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Combat Lighting
#1
This thread is for the purpose of research into combat lighting.

V7's Combat Lighting Test

This test was conducted to formally gather data regarding the way Bright (for weapons and warheads) and Bullets effect combat lighting.

I performed two sets of tests for each combination; one with Damage=500 and one with Damage=1. This was done in YR1.001 and repeated in FS2.0 (sorry if that's not the latest patch).


Raw Data

Key
[weapon]->Bright=yes (1)
[warhead]->Bright=yes (2)
[warhead]->Bullets=yes (3)

Code:
Flags                Observed Effects
A. _ _ _    ->        no combat light
B. 1 _ _    ->        combat light, size based on damage
C. _ 2 _    ->        no combat light
D. _ _ 3    ->        no combat light
E. 1 2 _    ->        combat light, size based on damage
F. 1 _ 3    ->        combat light, size based on damage
G. _ 2 3    ->        no combat light
H. 1 2 3    ->        combat light, size based on damage

It is assumed that Bright and Bullets default to no. This is essentially confirmed in test A.


Conclusion

Only [weapon]->Bright=yes generates combat lighting. [warhead]->Bright and [warhead]->Bullets seem to have no effect.
[Image: alexstand1.gif]
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Messages In This Thread
Combat Lighting - by Vinifera7 - 04.06.2008, 00:18:38
RE: Combat Lighting - by DCoder - 04.06.2008, 10:15:22
RE: Combat Lighting - by Vinifera7 - 04.06.2008, 18:33:56
RE: Combat Lighting - by Marshall - 04.06.2008, 19:02:43



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