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Thread: Mysterious Issues
Post: RE: Mysterious Issues
I say 2 as be daft to scrap when done so much work and 0.2 will be a Duke Nukem if keep delaying
Any word on future yet? |
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RandomNutjob |
News from the Battlefield
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13 |
25 776 |
14.05.2011, 17:06:15 |
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Thread: DFD-R4: 525 vs. 1047, 526 vs. 1121
Post: RE: DFD-R4: 525 vs. 1047, 526 vs. 1121
As reaperrr says 1121 is already in so does that mean 526 gets a bye or is it judged on comments here and on the issue itself? |
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RandomNutjob |
DFD: Daily Feature Deathmatch
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16 |
29 762 |
05.10.2010, 01:36:27 |
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Thread: DFD-R4: 525 vs. 1047, 526 vs. 1121
Post: RE: DFD-R4: 525 vs. 1047, 526 vs. 1121
Ok 1st one was easy as it is quite important [in my eyes] to separate subs from stealth units so I back 525
As for the phase stuff, call me dumb but I just don't get it - combining that with the fact... |
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RandomNutjob |
DFD: Daily Feature Deathmatch
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16 |
29 762 |
04.10.2010, 03:49:35 |
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Thread: DFD-R4: 925 vs. 957, 378 vs. 556
Post: RE: DFD-R4: 925 vs. 957, 378 vs. 556
Ok 1st one is easy for me as see 957 as a mere sub-section of 376 [Weather Effects] so for that reason I go for 925
2nd one is quite easy too as for example a headshot on a soldier is far more damagi... |
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RandomNutjob |
DFD: Daily Feature Deathmatch
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12 |
23 109 |
04.10.2010, 03:40:41 |
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Thread: DFD-R4: 461 vs. 715, 612 vs. 607
Post: RE: DFD-R4: 461 vs. 715, 612 vs. 607
Looking at each it's a case of "this issue is good but the other is just more appealing"
I like idea of holding fire but just really like making use of upgrades, particularly for spysat and income [t... |
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RandomNutjob |
DFD: Daily Feature Deathmatch
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9 |
17 455 |
04.10.2010, 03:33:01 |
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Thread: DFD-R4: 1009 vs. 349, 510 vs. 765
Post: RE: DFD-R4: 1009 vs. 349, 510 vs. 765
I back 349 purely as not fussed about bodyguards and back 510 as I'd really like to see an RA1 Cruiser again and any other variants that could be drawn up
As mentioned though it would be great [provi... |
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RandomNutjob |
DFD: Daily Feature Deathmatch
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9 |
16 446 |
04.10.2010, 03:24:58 |
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Thread: DFD-R4: 724 vs. 609, 322 vs. 596
Post: RE: DFD-R4: 724 vs. 609, 322 vs. 596
All I have to say is "Baaaaa".....
Seriously though I go for 609 and 596
Looking through each I found myself thinking "Hmmm that sounds interesting" plus as MRMIdAS said they'd go together nicely so... |
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RandomNutjob |
DFD: Daily Feature Deathmatch
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9 |
21 210 |
04.10.2010, 03:18:24 |
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Thread: DFD-R4: 335 vs. 504, 1020 vs. 316
Post: RE: DFD-R4: 335 vs. 504, 1020 vs. 316
I back 504 and 316
504 because functionality beats out "glitter" imo
316 because while tree fires would be nice I feel 316 is a bigger deal and seeing how reaperrr said similar things have bit the d... |
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RandomNutjob |
DFD: Daily Feature Deathmatch
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8 |
15 329 |
04.10.2010, 03:10:09 |
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Thread: DFD-R4: 603 vs. 932, 336 vs. 991
Post: RE: DFD-R4: 603 vs. 932, 336 vs. 991
I back 603 and 336
603 because I really like the idea of a defence system which can adapt however required
336 I picked because I look forward to possibility of being able to redo cameos without any... |
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RandomNutjob |
DFD: Daily Feature Deathmatch
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7 |
13 406 |
04.10.2010, 03:04:26 |
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Thread: Accelerated Feature Fate/"Why not?" Requests/Release Speed
Post: RE: Accelerated Feature Fate/"Why not?" Requests/R...
(29.07.2010, 16:14:05)Black Shadow 750 Wrote: Yes well, for me to copy-paste the support over I'd need access to their computers. Which I obivously don't have. Obviously.
>.>
<.<
:PI was... |
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RandomNutjob |
News from the Battlefield
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15 |
32 305 |
29.07.2010, 16:20:38 |
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Thread: Accelerated Feature Fate/"Why not?" Requests/Release Speed
Post: RE: Accelerated Feature Fate/"Why not?" Requests/R...
(29.07.2010, 14:13:54)Black Shadow 750 Wrote: One complaint I have with the bugtracker, related to removing unwanted features, is the lack of an ability to merge duplicate issue's support. For examp... |
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RandomNutjob |
News from the Battlefield
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15 |
32 305 |
29.07.2010, 15:16:26 |
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Thread: DFD-R2: 1099 vs. 1074, 1147 vs. 1068
Post: RE: DFD-R2: 1099 vs. 1074, 1147 vs. 1068
First pairing I'm indifferent tbh, if had to pick then go for 1099 as 1074 doesn't really appeal to me - maybe seeing it in action would sway me but for now 1099 gets it
2nd I go for 1068 as would bo... |
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RandomNutjob |
DFD: Daily Feature Deathmatch
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12 |
22 744 |
29.07.2010, 08:01:37 |
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Thread: DFD-R2: 1149 vs. 1114, 1072 vs. 1047
Post: RE: DFD-R2: 1149 vs. 1114, 1072 vs. 1047
I back 1114 and 1072 simply because 1149 hasn't been explained and imo will not have much support [at least when compared to opponent]
As for 1072 to me it's logical a vehicle would fall faster thoug... |
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RandomNutjob |
DFD: Daily Feature Deathmatch
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10 |
17 507 |
29.07.2010, 07:56:02 |
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Thread: DFD-R2: 1150 vs. 1044, 1080 vs. 1121
Post: RE: DFD-R2: 1150 vs. 1044, 1080 vs. 1121
I back 1044 and 1121
Is mentioned in 1150's notes that Morale system may incorporate the "psycho" logic
As for latter - one word, Parabombs |
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RandomNutjob |
DFD: Daily Feature Deathmatch
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12 |
17 833 |
29.07.2010, 07:51:36 |
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Thread: DFD-R2: 1032 vs. 1115, 758 vs. 1158
Post: RE: DFD-R2: 1032 vs. 1115, 758 vs. 1158
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RandomNutjob |
DFD: Daily Feature Deathmatch
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12 |
20 484 |
29.07.2010, 07:47:54 |
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Thread: Accelerated Feature Fate/"Why not?" Requests/Release Speed
Post: RE: Accelerated Feature Fate/"Why not?" Requests/R...
This does sound very appealing, my only thought is if have more regular releases and there is a problem with say one of the bigger features would that slow the releases or it be swapped/taken out and ... |
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RandomNutjob |
News from the Battlefield
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15 |
32 305 |
29.07.2010, 07:44:15 |
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Thread: DFD: Round II
Post: RE: DFD: Round II
I am all for cutting out all the "trash" and focusing on the "gold"
While some may argue "x issue is worthy" or "y issue is better than z" I feel getting things which have large application/use [or a... |
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RandomNutjob |
News from the Battlefield
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4 |
10 127 |
29.07.2010, 07:34:07 |
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Thread: DFD: 900 vs. 759, 872 vs. 359
Post: RE: DFD: 900 vs. 759, 872 vs. 359
(23.07.2010, 13:15:01)Black Shadow 750 Wrote: There's a big difference between 331 and 359. 359 refers to the FreeUnit= tag, 331 is on about spawning a docked unit to attack with; It has a rocket do... |
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RandomNutjob |
DFD: Daily Feature Deathmatch
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12 |
19 321 |
23.07.2010, 13:59:22 |
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Thread: DFD: 564 vs. 275, 732 vs. 331
Post: RE: DFD: 564 vs. 275, 732 vs. 331
I support 564, as for other I'll wait to see what's done with regards to 331 and 359
331 gets my vote over Crawler BUT as the two issues [331 and 359] are so alike depending on what happens will affe... |
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RandomNutjob |
DFD: Daily Feature Deathmatch
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13 |
19 824 |
23.07.2010, 05:33:52 |
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Thread: DFD: 326 vs. 1042, 444 vs. 612
Post: RE: DFD: 326 vs. 1042, 444 vs. 612
I go for 1042 [once is translated lol] and 612 - definitely need better AI |
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RandomNutjob |
DFD: Daily Feature Deathmatch
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14 |
20 989 |
23.07.2010, 05:22:57 |
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Thread: DFD: 668 vs. 948, 729 vs. 978
Post: RE: DFD: 668 vs. 948, 729 vs. 978
I back 978 as reading through the RA3 stuff I found most could probably be done anyhow and I kinda like the hierarchy that could be established between mind controllers |
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RandomNutjob |
DFD: Daily Feature Deathmatch
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13 |
18 022 |
23.07.2010, 05:03:27 |
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Thread: DFD: 400 vs. 976, 514 vs. 640
Post: RE: DFD: 400 vs. 976, 514 vs. 640
Although torn on the 1st two I go for balancing reload rates [976], as for 2nd I pick 514 as I feel the latter is unnecessary but hey is no saying HAS to be in mods right |
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RandomNutjob |
DFD: Daily Feature Deathmatch
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9 |
13 535 |
23.07.2010, 04:59:01 |
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Thread: DFD: 479 vs. 766, 286 vs. 715
Post: RE: DFD: 479 vs. 766, 286 vs. 715
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RandomNutjob |
DFD: Daily Feature Deathmatch
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9 |
13 329 |
23.07.2010, 04:53:01 |
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Thread: DFD: 900 vs. 759, 872 vs. 359
Post: RE: DFD: 900 vs. 759, 872 vs. 359
I support 759 and 359
EDIT: Due to the seeming duplicate nature of 359 I'm not sure what's gonna happen - ironicly I back BOTH issues [331 and 359] in their respective fights but unless I'm just tire... |
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RandomNutjob |
DFD: Daily Feature Deathmatch
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12 |
19 321 |
23.07.2010, 04:46:19 |
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Thread: DFD: 991 vs. 332, 588 vs. 328
Post: RE: DFD: 991 vs. 332, 588 vs. 328
Fight 1 - Stackable supers imo is unnecessary so I go for 991
Fight 2 - The ammo thing sounds dumb, and in theory useless, so 328 gets my backing
EDIT: On review the poster of 588 requested it be ta... |
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RandomNutjob |
DFD: Daily Feature Deathmatch
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25 |
45 632 |
20.07.2010, 21:48:40 |
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Thread: DFD: 914 vs. 392, 283 vs. 602
Post: RE: DFD: 914 vs. 392, 283 vs. 602
Just quick question, if 602 is "resolved" does that mean 283 gets a by to next stage? |
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RandomNutjob |
DFD: Daily Feature Deathmatch
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23 |
34 069 |
19.07.2010, 04:19:29 |
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Thread: DFD: 418 vs. 209, 972 vs. 240
Post: RE: DFD: 418 vs. 209, 972 vs. 240
Ok fight 1 simple I go for Prism logic [209] although wonder how much is covered already in issue 340
Fight 2 fairly easy too as believe is already an add-on to alter unit images for differing sides ... |
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RandomNutjob |
DFD: Daily Feature Deathmatch
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14 |
20 468 |
19.07.2010, 00:27:50 |
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Thread: DFD: 914 vs. 392, 283 vs. 602
Post: RE: DFD: 914 vs. 392, 283 vs. 602
Ok thought would join in as have a lot of interest in Ares and certain issues so here goes:
Fight 1 - I'll go for 914 purely because makes logical sense and imo is more useful
Fight 2 - Am torn as I... |
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RandomNutjob |
DFD: Daily Feature Deathmatch
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23 |
34 069 |
19.07.2010, 00:19:59 |