The internet is a lawless place with knowledge and sarcastic wit the pistols of this wild frontier.
Don't go out without being sufficiently armed.

~Blade

Other places

Ares (Current version: 0.B)

Ares's primary facilities have been moved elsewhere:

  • If you wish to report a bug in Ares, please proceed to its bugtracker.
  • If you'd like to request a feature, register a blueprint.
  • If you have questions or can provide answers regarding Ares's usage, visit the Q&A section.
  • Before you post a new question, you should check the FAQ, though.

Behavior

  • Mind the forum rules.
  • Due to its documentedly horrible quality, we do not offer NPatch support.


Post Reply 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Purple Alert & Enemy Unknown
Author Message
Corporal Marshall Offline
Ultimos Homo Statans
*****
STX Hostees

Posts: 1 033
Joined: 23 Jan 2005
Reputation: 12
Post: #1
Purple Alert & Enemy Unknown
Salutations everyone.

I wanted to let the community know that Purple Alert 8 is very nearly finished and I hope to release it before too long. I do have a few plans for PA9 that will almost certainly all come from RP2/Ares

I am thrilled by the developments that pd and DCoder have been making recently with Syringe/RP2/Ares and you'll probably have noticed a few of my feature requests.

I would like to take this opportunity to announce that, without making any promises with regards to ETA, and assuming that RP2 grants me some of the features I desperately want, I am reviving my Enemy Unknown project.

For those of you not familiar with it, it is going to be a semi-total conversion of YR based on UFO Enemy Unknown (X-Com UFO Defense)

Once the core is done I will be seeking help for a possible campaign.
Right now, I am seeking artists for the Alien buildings. The units I am taking care of...

[Image: temp.png]
[Image: temp01.jpg]
[Image: temp02.bmp]

Ever wondered what the hell is going on?
Believe me friend you're not the only one.
--Lysdexia

Check out Launch Base for RA2/YR - http://marshall.strategy-x.com
Also home to the Purple Alert mod, 1.002 UMP, and the YR Playlist Manager.
29.07.2008 00:25:05
Visit this user's website Find all posts by this user Quote this message in a reply
Commander-in-Chief DCoder Offline
Not Ares Anymore
*****
Admins

Posts: 1 756
Joined: 22 Nov 2004
Reputation: 18
Post: #2
RE: Purple Alert & Enemy Unknown
Looks interesting. What is that tool in the first pic, some X-Com modding tool?

29.07.2008 07:30:50
Visit this user's website Find all posts by this user Quote this message in a reply
Corporal Marshall Offline
Ultimos Homo Statans
*****
STX Hostees

Posts: 1 033
Joined: 23 Jan 2005
Reputation: 12
Post: #3
RE: Purple Alert & Enemy Unknown
A little program I knocked up myself. The units in UFO are split up into individual pieces (head, legs, left arm, right arm, left arm carrying heavy weapon, right arm carrying heavy weapon, etc) - this is back in the day where every byte of disk space was important. My program will assemble the pieces into complete frames. It's not finished yet - every unit seems to be different and the process is quite complicated - I'm also having to work it out by trial and error.

Ever wondered what the hell is going on?
Believe me friend you're not the only one.
--Lysdexia

Check out Launch Base for RA2/YR - http://marshall.strategy-x.com
Also home to the Purple Alert mod, 1.002 UMP, and the YR Playlist Manager.
29.07.2008 08:55:58
Visit this user's website Find all posts by this user Quote this message in a reply
Commander-in-Chief DCoder Offline
Not Ares Anymore
*****
Admins

Posts: 1 756
Joined: 22 Nov 2004
Reputation: 18
Post: #4
RE: Purple Alert & Enemy Unknown
Then I guess you know how we assembly hackers feel when reconstructing things Big Grin 2

29.07.2008 09:26:25
Visit this user's website Find all posts by this user Quote this message in a reply
Post Reply 




User(s) browsing this thread: 1 Guest(s)