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    Thread: Not running
Post: RE: Not running

That's two Anti-Virus/Firewall related problems this week. Perhaps because Syringe injecting codes into an exe is considered malware on some programs. Strange that this didn't happen with AVG runnin...
Drogan Ares General Discussion 3 7 625 21.12.2011, 11:56:18
    Thread: New unit doesn't work!
Post: RE: New unit doesn't work!

Very stupid question, but did you uncomment the Mig entry in the artmd.ini file? Also, you might want to change the normals mode to 4 for RA2.
Drogan Red Alert 2 & Yuri's Revenge Editing 18 31 031 21.10.2011, 06:59:50
    Thread: New unit doesn't work!
Post: RE: New unit doesn't work!

Odd, the mig windows and the green, white, light blue colors are pink for me with the RA2 palette on... try replacing them. I don't think Letters are acceptable in Technotype lists, just numbers and y...
Drogan Red Alert 2 & Yuri's Revenge Editing 18 31 031 20.10.2011, 04:30:37
    Thread: AmbientDamage
Post: RE: AmbientDamage

Ok, that answers my question. I've added the bit onto its entry on ModEnc. Thanks you guys for your help!
Drogan Red Alert 2 & Yuri's Revenge Editing 7 14 070 24.09.2011, 07:32:29
    Thread: AmbientDamage
Post: RE: AmbientDamage

Ok, I just tried this in vanilla YR and it didn't work either... Going through the original rules file. it looks like it only works for all weapons from TS. That is: FireballLauncher, SonicZap, and L...
Drogan Red Alert 2 & Yuri's Revenge Editing 7 14 070 24.09.2011, 02:25:02
    Thread: AmbientDamage
Post: RE: AmbientDamage

Hmm, would weapons with regular projectiles like cannon balls work? EDIT: What am I saying? What meant to say was, is it suppose to work with regular projectiles?
Drogan Red Alert 2 & Yuri's Revenge Editing 7 14 070 23.09.2011, 06:38:14
    Thread: AmbientDamage
Post: AmbientDamage

I've been trying to get a weapon to punch through enemies in front of the targeted unit using AmbientDamage. So far, I could only get it work work if I have IsSonic=yes. The entry for it on Modenc sou...
Drogan Red Alert 2 & Yuri's Revenge Editing 7 14 070 23.09.2011, 06:04:29
    Thread: Mysterious Issues
Post: RE: Mysterious Issues

Go with #2. Sure the two issues I've stated are there, but I feel that these are not as important as other issues lurking around in Ares development. Besides, Mystery went through all the trouble to h...
Drogan News from the Battlefield 13 25 786 14.05.2011, 13:17:51
    Thread: On Bugs, Features, Reality and Fatigue
Post: RE: On Bugs, Features, Reality and Fatigue

One question, how should I bump the issues? Link it here or post something there?
Drogan News from the Battlefield 8 21 265 15.03.2011, 23:46:50
    Thread: New sides and AI
Post: RE: New sides and AI

I've just now added base defense teams and the AI works properly now. Thanks a lot!
Drogan Red Alert 2 & Yuri's Revenge Editing 7 13 976 27.02.2011, 22:37:05
    Thread: New sides and AI
Post: RE: New sides and AI

Here's the Ini files.
Drogan Red Alert 2 & Yuri's Revenge Editing 7 13 976 27.02.2011, 10:41:56
    Thread: New sides and AI
Post: RE: New sides and AI

Ok, I tried manually setting the side to '4' in the aimd.ini file for the first new side's set of triggers, but the AI doesn't seem to build them at all, even with high priorities... What should I do...
Drogan Red Alert 2 & Yuri's Revenge Editing 7 13 976 26.02.2011, 22:21:28
    Thread: New sides and AI
Post: New sides and AI

I added four new sides in the game using Ares (r986). I have all the TaskForces, ScriptTypes, and TeamTypes set up, but how do I set up the triggers for each? Using DCoder's AI editor, the sides list...
Drogan Red Alert 2 & Yuri's Revenge Editing 7 13 976 26.02.2011, 21:06:01
    Thread: Keep The Ball Rolling
Post: RE: Keep The Ball Rolling

I've been real busy with college work. But I am trying to make up as much time for testing Ares as possible. Also, is it possible to spread the message beyond our community? Such as CNC world, Revora...
Drogan News from the Battlefield 17 35 641 14.02.2011, 03:29:50
    Thread: Do new sides support new EVA sounds?
Post: RE: Do new sides support new EVA sounds?

Currently, the new sides do not support this because the EVA.Tag isn't working yet. The default EVA for every new side is Yuri's minion.
Drogan Ares General Discussion 3 8 165 10.02.2011, 05:21:38
    Thread: The Future of Ares
Post: RE: The Future of Ares

I'll try to be as active, as a tester, as possible; if real-life issues doesn't get in my way too much.
Drogan News from the Battlefield 37 73 110 03.01.2011, 04:14:22
    Thread: On Ares, Probabilities, the Future and the State of the Community
Post: RE: On Ares, Probabilities, the Future and the Sta...

...Is it too late for me to join the testing group? I have a big project to work on (A mod that no one expects), but I'll gladly test some functions for future releases. Just tell me what to do, and ...
Drogan Ares General Discussion 38 66 366 04.11.2010, 06:41:24
    Thread: Okay, which of you guys did this?
Post: RE: Okay, which of you guys did this?

My god, that's a lot of Kirovs!
Drogan Ares General Discussion 8 15 355 26.10.2010, 00:40:13
    Thread: Strange IE when Warfactory is done building
Post: RE: Strange IE when Warfactory is done building

threatposed= should be ThreatPosed=
Drogan Ares General Discussion 8 15 067 08.10.2010, 03:22:39
    Thread: 0.3 Features
Post: RE: 0.3 Features

Issue 398: New weapon options: Cloak. and Decloak. link This an interesting weapon idea and I can see a few examples: -A weapon that can shroud one or more friendly unit for a while so it can explore...
Drogan Ares General Discussion 48 83 583 05.10.2010, 09:30:27
    Thread: Ares and Super Weapons
Post: RE: Ares and Super Weapons

Wow, That's awesome! Good job!
Drogan Ares General Discussion 26 45 833 16.09.2010, 02:51:52
    Thread: DFD: 924 vs. 999, 685 vs. 725
Post: RE: DFD: 924 vs. 999, 685 vs. 725

Oh hey, it's one of my issues (#999). There's not much I can talk about for the second fight. For the first fight, It would be cool if a player can transform a super weapon building into a unit, much ...
Drogan DFD: Daily Feature Deathmatch 11 19 859 23.07.2010, 15:06:44
    Thread: UI Question
Post: UI Question

I've made radars and backgrounds for my four sides along with their palettes, but not their own sidebars because I'm not very good at making those. Using Yuri's UI method, is it possible to have more...
Drogan Red Alert 2 & Yuri's Revenge Editing 3 7 008 09.07.2010, 01:44:20
    Thread: DFD: 284 vs. 504, 336 vs. 1029
Post: RE: DFD: 284 vs. 504, 336 vs. 1029

It'll be nice to see some twin barreled weapons or twin weapons firing at the same time (or in a one-two fashion) for 504. And 1029 could bring some flexibility into skirmish gameplay. 336 is only go...
Drogan DFD: Daily Feature Deathmatch 21 35 004 05.07.2010, 02:34:14
    Thread: DFD: 285 vs. 626, 288 vs. 957
Post: RE: DFD: 285 vs. 626, 288 vs. 957

I don't know about 285 or 288, But 626 could be quite useful. 957 is fine too.
Drogan DFD: Daily Feature Deathmatch 15 23 327 05.07.2010, 02:22:17
    Thread: DFD: 726 vs. 316, 670 vs. 375
Post: RE: DFD: 726 vs. 316, 670 vs. 375

I'd say 316 and 375, I don't really see much usefulness in 726 and 670 compared to above.
Drogan DFD: Daily Feature Deathmatch 14 22 225 03.07.2010, 09:53:31
    Thread: Launch Base Mod Creator
Post: RE: Launch Base Mod Creator

(19.04.2010, 22:07:22)Marshall Wrote: Interesting, would be nice to know if it would have worked with admin privileges without registering, or if registering from the LBMC directory would have worke...
Drogan Marshallx Industries 83 150 569 19.04.2010, 23:12:56
    Thread: Launch Base Mod Creator
Post: RE: Launch Base Mod Creator

(19.04.2010, 14:23:15)Marshall Wrote: Are you running LB Mod Creator with Administrator privileges? If that doesn't work, are you running regsvr32 with Administrator privileges? If that doesn't work...
Drogan Marshallx Industries 83 150 569 19.04.2010, 19:58:05
    Thread: Launch Base Mod Creator
Post: RE: Launch Base Mod Creator

(19.04.2010, 01:27:25)Marshall Wrote: Can you try the following to see if it helps: Start, Run regsvr32 "path to your LB Mod Creator installation\TABCTL32.OCX" It doesn't work. I got an error that ...
Drogan Marshallx Industries 83 150 569 19.04.2010, 08:37:33
    Thread: Launch Base Mod Creator
Post: RE: Launch Base Mod Creator

(18.04.2010, 21:27:37)Marshall Wrote: Hang on, the installer already includes that file! Go to your LB Mod Creator directory, do you see TABCTL32.OCX? Right-click on it and then Properties. Then cl...
Drogan Marshallx Industries 83 150 569 18.04.2010, 21:43:24