder pointing out this load order, Launch Base will, in future, not create ecache at all - everything will go in expand.

I certainly don't see any point in a separate mix file such as "elang".

I agree If its all in 1 Mix so much easier to compile and such Smile
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#7
A seperate elang file might be useful actually since it would make localisation easier for any mod that attempted such a thing.
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