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    Thread: Termination of Inactive Testers Strategem
Post: RE: Termination of Inactive Testers Strategem

I'm not sure whether I'm actually on that list, but if I am, you can remove me. Except for a few hours of boredom-killing, I haven't touched any mod for 9 months due to lack of motivation, and if I'm...
reaperrr News from the Battlefield 17 39 004 09.09.2011, 14:07:16
    Thread: On Ares, Probabilities, the Future and the State of the Community
Post: RE: On Ares, Probabilities, the Future and the Sta...

Well, in my case university started in October, so I have less free time than during the weeks before. *sigh* But yeah, I know I need to get my ass up and do some more testing. I'm going through the ...
reaperrr Ares General Discussion 38 65 864 05.11.2010, 01:49:36
    Thread: 0.3 Features
Post: RE: 0.3 Features

Ok, I've updated my post on page 1, I'm now simply voting for the 6 features I want the most. They probably exceed the limit of total work required, but several of them most likely won't make it into ...
reaperrr Ares General Discussion 48 82 771 11.10.2010, 00:36:15
    Thread: Happy Birthday, Alex!
Post: RE: Happy Birthday, Alex!

Happy Birthday :)
reaperrr The Renegade Inn 32 70 286 07.10.2010, 14:04:12
    Thread: DFD-R4: 525 vs. 1047, 526 vs. 1121
Post: RE: DFD-R4: 525 vs. 1047, 526 vs. 1121

Ok, in that case I'll continue to support 1121.
reaperrr DFD: Daily Feature Deathmatch 16 29 491 05.10.2010, 15:26:35
    Thread: DFD-R4: 525 vs. 1047, 526 vs. 1121
Post: RE: DFD-R4: 525 vs. 1047, 526 vs. 1121

I just noticed that #1121, according to comments by DCoder and cranium, has already been implemented. I still think #526 is a kinda meh issue and should die or be of VERY low priority when the re-sche...
reaperrr DFD: Daily Feature Deathmatch 16 29 491 04.10.2010, 21:57:16
    Thread: Happy Birthday Renegade!
Post: RE: Happy Birthday Renegade!

Happy birthday! Or 'Alles Gute zum Geburtstag!', pick your favorite ;)
reaperrr The Renegade Inn 95 186 507 04.10.2010, 04:56:25
    Thread: 0.3 Features
Post: RE: 0.3 Features

EDIT2: Ah what the heck, I can only make guesses about complexity of certain issues anyway, so I'll simply name the 6 features I want most (which is equal to 'the sooner, the better'). Issue 981: ht...
reaperrr Ares General Discussion 48 82 771 04.10.2010, 04:43:45
    Thread: DFD-R4: 461 vs. 715, 612 vs. 607
Post: RE: DFD-R4: 461 vs. 715, 612 vs. 607

Fight 1: #461 would give the player more control over the behavior of his (dumb) units. I'd like to see both issues survive, but since that won't happen, I support #461. Fight 2: EDIT: Thinking about...
reaperrr DFD: Daily Feature Deathmatch 9 17 306 04.10.2010, 03:40:26
    Thread: DFD-R4: 603 vs. 932, 336 vs. 991
Post: RE: DFD-R4: 603 vs. 932, 336 vs. 991

Fight 1: I don't really care that much about either feature, but I'm leaning towards support for #932. Fight 2: #336 would be a convenient feature, but at the end of the day it only saves modders a l...
reaperrr DFD: Daily Feature Deathmatch 7 13 289 04.10.2010, 03:31:08
    Thread: DFD-R4: 525 vs. 1047, 526 vs. 1121
Post: RE: DFD-R4: 525 vs. 1047, 526 vs. 1121

(04.10.2010, 00:13:01)Orac Wrote: Fight one is very difficult for me... On the one hand, Gattling does need a fix. On the other hand, new types of stealth open a variety of new doors to modders wh...
reaperrr DFD: Daily Feature Deathmatch 16 29 491 04.10.2010, 03:20:20
    Thread: DFD-R4: 925 vs. 957, 378 vs. 556
Post: RE: DFD-R4: 925 vs. 957, 378 vs. 556

Fight 1: EDIT: support #957. I just tested remap on walls and walls ARE remapable. Since that seemingly was the prime thought behind the original request #925, I don't see why it should win over cust...
reaperrr DFD: Daily Feature Deathmatch 12 22 900 04.10.2010, 03:13:28
    Thread: DFD-R4: 1009 vs. 349, 510 vs. 765
Post: RE: DFD-R4: 1009 vs. 349, 510 vs. 765

Fight 1: Personally I don't really care for #1009, and the usefulness and popularity of #349 are known, so I support #349. Fight 2: This is a more difficult decision for me. I'd really like to see #7...
reaperrr DFD: Daily Feature Deathmatch 9 16 302 04.10.2010, 03:00:38
    Thread: DFD-R4: 518 vs. 730
Post: RE: DFD-R4: 518 vs. 730

Support #518. Not only would it complement #349 rather well, I also think the TS split missile is not that great either way. I've modded TS for quite some time and followed other TS mods as well, and ...
reaperrr DFD: Daily Feature Deathmatch 11 19 105 04.10.2010, 02:49:51
    Thread: DFD-R4: 335 vs. 504, 1020 vs. 316
Post: RE: DFD-R4: 335 vs. 504, 1020 vs. 316

Fight 1: Couldn't be a much clearer decision for me. Linetrail Alterations would be a nice graphical feature, but that's it. No gameplay value, and there are other ways to improve visuals. #504 is s...
reaperrr DFD: Daily Feature Deathmatch 8 15 194 04.10.2010, 02:37:00
    Thread: Accelerated Feature Fate/"Why not?" Requests/Release Speed
Post: RE: Accelerated Feature Fate/"Why not?" Requests/R...

Done :)
reaperrr News from the Battlefield 15 32 092 07.09.2010, 11:18:30
    Thread: Accelerated Feature Fate/"Why not?" Requests/Release Speed
Post: RE: Accelerated Feature Fate/"Why not?" Requests/R...

(29.07.2010, 01:41:56)Renegade Wrote: On a related note, it would also be appreciated if the tracker population went through the already scheduled features on the roadmap and used ICS and comments t...
reaperrr News from the Battlefield 15 32 092 07.09.2010, 05:47:15
    Thread: DFD: Round III
Post: RE: DFD: Round III

Well, 60 might still be a bit much, and R3 has already been rated almost halfway through, so I think it makes sense to finish that one. But yeah, I also wouldn't mind if round 4 was dropped. Maybe af...
reaperrr News from the Battlefield 5 12 400 31.08.2010, 12:30:17
    Thread: DFD: Round III
Post: RE: DFD: Round III

Just asking since there hasn't been any progress on the DFD front for the past 9 days, when can we expect the results of the current and start of the last round? Don't get me wrong, I don't want urge...
reaperrr News from the Battlefield 5 12 400 30.08.2010, 19:11:35
    Thread: Bi-Annual Sluggard Purge
Post: RE: Bi-Annual Sluggard Purge

I was considering to apply last time already, so I think I'll take the chance this time. - I've modded C&C games since 1998, public releases are "MultiMod 2.0" for C&C Renegade and "Return of...
reaperrr News from the Battlefield 9 17 866 23.08.2010, 23:14:29
    Thread: DFD-R3: 237 vs. 925, 1003 vs. 378
Post: RE: DFD-R3: 237 vs. 925, 1003 vs. 378

(13.08.2010, 17:34:13)Blade Wrote: @reaperrr I would suggest that damage falloff with distance to target would be a better simulation of a shot gun in an RTS with the unit being closer doing more da...
reaperrr DFD: Daily Feature Deathmatch 36 64 792 13.08.2010, 20:02:29
    Thread: DFD-R3: 237 vs. 925, 1003 vs. 378
Post: RE: DFD-R3: 237 vs. 925, 1003 vs. 378

(13.08.2010, 09:39:59)Blade Wrote: Slight inaccuracy is irrelevant as the variation would need to simulate it would hardly be noticed in game making it pointless With 'slight' inaccuracy I meant mor...
reaperrr DFD: Daily Feature Deathmatch 36 64 792 13.08.2010, 14:23:06
    Thread: DFD-R3: 957 vs. 292, 556 vs. 976
Post: RE: DFD-R3: 957 vs. 292, 556 vs. 976

(13.08.2010, 00:20:11)Darkstorm Wrote: I have no clue why you would make two units for the same purpose. Look at MO, the harrier and black eagle are geared towards taking out tanks and armored vehic...
reaperrr DFD: Daily Feature Deathmatch 25 47 560 13.08.2010, 01:23:59
    Thread: DFD-R3: 237 vs. 925, 1003 vs. 378
Post: RE: DFD-R3: 237 vs. 925, 1003 vs. 378

(12.08.2010, 23:32:23)Blade Wrote: Yeah, and it would be a call for a medic and off to the infirmary (thus completely out of the fight akin to a unit being killed in RA2) or would be pretty much fig...
reaperrr DFD: Daily Feature Deathmatch 36 64 792 13.08.2010, 00:57:12
    Thread: DFD-R3: 957 vs. 292, 556 vs. 976
Post: RE: DFD-R3: 957 vs. 292, 556 vs. 976

(12.08.2010, 07:06:01)Darkstorm Wrote: I don't see much use in reload rates, you can balance power with ammo and the plane's strength, cost, and speed. (12.08.2010, 21:47:14)¥R M0dd€r Wrote: [976]...
reaperrr DFD: Daily Feature Deathmatch 25 47 560 12.08.2010, 22:08:48
    Thread: DFD-R3: 237 vs. 925, 1003 vs. 378
Post: RE: DFD-R3: 237 vs. 925, 1003 vs. 378

(12.08.2010, 16:20:03)Lt Albrecht Wrote: Random damage would be good if used right. Blade's example is it used wrong. Using random damage correctly would be a stealthed sniper with a low ROF, random...
reaperrr DFD: Daily Feature Deathmatch 36 64 792 12.08.2010, 16:59:53
    Thread: DFD-R3: 609 vs. 479, 597 vs. 596
Post: RE: DFD-R3: 609 vs. 479, 597 vs. 596

(11.08.2010, 14:21:30)Nighthawk200 Wrote: For fight one: The first issue is definitely the one that gets my attention here. Currently, to emulate something remotely like this, modders have to create...
reaperrr DFD: Daily Feature Deathmatch 10 19 123 11.08.2010, 20:31:12
    Thread: DFD-R3: 237 vs. 925, 1003 vs. 378
Post: RE: DFD-R3: 237 vs. 925, 1003 vs. 378

(11.08.2010, 15:45:25)Nighthawk200 Wrote: For fight one: I'm definitely more a fan of the first issue. Many mods implement a "classic RA2" mode, and the presence of Yuri always gets in the way of th...
reaperrr DFD: Daily Feature Deathmatch 36 64 792 11.08.2010, 19:57:23
    Thread: DFD-R3: 741 vs. 1009, 510 vs. 488
Post: RE: DFD-R3: 741 vs. 1009, 510 vs. 488

(11.08.2010, 18:21:05)eva-251 Wrote: Fight 1 Kill 1009 What Blade says. Support 741 It's just a graphical feature, being able to make helicopters tilt forward when flying is not only something that...
reaperrr DFD: Daily Feature Deathmatch 18 32 985 11.08.2010, 19:53:33
    Thread: DFD-R3: 640 vs. 724, 322 vs. 360
Post: RE: DFD-R3: 640 vs. 724, 322 vs. 360

Hm, 3 out of 4 are just visual and don't enhance gameplay at all... Fight 1 I agree with mt. here, except for the vote ;) I think #724 is the less useless of the two. Support #724 Kill #640 Fight 2 ...
reaperrr DFD: Daily Feature Deathmatch 19 35 458 11.08.2010, 19:48:07