23.09.2011, 06:04:29
I've been trying to get a weapon to punch through enemies in front of the targeted unit using AmbientDamage. So far, I could only get it work work if I have IsSonic=yes. The entry for it on Modenc sounded like it should work on any kind of weapon though (minus the special ones of course)...
Is there a way to get AmbientDamage to work without having to use IsSonic=yes?
Is there a way to get AmbientDamage to work without having to use IsSonic=yes?