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    Thread: The Future of Ares
Post: RE: The Future of Ares

To test a feature all you have to do is get Ares running (multiple threads about that) then use them, then log on to the bug tracker. If they work say "it works", if it doesn't say "it doesn't work" a...
Lt Albrecht News from the Battlefield 37 73 074 23.02.2011, 19:02:59
    Thread: Ares:My Thoughts
Post: RE: Ares:My Thoughts

Wow... Just wow. The levels of stupid in this thread have caused me to re evaluate /ppm/ in comparison. Overall I think he'd fit in there.
Lt Albrecht The Renegade Inn 24 61 365 17.10.2010, 15:58:47
    Thread: DFD-R4: 518 vs. 730
Post: RE: DFD-R4: 518 vs. 730

Meh. Defending is one thing. Attacking is another. I want to be able to waypoint a couple of bombers, to hook round my opponent's AA batteries, then do something else to keep him busy rather than just...
Lt Albrecht DFD: Daily Feature Deathmatch 11 19 262 09.10.2010, 04:53:39
    Thread: Bi-Annual Sluggard Purge
Post: RE: Bi-Annual Sluggard Purge

I was drunk this weekend! I apologise for my lateness and lack of testing. You are now the other reason for me to get back into the swing of YR modding. Thanks for a much needed kick up the arse!
Lt Albrecht News from the Battlefield 9 18 004 29.08.2010, 00:57:17
    Thread: DFD-R3: 237 vs. 925, 1003 vs. 378
Post: RE: DFD-R3: 237 vs. 925, 1003 vs. 378

Quote:Its now the only way likely to get implemented to have branching campaigns Of which it was once fabled there was a modder-hermit in a cave in China who was making one... Seriously, how many peo...
Lt Albrecht DFD: Daily Feature Deathmatch 36 65 320 14.08.2010, 22:01:30
    Thread: DFD-R3: 237 vs. 925, 1003 vs. 378
Post: RE: DFD-R3: 237 vs. 925, 1003 vs. 378

Quote:Slight inaccuracy is irrelevant as the variation would need to simulate it would hardly be noticed in game making it pointless and the critical hit implementation is the suckiest possible use si...
Lt Albrecht DFD: Daily Feature Deathmatch 36 65 320 14.08.2010, 16:50:19
    Thread: DFD-R3: 518 vs. 1115, 730 vs. 564
Post: RE: DFD-R3: 518 vs. 1115, 730 vs. 564

Quote:Support #518. While #1115 is a great idea, aircraft extension is far better in terms of improving their usability and the gameplay. Indeed. Although I can think of a usage case or 2 for #1115 I ...
Lt Albrecht DFD: Daily Feature Deathmatch 13 22 063 12.08.2010, 20:08:37
    Thread: DFD-R3: 237 vs. 925, 1003 vs. 378
Post: RE: DFD-R3: 237 vs. 925, 1003 vs. 378

Quote:when the de-globalization of Ballistic.Scatter is implemented I've been bugging D for this since 2008/9... I submitted it to the tracker and it just disappeared! Quote:this ain't Final Fantasy....
Lt Albrecht DFD: Daily Feature Deathmatch 36 65 320 12.08.2010, 20:05:32
    Thread: DFD-R3: 237 vs. 925, 1003 vs. 378
Post: RE: DFD-R3: 237 vs. 925, 1003 vs. 378

Random damage would be good if used right. Blade's example is it used wrong. Using random damage correctly would be a stealthed sniper with a low ROF, random damage weapon with 0, (moderate) or instak...
Lt Albrecht DFD: Daily Feature Deathmatch 36 65 320 12.08.2010, 16:20:03
    Thread: DFD: Ultimate Smackdown
Post: RE: DFD: Ultimate Smackdown

[0000333] Barrel= [0000392] DestroyAnim / Explosion / DebrisAnims Override [0000488] Cliff SHP sequences request [0001147] Streak - 333 Because it's just useless and lazy, use an empty voxel as the xx...
Lt Albrecht DFD: Daily Feature Deathmatch 20 36 266 10.08.2010, 18:09:00
    Thread: DFD-R2: 1099 vs. 1074, 1147 vs. 1068
Post: RE: DFD-R2: 1099 vs. 1074, 1147 vs. 1068

I'm with Orac here, 1068 seems pretty cool, I mean we have builings stopping projectiles, why not tanks and other solid things? Now compare that to 1147, which is a port of a terrible feature from an ...
Lt Albrecht DFD: Daily Feature Deathmatch 12 22 744 31.07.2010, 13:53:37
    Thread: LAN in Win 7 YR/TS
Post: RE: LAN in Win 7 YR/TS

Quote:finally get RA2 working over LAN And with a utility like Hamachi that means you can now play worldwide! There is no escape.
Lt Albrecht The Renegade Inn 12 19 823 30.07.2010, 17:48:00
    Thread: DFD: 931 vs. 298, 769 vs. 916
Post: RE: DFD: 931 vs. 298, 769 vs. 916

Ah... I remember submitting that ages ago, seems like years (might have been too 0.o). If it weren't so difficult to implement I'd back it more, useful for D-Day style mods or for balancing that supe...
Lt Albrecht DFD: Daily Feature Deathmatch 10 15 430 25.07.2010, 15:52:41
    Thread: DFD: 938 vs. 1003, 488 vs. 988
Post: RE: DFD: 938 vs. 1003, 488 vs. 988

488 is nearly useless, I don't know anyone who would be motivated to do an entire new set of infantry anims so one soldier could traverse cliffs... As opposed to 988 where we could have trucks/landing...
Lt Albrecht DFD: Daily Feature Deathmatch 11 17 283 25.07.2010, 15:48:34
    Thread: DFD: 564 vs. 275, 732 vs. 331
Post: RE: DFD: 564 vs. 275, 732 vs. 331

#564 is useful if you're doing a campaign otherwise no. #275 allows on/off chrono monkeys with n00k banannas and laser eyes or on/off 'classic' mode where every unit is all-remap or whatever. Sounds f...
Lt Albrecht DFD: Daily Feature Deathmatch 13 19 825 25.07.2010, 15:13:07
    Thread: DFD: 668 vs. 948, 729 vs. 978
Post: RE: DFD: 668 vs. 948, 729 vs. 978

Quote:personally, I'm not a major fan of RA3 Me neither, so let us unashamedly rip what was good out of it using a knife inscribed with 'Blood and Retcons' and move on. Personally I'd like the guardia...
Lt Albrecht DFD: Daily Feature Deathmatch 13 18 024 25.07.2010, 15:10:30
    Thread: DFD: 360 vs. 655, 945 vs. 603
Post: RE: DFD: 360 vs. 655, 945 vs. 603

Orac, we've both seen the approximation of #360 and we both know it has a few quirks that could do with fixing. Out of the two, one which is moot and the other slightly maybe kinda a little bit useful...
Lt Albrecht DFD: Daily Feature Deathmatch 8 13 477 25.07.2010, 14:30:41
    Thread: DFD: 1013 vs. 659, 841 vs. 410
Post: RE: DFD: 1013 vs. 659, 841 vs. 410

Fight 1 #659 is less stupid and might actually see use whereas #1013 would create horrendous compatibility issues between mod versions and lots of weirdness for no real gain. #410 gives the psychic d...
Lt Albrecht DFD: Daily Feature Deathmatch 7 11 855 25.07.2010, 14:26:51
    Thread: DFD: 609 vs. 343, 911 vs. 707
Post: RE: DFD: 609 vs. 343, 911 vs. 707

I agree with the previously stated arguments, 609 allows us to actually have researches/'upgrades' - AOE or SC style - without having to use a dummy upgrade/structure. This is a leap forwards that I p...
Lt Albrecht DFD: Daily Feature Deathmatch 8 12 520 25.07.2010, 14:22:36
    Thread: DFD: 511 vs. 625, 373 vs. 349
Post: RE: DFD: 511 vs. 625, 373 vs. 349

*screams mad scientist-esque cliches about his creation having gained life* Out of all 4 of these I'd really much prefer 373 & 349 over any other combination. Reasoning: 349: Tanks have guard mod...
Lt Albrecht DFD: Daily Feature Deathmatch 9 13 633 25.07.2010, 14:09:46
    Thread: DFD: 426 vs. 510, 323 vs. 993
Post: RE: DFD: 426 vs. 510, 323 vs. 993

#426 could have some uses, as could #510. However although I'd prefer #510 I remember what it would entail... #993 can be done with a few little tricks (next= on nuke's anim etc) Whereas #323 would a...
Lt Albrecht DFD: Daily Feature Deathmatch 9 13 909 25.07.2010, 13:39:38
    Thread: DFD: 372 vs. 333, 586 vs. 324
Post: RE: DFD: 372 vs. 333, 586 vs. 324

Screw it then, 372 would mean another issue proposing a fix for guard mode on aircraft (by waypoint or manually) and so I think it just showed signs of recovery! If it has support then we can put the ...
Lt Albrecht DFD: Daily Feature Deathmatch 9 14 912 17.07.2010, 21:24:31
    Thread: DFD: 914 vs. 392, 283 vs. 602
Post: RE: DFD: 914 vs. 392, 283 vs. 602

914 makes sense if you squint at it funnily, but really all it does is randomly hits 0 with varying frequencies... 392 is a cheap hack for cellspread temporal and I can't really think of anything else...
Lt Albrecht DFD: Daily Feature Deathmatch 23 34 070 17.07.2010, 21:17:53
    Thread: DFD: 741 vs. 427, 661 vs. 650
Post: RE: DFD: 741 vs. 427, 661 vs. 650

Alex, post some actual arguments or go away. Ren said in the first post this thing was based on arguing the case not "more people want this"...
Lt Albrecht DFD: Daily Feature Deathmatch 9 14 555 13.07.2010, 23:31:16
    Thread: DFD: 943 vs. 689, 518 vs. 927
Post: RE: DFD: 943 vs. 689, 518 vs. 927

Quote:one problem that would need tackling is the aircrafts' complete inability to acquire its own targets. They can do it, they're just really coy about doing it. It takes a lucky set of circumstance...
Lt Albrecht DFD: Daily Feature Deathmatch 13 19 500 12.07.2010, 22:28:08
    Thread: DFD: 943 vs. 689, 518 vs. 927
Post: RE: DFD: 943 vs. 689, 518 vs. 927

Quote:927 927 is redundant. A duplicate feature is already in the next round Whereas 518 is unique and would add more strategy to the game (set aircraft to go *round* the wall of SAMs without having ...
Lt Albrecht DFD: Daily Feature Deathmatch 13 19 500 12.07.2010, 18:53:14
    Thread: DFD: 943 vs. 689, 518 vs. 927
Post: RE: DFD: 943 vs. 689, 518 vs. 927

Quote:Upgrades are so severely limited that using them is almost counterproductive at times. Extending the support would increase flexibility a lot more than just way point aircraft. A DFD winner from...
Lt Albrecht DFD: Daily Feature Deathmatch 13 19 500 12.07.2010, 00:06:33
    Thread: DFD: 943 vs. 689, 518 vs. 927
Post: RE: DFD: 943 vs. 689, 518 vs. 927

#689 was more of what I was arguing for in the deploy issue. This is what I really wanted and would allow the aforementioned 'transformer' units. #943 is lame and would only be useful in such a "wait,...
Lt Albrecht DFD: Daily Feature Deathmatch 13 19 500 11.07.2010, 21:14:39
    Thread: DFD: 292 vs. 928, 525 vs. 242
Post: RE: DFD: 292 vs. 928, 525 vs. 242

#292 would be cool, especially if mods reinstate the pavement idea. Whereas 928 seems like a really bad way to do towed items like artillery or trailers (just swallow the objections and do them as 1 u...
Lt Albrecht DFD: Daily Feature Deathmatch 10 16 622 11.07.2010, 21:11:34
    Thread: DFD: 826 vs. 932, 979 vs. 1007
Post: RE: DFD: 826 vs. 932, 979 vs. 1007

Quote:Kill #826. As these are both graphical in nature, alpha lighting is quite a bit more useful in terms of eye candy. There are plenty of options available like maybe alpha spotlights, alpha lights...
Lt Albrecht DFD: Daily Feature Deathmatch 9 14 318 07.07.2010, 23:54:20