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Fixes to Powers Divided modes
#1
Okay. One of the final things that needs to be done before I release the last Beta to testers is gain the approval of some people on a certain matter...

Some may remember the time Wrath and I were figuring out what changes to make to each country in the set of game modes known as Powers Divided. Well, a few of the changes did not work, due to some tags in teh rules file being obsolete. I have redone the changes, and they are set out as follows. I simply need to know if these changes are good or not. For the uninformed: Powers Divided is a mode set that makes each country more unique by giving them a unit/infantry that is always created as a Veteran, and by adjusting some of that country's stats.

Some of these changes are similar to each other - but the changes I can actually make are limited, it would seem.

Allies

USA: Speed of all infantry and vehicles (not aircraft) decreased by 6%. Rate of fire for everything increased by 13%.
Veteran Infantry: Navy SEAL

Britain: Rate of fire for everything decreased by 13%, armour and speed of infantry increased by 21%.
Veteran Unit: Battle Fortress

France: Speed and armour of infantry reduced by 15%, armour for everything except infantry increased by 20%.
Veteran Infantry: Guardian GI

Germany: Cost of everything increased by 7%, rate of fire of everything increased by 16%.
Veteran Unit: Mirage Tank

Korea: Armour of everything decreased by 7%, aircraft speed increased by 25% (remember, Korea can use Harriers in Whiteboy's Rules, plus, in Powers Divided they are produced as Veterans).
Veteran Aircraft: Harrier

Soviets

Russia: Armour and speed of infantry reduced by 13%, build time of everything reduced by 20%.
Veteran Unit: Reaper

Cuba: Cost of everything increased by 4%, infantry and unit speed (not aircraft) increased by 15%.
Veteran Unit: Flak Track

Libya: Build time of everything increased by 10%, money generated from ore/gems increased by 5%.
Veteran Infantry: Flamethrower

Iraq: Speed of infantry and units (not aircraft) reduced by 8%, armour for everything increased by 14%.
Veteran Aircraft: Hellfire Hind

Yuri: Rate of fire for everything decreased by 10%, money generated from ore/gems increased by 6%.
Veteran Unit: Floating Fortress


Perhaps Yuri should have no changes at all, apart for his Veteran unit - the Floating Fortress (I have not stated the Veteran units here because that has already been decided and agreed upon).

Note - I still haven't fully confirmed 100% that the changes I have made actually work. Not many mods utilise the tags that I have - it's an area where more research is required. I suppose we'll see what works and what doesn't when the last Beta is released right here on this forum. So...

Big Grin Yay or nay? Unhappy (headshaking)



Messages In This Thread
Fixes to Powers Divided modes - by Whiteboy - 02.08.2006, 16:24:07
RE: Fixes to Powers Divided modes - by Whiteboy - 04.08.2006, 16:47:57
RE: Fixes to Powers Divided modes - by DCoder - 05.08.2006, 12:14:29
RE: Fixes to Powers Divided modes - by Whiteboy - 05.08.2006, 14:01:13
RE: Fixes to Powers Divided modes - by DCoder - 05.08.2006, 14:59:22
RE: Fixes to Powers Divided modes - by Whiteboy - 05.08.2006, 15:04:46
RE: Fixes to Powers Divided modes - by Whiteboy - 09.08.2006, 10:40:02
RE: Fixes to Powers Divided modes - by Jason - 09.08.2006, 10:53:26
RE: Fixes to Powers Divided modes - by Whiteboy - 09.08.2006, 12:18:54
RE: Fixes to Powers Divided modes - by Whiteboy - 10.08.2006, 15:33:47
RE: Fixes to Powers Divided modes - by Whiteboy - 11.08.2006, 13:53:02
RE: Fixes to Powers Divided modes - by Whiteboy - 02.11.2006, 10:23:08
RE: Fixes to Powers Divided modes - by Whiteboy - 02.11.2006, 14:32:03
RE: Fixes to Powers Divided modes - by Whiteboy - 03.11.2006, 11:39:14
RE: Fixes to Powers Divided modes - by Whiteboy - 25.11.2006, 11:49:59



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