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    Thread: Cellspread/Range
Post: RE: Cellspread/Range

I am not going to waste my time arguing about whether I was clear enough or not. I'll tell you one final time in the below. Whether you understand it or not doesn't concern me, because if you really ...
patric20878 C&C Modding Encyclopedia 14 42 876 27.11.2009, 16:24:55
    Thread: Cellspread/Range
Post: RE: Cellspread/Range

Quote:# What is PercentAtMax set to? # Where in the target cell did the impact happen? # Where in the outer ring cell did you measure if damage happened? # How in the outer ring cell did you measure i...
patric20878 C&C Modding Encyclopedia 14 42 876 26.11.2009, 23:30:09
    Thread: Cellspread/Range
Post: RE: Cellspread/Range

You do realize how hard it is to read that graph, since now it's based on radius? A user will have to look if a circle with a certain radius hits the middle of a cell. Hard to guess. And by the way, t...
patric20878 C&C Modding Encyclopedia 14 42 876 26.11.2009, 05:50:53
    Thread: Cellspread/Range
Post: RE: Cellspread/Range

...So people can use it to figure exactly how far a warhead with cellspread d will reach, coordinates of (x,y) distance away from the impact point?
patric20878 C&C Modding Encyclopedia 14 42 876 26.11.2009, 02:18:27
    Thread: Cellspread/Range
Post: RE: Cellspread/Range

@Renegade: Eh, dunno. And oh, don't sign, ok. Is my first time editing a wiki, but yeah, you can write an edited version. It is calculated with Pythagorean/Distance formula though. I guess Distance f...
patric20878 C&C Modding Encyclopedia 14 42 876 25.11.2009, 23:18:50
    Thread: MovementZone
Post: RE: MovementZone

Yeah, was referring to what Crevio said. Quoting. Figured that the "drive" locomotor is hovering.
patric20878 C&C Modding Encyclopedia 13 40 888 24.11.2009, 20:08:53
    Thread: Cellspread/Range
Post: Cellspread/Range

Just updated ModEnc's cellspread page. To be brief, I found out that range is calculated exactly to the decimals using the Pythagorean Theorem/Distance Formula. If you want to see if a weapon with a ...
patric20878 C&C Modding Encyclopedia 14 42 876 24.11.2009, 14:50:34
    Thread: MovementZone
Post: RE: MovementZone

To confirm, MovementZone = Hover doesn't do anything. The only reason why, when they both are used, is because the "Drive" Locomotor is actually the locomotor that makes a unit hover. I did four hove...
patric20878 C&C Modding Encyclopedia 13 40 888 24.11.2009, 14:42:39