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Post Author Forum Replies Views Posted [asc]
    Thread: NIPPLES AREOLA
Post: RE: NIPPLES AREOLA

Yeah, I never played AR2 that much. Also, I thought of using the TS EMP animation but I liked this on better. The TS pulse seemed a little big for the use I had.
Darkstorm Ares General Discussion 89 161 384 08.07.2011, 06:43:56
    Thread: NIPPLES AREOLA
Post: RE: NIPPLES AREOLA

Thanks but the actual animation (of the ground explosion) is from YR: Zero Hour. (Like I said, it's a private mod)
Darkstorm Ares General Discussion 89 161 384 07.07.2011, 23:55:45
    Thread: NIPPLES AREOLA
Post: RE: NIPPLES AREOLA

Since Speeder decided to upload another video, it inspired me to create a simple collage of stuff in a private mod of mine. (It's fairly basic but still...) [Image: http://img220.imageshack.us/img220...
Darkstorm Ares General Discussion 89 161 384 07.07.2011, 07:05:08
    Thread: On Bugs, Features, Reality and Fatigue
Post: RE: On Bugs, Features, Reality and Fatigue

Ares is a pancake! :) I'd like to see Prism Forwarding but it really isn't that great of a feature to delay a release for months.
Darkstorm News from the Battlefield 8 21 224 18.03.2011, 07:42:14
    Thread: Keep The Ball Rolling
Post: RE: Keep The Ball Rolling

(14.02.2011, 03:29:50)Drogan Wrote: Also, is it possible to spread the message beyond our community? Such as CNC world, Revora, etc? I fear this is the main issue, no one really stays informed. Adde...
Darkstorm News from the Battlefield 17 35 587 14.02.2011, 03:50:21
    Thread: On Ares, Probabilities, the Future and the State of the Community
Post: RE: On Ares, Probabilities, the Future and the Sta...

I have noticed this too. I believe if super weapon clones get done then Ares will be a lot more widely supported. I have no idea why people don't care right now. Possibly because the forums aren't use...
Darkstorm Ares General Discussion 38 66 227 04.11.2010, 02:54:40
    Thread: 0.3 Features
Post: RE: 0.3 Features

Oh sorry, my bad, I didn't really read the post all the way. I've updated my previous posts with links to the issues. The two posts that I edited are near the top on this page and on page 2 if you'd l...
Darkstorm Ares General Discussion 48 83 355 02.11.2010, 23:54:01
    Thread: 0.3 Features
Post: RE: 0.3 Features

[0000561] IronCurtainColor= to warhead While your on super weapons, or near them, I'd suggest the Iron Curtain color change. Since there is not even a global tag controlling color, it would be nice t...
Darkstorm Ares General Discussion 48 83 355 29.10.2010, 04:11:55
    Thread: Okay, which of you guys did this?
Post: RE: Okay, which of you guys did this?

Well, I guess their spying with a bunch of blimps.
Darkstorm Ares General Discussion 8 15 323 27.10.2010, 16:03:20
    Thread: 0.3 Features
Post: RE: 0.3 Features

I say 3 issues in the DFD worth a reconsider are: [0000730] TS Missile feature[Image include] [0001030] Re-Implementing TreeFires? [0000607] Enable Storage= on buildings.
Darkstorm Ares General Discussion 48 83 355 10.10.2010, 06:41:06
    Thread: DFD-R4: 518 vs. 730
Post: RE: DFD-R4: 518 vs. 730

Support 730 Simply because the main reason for aircraft waypoints is guarding right? But there are 2, a combat air patrol feature which will no doubt win that one, requests for the same thing. Reaper...
Darkstorm DFD: Daily Feature Deathmatch 11 19 220 06.10.2010, 01:18:47
    Thread: Bi-Annual Sluggard Purge
Post: RE: Bi-Annual Sluggard Purge

I really should apologize, I really didn't have much time and what features I did test didn't work out very well due to poor coding on my part. So yeah, please do get rid of me, I just hope the new n...
Darkstorm News from the Battlefield 9 17 952 27.08.2010, 05:53:20
    Thread: DFD-R3: 715 vs. 725, 757 vs. 607
Post: RE: DFD-R3: 715 vs. 725, 757 vs. 607

Once again, why don't we restore the old logics rather than implement a totally new feature that is going to see limited use for like 1 or 2 units in 3 or 4 mods. I say storage.
Darkstorm DFD: Daily Feature Deathmatch 13 21 727 13.08.2010, 23:54:18
    Thread: DFD-R3: 957 vs. 292, 556 vs. 976
Post: RE: DFD-R3: 957 vs. 292, 556 vs. 976

Well I guess I have to concede defeat or this argument will go on pointlessly since aircraft reload times wins out anyways. Though I think that the stupid range limit should be taken off, I don't have...
Darkstorm DFD: Daily Feature Deathmatch 25 47 841 13.08.2010, 01:56:09
    Thread: DFD-R3: 957 vs. 292, 556 vs. 976
Post: RE: DFD-R3: 957 vs. 292, 556 vs. 976

I have no clue why you would make two units for the same purpose. Look at MO, the harrier and black eagle are geared towards taking out tanks and armored vehicles, the Barracuda is geared towards knoc...
Darkstorm DFD: Daily Feature Deathmatch 25 47 841 13.08.2010, 00:20:11
    Thread: DFD-R3: 237 vs. 925, 1003 vs. 378
Post: RE: DFD-R3: 237 vs. 925, 1003 vs. 378

Well the conscript shoots like 15 shots at one target, who the hell cares if he got shot in the leg, he also got shot in the chest, torso, foot, arm, and face. Anyhow, last time I checked, everyone th...
Darkstorm DFD: Daily Feature Deathmatch 36 65 177 13.08.2010, 00:11:46
    Thread: DFD-R3: 640 vs. 724, 322 vs. 360
Post: RE: DFD-R3: 640 vs. 724, 322 vs. 360

True, but it annoys the hell out of me when I here that people want to see "Vladimir has been defeated." over an actually useful feature. All I was saying about the circle and square was people are ta...
Darkstorm DFD: Daily Feature Deathmatch 19 35 684 12.08.2010, 21:41:53
    Thread: DFD-R3: 237 vs. 925, 1003 vs. 378
Post: RE: DFD-R3: 237 vs. 925, 1003 vs. 378

Right... I knew that. I was just testing you. :lol: Well then I still vote for the duplicate I guess, I really don't care for random damage.
Darkstorm DFD: Daily Feature Deathmatch 36 65 177 12.08.2010, 21:36:49
    Thread: DFD-R3: 957 vs. 292, 556 vs. 976
Post: RE: DFD-R3: 957 vs. 292, 556 vs. 976

While deformable terrain is neat, I agree with what has been said. It wasn't any fun. But to the grass logic I put what about the TS arctic theater, wouldn't the snow be turned into water vapor on im...
Darkstorm DFD: Daily Feature Deathmatch 25 47 841 12.08.2010, 07:06:01
    Thread: DFD-R3: 640 vs. 724, 322 vs. 360
Post: RE: DFD-R3: 640 vs. 724, 322 vs. 360

Why the hell would you go for a 'fun' feature over something that is entirely needed!!! No one is asking for the flag because they need a power plant below the battle lab, it is all about capturing en...
Darkstorm DFD: Daily Feature Deathmatch 19 35 684 12.08.2010, 06:58:47
    Thread: DFD-R3: 237 vs. 925, 1003 vs. 378
Post: RE: DFD-R3: 237 vs. 925, 1003 vs. 378

Enabling and disabling a country via game modes would certainly be useful, more than remap walls IMO. Now the Multiple campaign lists in a must, random damage seems like a poor excuse to not enable m...
Darkstorm DFD: Daily Feature Deathmatch 36 65 177 12.08.2010, 06:50:05
    Thread: DFD-R3: 932 vs. 732, 991 vs. 283
Post: RE: DFD-R3: 932 vs. 732, 991 vs. 283

Preloaded transports seem like a must, especially for the operator logic. Though it isn't great, it has more uses IMO than animated alpha lights that hardly anyone uses. The most out of alpha lights I...
Darkstorm DFD: Daily Feature Deathmatch 13 22 396 12.08.2010, 06:38:04
    Thread: DFD-R3: 335 vs. 563, 1020 vs. 615
Post: RE: DFD-R3: 335 vs. 563, 1020 vs. 615

I'd love to see more campaigns and you can actually implement a changing faction campaign (a reason to kill that issue) by just unlocking a new campaign. Hell you can go a step further and implement t...
Darkstorm DFD: Daily Feature Deathmatch 12 20 358 12.08.2010, 06:23:16
    Thread: DFD-R3: 741 vs. 1009, 510 vs. 488
Post: RE: DFD-R3: 741 vs. 1009, 510 vs. 488

Helicopter tilt is ridiculous IMO, this isn't Generals. I feel like this would just look stupid. I don't care a lot for bodyguards as they too would look awkward but they probably would look better th...
Darkstorm DFD: Daily Feature Deathmatch 18 33 184 12.08.2010, 06:09:23
    Thread: DFD: Ultimate Smackdown
Post: RE: DFD: Ultimate Smackdown

1044 1147 376 972 _____________________________________________________________________________________________________________ On top of the ones Nighthawk mentioned: 376 This can already be done o...
Darkstorm DFD: Daily Feature Deathmatch 20 36 199 08.08.2010, 20:41:48
    Thread: Accelerated Feature Fate/"Why not?" Requests/Release Speed
Post: RE: Accelerated Feature Fate/"Why not?" Requests/R...

I definitely support frequent releases. Theoretically you get the same amount of features in the same amount of time just get access to them more quickly.
Darkstorm News from the Battlefield 15 32 255 08.08.2010, 04:31:53
    Thread: DFD: 931 vs. 298, 769 vs. 916
Post: RE: DFD: 931 vs. 298, 769 vs. 916

The new survivor system easily beats its opponent. However the second fight has to go to the initial strength, which I personally have a use for and directional armor will take a HELL of a long time f...
Darkstorm DFD: Daily Feature Deathmatch 10 15 373 24.07.2010, 23:08:52
    Thread: DFD: 991 vs. 332, 588 vs. 328
Post: RE: DFD: 991 vs. 332, 588 vs. 328

I know balance shouldn't be consideration but this feature has so much balance issues that it is unlikely to be used. While I can't say that for sure, I really can't think of much use for this unless ...
Darkstorm DFD: Daily Feature Deathmatch 25 45 512 22.07.2010, 19:33:21
    Thread: DFD: 991 vs. 332, 588 vs. 328
Post: RE: DFD: 991 vs. 332, 588 vs. 328

Hey, just a heads up to the clutter of Superweapons clones, there is a multiple ini logic for the rulesmd.ini in Ares. So you could put this [#include] 1=Therules.ini 2=TheSWbuildingclones.ini 3=TheS...
Darkstorm DFD: Daily Feature Deathmatch 25 45 512 22.07.2010, 07:23:33
    Thread: DFD: 991 vs. 332, 588 vs. 328
Post: RE: DFD: 991 vs. 332, 588 vs. 328

Well tell me then how to balance a SUPERweapon other than get one of them. Oh well, point proven, and considering the fact that I have no use for multiple ore types, I guess stackable superweapons is ...
Darkstorm DFD: Daily Feature Deathmatch 25 45 512 21.07.2010, 09:47:21