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    Thread: So, the question popped up
Post: RE: So, the question popped up

Quote:You do realize that I simply updated the links to point from old to new, right? Yeah. Quote:You could've found out all our plans for this move by the beginning of October, had you simply decid...
Deformat Ares General Discussion 34 64 201 04.01.2012, 10:45:40
    Thread: So, the question popped up
Post: RE: So, the question popped up

Oh my God, why. Why did I have to open this thread... Quote:therefore, you're not qualified to comment on Ares's internal state and plans Yeah, well, this is probably the only bad thing I found in al...
Deformat Ares General Discussion 34 64 201 03.01.2012, 10:34:49
    Thread: So, the question popped up
Post: So, the question popped up

...a month nearly passed and no news whatsoever whether Ares is still on hold or not. I am not trying to sound imperative, but 1st December passed a long time ago. This project has a community-wide i...
Deformat Ares General Discussion 34 64 201 30.12.2011, 00:26:38
    Thread: Termination of Inactive Testers Strategem
Post: RE: Termination of Inactive Testers Strategem

2 Things: 1. Which are the remaining features/bugs to be done for the final release of 0.2? 2. As for PR job, I suppose I can go up and hit the forums and try as much as possible to promote Ares.How...
Deformat News from the Battlefield 17 39 000 21.09.2011, 22:24:08
    Thread: Superweapon that only gives money.
Post: RE: Superweapon that only gives money.

Well, correct me if I am wrong, but SW.Autofire does not work in Ares 0.1 as far as I know.
Deformat Ares General Discussion 9 18 403 01.02.2011, 14:52:37
    Thread: 0.3 Features
Post: RE: 0.3 Features

http://bugs.renegadeprojects.com/view.php?id=1343 a)Theater-specific unit attribute modifiers http://bugs.renegadeprojects.com/view.php?id=1037 b)Custom palettes for animations a) because it could...
Deformat Ares General Discussion 48 82 755 12.12.2010, 19:53:25
    Thread: Ares loading too slow
Post: RE: Ares loading too slow

Guys. Compatibility mode. That's the fix iirc. I had similar issues, it loaded differently with different compatibility modes. Maybe try to make both gamemd.exe and Syringe work on the same compatibil...
Deformat Ares General Discussion 13 24 301 12.08.2010, 10:47:55
    Thread: DFD-R3: 741 vs. 1009, 510 vs. 488
Post: RE: DFD-R3: 741 vs. 1009, 510 vs. 488

(11.08.2010, 22:43:30)Holy_Master Wrote: well i'm just kidding why so serious. :P about tile shp. you forgot about when unit tile in some direction their turret is possible to get hide by chassis ...
Deformat DFD: Daily Feature Deathmatch 18 32 981 12.08.2010, 09:27:52
    Thread: DFD-R3: 741 vs. 1009, 510 vs. 488
Post: RE: DFD-R3: 741 vs. 1009, 510 vs. 488

(11.08.2010, 13:34:47)Blade Wrote: Edit 2: Damn it, I keep forgetting that the cliff one isn't what I think it is. Still I don't support it because I don't agree with modders who insist on creating ...
Deformat DFD: Daily Feature Deathmatch 18 32 981 11.08.2010, 14:50:49
    Thread: DFD-R3: 404 vs. 525, 1069 vs. 526
Post: RE: DFD-R3: 404 vs. 525, 1069 vs. 526

I'll go for error 404. Sounds better to me than 525. Tho I'd go for the fix than the "phased" thing, since it also has its own bugs.So I go for 1069.
Deformat DFD: Daily Feature Deathmatch 12 20 737 11.08.2010, 10:24:22
    Thread: DFD-R3: 609 vs. 479, 597 vs. 596
Post: RE: DFD-R3: 609 vs. 479, 597 vs. 596

I'll go for Researches. It will simply make stuff A LOT easier. Support 609. Also, I don't know about the last two. Tho I'll go for 596.
Deformat DFD: Daily Feature Deathmatch 10 19 119 11.08.2010, 10:12:28
    Thread: DFD-R3: 518 vs. 1115, 730 vs. 564
Post: RE: DFD-R3: 518 vs. 1115, 730 vs. 564

1115.I support it simply because looks like having some use, in comparison to 518. Also, I support 564. The other one can be achieved to a similar degree to what TI did.
Deformat DFD: Daily Feature Deathmatch 13 21 827 11.08.2010, 10:09:39
    Thread: DFD-R3: 504 vs. 650, 375 vs. 316
Post: RE: DFD-R3: 504 vs. 650, 375 vs. 316

Support 504. Indeed, a no-brainer. Support 316. I don't see the point for the other one, so..
Deformat DFD: Daily Feature Deathmatch 11 20 528 11.08.2010, 10:01:38
    Thread: DFD-R3: 603 vs. 1114, 601 vs. 336
Post: RE: DFD-R3: 603 vs. 1114, 601 vs. 336

603. All the way. It simply pwns 1114. Cameo text looks pointless, so I'lll go for 601, even if its a simple Psychic Dominator-like thing.
Deformat DFD: Daily Feature Deathmatch 11 19 349 11.08.2010, 09:51:24
    Thread: DFD-R3: 640 vs. 724, 322 vs. 360
Post: RE: DFD-R3: 640 vs. 724, 322 vs. 360

640 looks utterly useless and...wasn't there already a tag to do what 724 does already?... 360 looks useless as well, so I say 322.
Deformat DFD: Daily Feature Deathmatch 19 35 454 11.08.2010, 09:47:12
    Thread: DFD-R3: 741 vs. 1009, 510 vs. 488
Post: RE: DFD-R3: 741 vs. 1009, 510 vs. 488

1009. Hard decision, tho I choose an expanded slave system than something which does already work on helicopters.I don't see what else could use it, so... 488. 510 looks waaaay too hard to implement ...
Deformat DFD: Daily Feature Deathmatch 18 32 981 11.08.2010, 09:43:46
    Thread: DFD-R3: 237 vs. 925, 1003 vs. 378
Post: RE: DFD-R3: 237 vs. 925, 1003 vs. 378

925. I don't know how many mods will enable new factions via game modes+implementation issues?...overlay thing tho could use a optional tag which could make stuff a bit more interesting. 378.Random da...
Deformat DFD: Daily Feature Deathmatch 36 64 780 11.08.2010, 09:38:11
    Thread: DFD: 741 vs. 427, 661 vs. 650
Post: RE: DFD: 741 vs. 427, 661 vs. 650

(13.07.2010, 20:07:53)Aro Wrote: Keep 0000427 and 0000661. They're more useful features than their opponents and that's what matters in the long run.
Deformat DFD: Daily Feature Deathmatch 9 14 448 13.07.2010, 21:17:12
    Thread: DFD: 943 vs. 689, 518 vs. 927
Post: RE: DFD: 943 vs. 689, 518 vs. 927

Support 927 and 689.
Deformat DFD: Daily Feature Deathmatch 13 19 359 12.07.2010, 13:10:00
    Thread: DFD: 292 vs. 928, 525 vs. 242
Post: RE: DFD: 292 vs. 928, 525 vs. 242

Kill #928. Way too small issue. Support #292 Good for eyecandy. Support #525. It would fix some of the issues in-game. Kill #242. Too much micromanagement.
Deformat DFD: Daily Feature Deathmatch 10 16 504 12.07.2010, 13:02:03