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Thread: Termination of Inactive Testers Strategem
Post: RE: Termination of Inactive Testers Strategem
I'm not sure whether I'm actually on that list, but if I am, you can remove me.
Except for a few hours of boredom-killing, I haven't touched any mod for 9 months due to lack of motivation, and if I'm... |
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reaperrr |
News from the Battlefield
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17 |
39 004 |
09.09.2011, 14:07:16 |
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Thread: On Ares, Probabilities, the Future and the State of the Community
Post: RE: On Ares, Probabilities, the Future and the Sta...
Well, in my case university started in October, so I have less free time than during the weeks before.
*sigh* But yeah, I know I need to get my ass up and do some more testing. I'm going through the ... |
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reaperrr |
Ares General Discussion
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38 |
65 864 |
05.11.2010, 01:49:36 |
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Thread: 0.3 Features
Post: RE: 0.3 Features
Ok, I've updated my post on page 1, I'm now simply voting for the 6 features I want the most. They probably exceed the limit of total work required, but several of them most likely won't make it into ... |
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reaperrr |
Ares General Discussion
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48 |
82 771 |
11.10.2010, 00:36:15 |
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Thread: Happy Birthday, Alex!
Post: RE: Happy Birthday, Alex!
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reaperrr |
The Renegade Inn
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32 |
70 286 |
07.10.2010, 14:04:12 |
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Thread: DFD-R4: 525 vs. 1047, 526 vs. 1121
Post: RE: DFD-R4: 525 vs. 1047, 526 vs. 1121
Ok, in that case I'll continue to support 1121. |
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reaperrr |
DFD: Daily Feature Deathmatch
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16 |
29 491 |
05.10.2010, 15:26:35 |
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Thread: DFD-R4: 525 vs. 1047, 526 vs. 1121
Post: RE: DFD-R4: 525 vs. 1047, 526 vs. 1121
I just noticed that #1121, according to comments by DCoder and cranium, has already been implemented. I still think #526 is a kinda meh issue and should die or be of VERY low priority when the re-sche... |
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reaperrr |
DFD: Daily Feature Deathmatch
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16 |
29 491 |
04.10.2010, 21:57:16 |
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Thread: Happy Birthday Renegade!
Post: RE: Happy Birthday Renegade!
Happy birthday! Or 'Alles Gute zum Geburtstag!', pick your favorite ;) |
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reaperrr |
The Renegade Inn
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95 |
186 507 |
04.10.2010, 04:56:25 |
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Thread: 0.3 Features
Post: RE: 0.3 Features
EDIT2:
Ah what the heck, I can only make guesses about complexity of certain issues anyway, so I'll simply name the 6 features I want most (which is equal to 'the sooner, the better').
Issue 981: ht... |
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reaperrr |
Ares General Discussion
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48 |
82 771 |
04.10.2010, 04:43:45 |
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Thread: DFD-R4: 461 vs. 715, 612 vs. 607
Post: RE: DFD-R4: 461 vs. 715, 612 vs. 607
Fight 1:
#461 would give the player more control over the behavior of his (dumb) units. I'd like to see both issues survive, but since that won't happen, I support #461.
Fight 2:
EDIT: Thinking about... |
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reaperrr |
DFD: Daily Feature Deathmatch
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9 |
17 306 |
04.10.2010, 03:40:26 |
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Thread: DFD-R4: 603 vs. 932, 336 vs. 991
Post: RE: DFD-R4: 603 vs. 932, 336 vs. 991
Fight 1: I don't really care that much about either feature, but I'm leaning towards support for #932.
Fight 2: #336 would be a convenient feature, but at the end of the day it only saves modders a l... |
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reaperrr |
DFD: Daily Feature Deathmatch
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7 |
13 289 |
04.10.2010, 03:31:08 |
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Thread: DFD-R4: 525 vs. 1047, 526 vs. 1121
Post: RE: DFD-R4: 525 vs. 1047, 526 vs. 1121
(04.10.2010, 00:13:01)Orac Wrote: Fight one is very difficult for me... On the one hand, Gattling does need a fix. On the other hand, new types of stealth open a variety of new doors to modders wh... |
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reaperrr |
DFD: Daily Feature Deathmatch
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16 |
29 491 |
04.10.2010, 03:20:20 |
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Thread: DFD-R4: 925 vs. 957, 378 vs. 556
Post: RE: DFD-R4: 925 vs. 957, 378 vs. 556
Fight 1:
EDIT:
support #957. I just tested remap on walls and walls ARE remapable. Since that seemingly was the prime thought behind the original request #925, I don't see why it should win over cust... |
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reaperrr |
DFD: Daily Feature Deathmatch
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12 |
22 900 |
04.10.2010, 03:13:28 |
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Thread: DFD-R4: 1009 vs. 349, 510 vs. 765
Post: RE: DFD-R4: 1009 vs. 349, 510 vs. 765
Fight 1: Personally I don't really care for #1009, and the usefulness and popularity of #349 are known, so I
support #349.
Fight 2: This is a more difficult decision for me.
I'd really like to see #7... |
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reaperrr |
DFD: Daily Feature Deathmatch
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9 |
16 302 |
04.10.2010, 03:00:38 |
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Thread: DFD-R4: 518 vs. 730
Post: RE: DFD-R4: 518 vs. 730
Support #518. Not only would it complement #349 rather well, I also think the TS split missile is not that great either way. I've modded TS for quite some time and followed other TS mods as well, and ... |
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reaperrr |
DFD: Daily Feature Deathmatch
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11 |
19 105 |
04.10.2010, 02:49:51 |
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Thread: DFD-R4: 335 vs. 504, 1020 vs. 316
Post: RE: DFD-R4: 335 vs. 504, 1020 vs. 316
Fight 1: Couldn't be a much clearer decision for me.
Linetrail Alterations would be a nice graphical feature, but that's it. No gameplay value, and there are other ways to improve visuals.
#504 is s... |
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reaperrr |
DFD: Daily Feature Deathmatch
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8 |
15 194 |
04.10.2010, 02:37:00 |
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Thread: Accelerated Feature Fate/"Why not?" Requests/Release Speed
Post: RE: Accelerated Feature Fate/"Why not?" Requests/R...
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reaperrr |
News from the Battlefield
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15 |
32 092 |
07.09.2010, 11:18:30 |
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Thread: Accelerated Feature Fate/"Why not?" Requests/Release Speed
Post: RE: Accelerated Feature Fate/"Why not?" Requests/R...
(29.07.2010, 01:41:56)Renegade Wrote: On a related note, it would also be appreciated if the tracker population went through the already scheduled features on the roadmap and used ICS and comments t... |
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reaperrr |
News from the Battlefield
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15 |
32 092 |
07.09.2010, 05:47:15 |
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Thread: DFD: Round III
Post: RE: DFD: Round III
Well, 60 might still be a bit much, and R3 has already been rated almost halfway through, so I think it makes sense to finish that one. But yeah, I also wouldn't mind if round 4 was dropped.
Maybe af... |
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reaperrr |
News from the Battlefield
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5 |
12 400 |
31.08.2010, 12:30:17 |
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Thread: DFD: Round III
Post: RE: DFD: Round III
Just asking since there hasn't been any progress on the DFD front for the past 9 days, when can we expect the results of the current and start of the last round?
Don't get me wrong, I don't want urge... |
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reaperrr |
News from the Battlefield
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5 |
12 400 |
30.08.2010, 19:11:35 |
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Thread: Bi-Annual Sluggard Purge
Post: RE: Bi-Annual Sluggard Purge
I was considering to apply last time already, so I think I'll take the chance this time.
- I've modded C&C games since 1998, public releases are "MultiMod 2.0" for C&C Renegade and "Return of... |
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reaperrr |
News from the Battlefield
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9 |
17 866 |
23.08.2010, 23:14:29 |
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Thread: DFD-R3: 237 vs. 925, 1003 vs. 378
Post: RE: DFD-R3: 237 vs. 925, 1003 vs. 378
(13.08.2010, 17:34:13)Blade Wrote: @reaperrr I would suggest that damage falloff with distance to target would be a better simulation of a shot gun in an RTS with the unit being closer doing more da... |
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reaperrr |
DFD: Daily Feature Deathmatch
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36 |
64 792 |
13.08.2010, 20:02:29 |
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Thread: DFD-R3: 237 vs. 925, 1003 vs. 378
Post: RE: DFD-R3: 237 vs. 925, 1003 vs. 378
(13.08.2010, 09:39:59)Blade Wrote: Slight inaccuracy is irrelevant as the variation would need to simulate it would hardly be noticed in game making it pointless
With 'slight' inaccuracy I meant mor... |
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reaperrr |
DFD: Daily Feature Deathmatch
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36 |
64 792 |
13.08.2010, 14:23:06 |
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Thread: DFD-R3: 957 vs. 292, 556 vs. 976
Post: RE: DFD-R3: 957 vs. 292, 556 vs. 976
(13.08.2010, 00:20:11)Darkstorm Wrote: I have no clue why you would make two units for the same purpose. Look at MO, the harrier and black eagle are geared towards taking out tanks and armored vehic... |
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reaperrr |
DFD: Daily Feature Deathmatch
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25 |
47 560 |
13.08.2010, 01:23:59 |
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Thread: DFD-R3: 237 vs. 925, 1003 vs. 378
Post: RE: DFD-R3: 237 vs. 925, 1003 vs. 378
(12.08.2010, 23:32:23)Blade Wrote: Yeah, and it would be a call for a medic and off to the infirmary (thus completely out of the fight akin to a unit being killed in RA2) or would be pretty much fig... |
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reaperrr |
DFD: Daily Feature Deathmatch
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36 |
64 792 |
13.08.2010, 00:57:12 |
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Thread: DFD-R3: 957 vs. 292, 556 vs. 976
Post: RE: DFD-R3: 957 vs. 292, 556 vs. 976
(12.08.2010, 07:06:01)Darkstorm Wrote: I don't see much use in reload rates, you can balance power with ammo and the plane's strength, cost, and speed.
(12.08.2010, 21:47:14)¥R M0dd€r Wrote: [976]... |
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reaperrr |
DFD: Daily Feature Deathmatch
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25 |
47 560 |
12.08.2010, 22:08:48 |
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Thread: DFD-R3: 237 vs. 925, 1003 vs. 378
Post: RE: DFD-R3: 237 vs. 925, 1003 vs. 378
(12.08.2010, 16:20:03)Lt Albrecht Wrote: Random damage would be good if used right. Blade's example is it used wrong. Using random damage correctly would be a stealthed sniper with a low ROF, random... |
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reaperrr |
DFD: Daily Feature Deathmatch
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36 |
64 792 |
12.08.2010, 16:59:53 |
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Thread: DFD-R3: 609 vs. 479, 597 vs. 596
Post: RE: DFD-R3: 609 vs. 479, 597 vs. 596
(11.08.2010, 14:21:30)Nighthawk200 Wrote: For fight one:
The first issue is definitely the one that gets my attention here. Currently, to emulate something remotely like this, modders have to create... |
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reaperrr |
DFD: Daily Feature Deathmatch
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10 |
19 123 |
11.08.2010, 20:31:12 |
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Thread: DFD-R3: 237 vs. 925, 1003 vs. 378
Post: RE: DFD-R3: 237 vs. 925, 1003 vs. 378
(11.08.2010, 15:45:25)Nighthawk200 Wrote: For fight one:
I'm definitely more a fan of the first issue. Many mods implement a "classic RA2" mode, and the presence of Yuri always gets in the way of th... |
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reaperrr |
DFD: Daily Feature Deathmatch
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36 |
64 792 |
11.08.2010, 19:57:23 |
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Thread: DFD-R3: 741 vs. 1009, 510 vs. 488
Post: RE: DFD-R3: 741 vs. 1009, 510 vs. 488
(11.08.2010, 18:21:05)eva-251 Wrote: Fight 1
Kill 1009
What Blade says.
Support 741
It's just a graphical feature, being able to make helicopters tilt forward when flying is not only something that... |
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reaperrr |
DFD: Daily Feature Deathmatch
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18 |
32 985 |
11.08.2010, 19:53:33 |
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Thread: DFD-R3: 640 vs. 724, 322 vs. 360
Post: RE: DFD-R3: 640 vs. 724, 322 vs. 360
Hm, 3 out of 4 are just visual and don't enhance gameplay at all...
Fight 1
I agree with mt. here, except for the vote ;) I think #724 is the less useless of the two.
Support #724
Kill #640
Fight 2
... |
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reaperrr |
DFD: Daily Feature Deathmatch
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19 |
35 458 |
11.08.2010, 19:48:07 |