Search Results
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Thread: Lankan Mod *(its an INI now)
Post: RE: Lankan Mod
Tibed plus Ares... I think I'm going to get a headache. |
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mt. |
Ares General Discussion
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6 |
12 215 |
17.03.2011, 19:43:53 |
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Thread: Hello
Post: RE: Hello
Quote:Does any body here play Black Ops?
Well, I'm not sure if I entirely count as being "here" (all things considered), but I don't believe that is of interest to you...
I've played Blackops sometim... |
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mt. |
The Renegade Inn
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8 |
19 336 |
17.12.2010, 07:06:30 |
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Thread: Computer Science sure has changed ... (found on Reddit)
Post: RE: Computer Science sure has changed ... (found o...
I think I'll stick to my textbooks detailing programming languages (which I'll read one day...). |
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mt. |
The Renegade Inn
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2 |
6 542 |
15.11.2010, 14:31:14 |
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Thread: Ares and Super Weapons
Post: RE: Ares and Super Weapons
Woah. Keep up the great work! |
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mt. |
Ares General Discussion
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26 |
45 764 |
15.09.2010, 23:58:30 |
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Thread: NIPPLES AREOLA
Post: RE: NIPPLES AREOLA
Well, here. This is relating to #218.
As for mod in the screenshot: A stock YR with edited rulesmd and fresh Ares.
I just find it easier to test with a fresh directory.
Oh and, I put this on photobu... |
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mt. |
Ares General Discussion
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89 |
161 563 |
25.08.2010, 03:04:06 |
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Thread: Bi-Annual Sluggard Purge
Post: RE: Bi-Annual Sluggard Purge
Has this purge already been made? |
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mt. |
News from the Battlefield
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9 |
17 969 |
24.08.2010, 03:04:21 |
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Thread: DFD-R3: 237 vs. 925, 1003 vs. 378
Post: RE: DFD-R3: 237 vs. 925, 1003 vs. 378
It can only be twisted into being more luck than skill if you use extremes in variation, not say a 50% variation with say a small 4% critical.
Even with such usage cases, the usage of menu.ini isn't m... |
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mt. |
DFD: Daily Feature Deathmatch
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36 |
65 229 |
14.08.2010, 17:55:51 |
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Thread: DFD-R3: 237 vs. 925, 1003 vs. 378
Post: RE: DFD-R3: 237 vs. 925, 1003 vs. 378
(12.08.2010, 22:43:49)Blade Wrote: A snipers shot for example would either be sufficient to take a unit out of the fight or would miss all togetherThe bullet could hit an arm or a foot or something?... |
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mt. |
DFD: Daily Feature Deathmatch
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36 |
65 229 |
12.08.2010, 22:54:24 |
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Thread: DFD-R3: 237 vs. 925, 1003 vs. 378
Post: RE: DFD-R3: 237 vs. 925, 1003 vs. 378
Fight 1:
#925
Kill this.
#237
Save this.
Reason: Remap on overlays? Oh look, a cute little visual. I know whose walls these are all around my base. Great.
No, this really seems trivial and somethi... |
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mt. |
DFD: Daily Feature Deathmatch
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36 |
65 229 |
12.08.2010, 20:56:37 |
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Thread: DFD-R3: 518 vs. 1115, 730 vs. 564
Post: RE: DFD-R3: 518 vs. 1115, 730 vs. 564
Fight 1:
#1115
Kill this.
#518
Save this.
Reason: Waypoints are pretty useful for aircraft, often more so than other units. Anti air typically has more range or so than anti ground weapons, and so ... |
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mt. |
DFD: Daily Feature Deathmatch
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13 |
21 985 |
12.08.2010, 20:33:29 |
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Thread: DFD-R3: 603 vs. 1114, 601 vs. 336
Post: RE: DFD-R3: 603 vs. 1114, 601 vs. 336
Fight 1:
#1114
Kill this.
#603
Save this.
Reason: Spawn-dependent turret is Visual, IFV logic on buildings is visual AND affects gameplay. Spawn dependent turret could be used on a one or two vehic... |
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mt. |
DFD: Daily Feature Deathmatch
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11 |
19 477 |
11.08.2010, 19:04:04 |
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Thread: DFD-R3: 640 vs. 724, 322 vs. 360
Post: RE: DFD-R3: 640 vs. 724, 322 vs. 360
Fight 1:
#724
Kill this.
#640
Save this.
Reason: Cameo order is... visual. But Wait! So is Random names! Then look at the visual impact. Cameo order can affect one throughout a game, Random names a... |
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mt. |
DFD: Daily Feature Deathmatch
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19 |
35 706 |
11.08.2010, 18:41:13 |
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Thread: DFD-R3: 957 vs. 292, 556 vs. 976
Post: RE: DFD-R3: 957 vs. 292, 556 vs. 976
Fight 1:
#292
Kill this.
#957
Save this.
Reason: Deformable ground is not all that fun. It is visual, yes, but nothing spectacular about square depressions in the ground as a visual effect. It alte... |
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mt. |
DFD: Daily Feature Deathmatch
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25 |
47 880 |
11.08.2010, 18:26:42 |
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Thread: DFD-R3: 741 vs. 1009, 510 vs. 488
Post: RE: DFD-R3: 741 vs. 1009, 510 vs. 488
Fight 1:
#741
Kill this.
#1009
Save this.
Reason: Tilting is a minor graphical feature. It is limited to a few units (generally helis, which there is only 2 of in stock, and not too many in most mo... |
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mt. |
DFD: Daily Feature Deathmatch
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18 |
33 223 |
11.08.2010, 17:58:57 |
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Thread: DFD-R3: 461 vs. 924, 943 vs. 612
Post: RE: DFD-R3: 461 vs. 924, 943 vs. 612
Fight 1:
#924
Kill this.
#461
Support this.
Reason: Hold fire can potentially effect EVERY unit or even building.
Not only for stealth, but you can hold fire on mind control or other units for bene... |
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mt. |
DFD: Daily Feature Deathmatch
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11 |
18 254 |
11.08.2010, 03:58:51 |
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Thread: DFD-R3: 349 vs. 718, 765 vs. 429
Post: RE: DFD-R3: 349 vs. 718, 765 vs. 429
Fight 1:
#718
Kill this.
#349
Save this.
Reason: A proper air combat system such as this improves an entire type of unit, and can significantly expand gameplay. I feel sorry for #718 getting put up... |
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mt. |
DFD: Daily Feature Deathmatch
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12 |
20 325 |
11.08.2010, 03:46:48 |
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Thread: DFD-R3: 932 vs. 732, 991 vs. 283
Post: RE: DFD-R3: 932 vs. 732, 991 vs. 283
Fight 1
#932
Kill this.
#732
Save this.
Reason: Preload-able transports saves time and reduces micromanagement.
In stock loading the battlefortresses and such is annoying, but preloaded would be gr... |
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mt. |
DFD: Daily Feature Deathmatch
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13 |
22 412 |
11.08.2010, 03:37:56 |
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Thread: DFD: Ultimate Smackdown
Post: RE: DFD: Ultimate Smackdown
(10.08.2010, 18:20:48)Nighthawk200 Wrote: mt Wrote:336
I would support this if Yuri's Revenge came with blank cameos. Does it? No!All of the YR cameos exist in blank form in a cameo pack on PPM.
Ed... |
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mt. |
DFD: Daily Feature Deathmatch
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20 |
36 224 |
10.08.2010, 21:11:09 |
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Thread: DFD: Ultimate Smackdown
Post: RE: DFD: Ultimate Smackdown
217
360
376
625
724
947
972
991
1147
217
I don't see this as something which will be used all to much. Because the super weapons won't be stackable (that was suspended! oh no!), this would only be t... |
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mt. |
DFD: Daily Feature Deathmatch
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20 |
36 224 |
10.08.2010, 17:48:50 |
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Thread: DFD: 564 vs. 275, 732 vs. 331
Post: RE: DFD: 564 vs. 275, 732 vs. 331
Fight 1
Support 564. This is nice when you have a campaign reason for it, or say side evolution such as Yuri starting off as Soviet.
Kill the "cheat code" 275, I don't find myself liking the uses. W... |
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mt. |
DFD: Daily Feature Deathmatch
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13 |
19 757 |
23.07.2010, 03:54:50 |
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Thread: DFD: 326 vs. 1042, 444 vs. 612
Post: RE: DFD: 326 vs. 1042, 444 vs. 612
Fight 1
I like these both the same, it doesn't matter to me which gets through.
Fight 2
444
Please Kill This.
So what if they need a primary? Put a dummy weapon with the right range if you want it u... |
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mt. |
DFD: Daily Feature Deathmatch
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14 |
20 930 |
23.07.2010, 03:34:24 |
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Thread: DFD: 496 vs. 322, 768 vs. 475
Post: RE: DFD: 496 vs. 322, 768 vs. 475
Fight 1
I'm not interested in either of these, but since 496 somewhat overlaps with spawning I suppose I support 322 like Fen said.
Fight 2
Pfft, 475 is totally a duplicate of 728, is it not?
In a... |
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mt. |
DFD: Daily Feature Deathmatch
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9 |
14 620 |
23.07.2010, 03:04:03 |
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Thread: DFD: 931 vs. 298, 769 vs. 916
Post: RE: DFD: 931 vs. 298, 769 vs. 916
I'd have to agree with Fen (^) on this for the most part.
Fight 1
[0000931]
Kill it!
-Limited use: Jumpjets aren't even used much in stock. What maybe 2 times? A mod could add more but most don't.
-... |
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mt. |
DFD: Daily Feature Deathmatch
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10 |
15 386 |
23.07.2010, 02:37:59 |
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Thread: DFD: 418 vs. 209, 972 vs. 240
Post: RE: DFD: 418 vs. 209, 972 vs. 240
Fight 1
418 - Ability to quit the game with a single click
Kill this please.
1. You can click this accidentally.
2. At most this saves a FEW SECONDS, no big deal.
209 - Make the PrismSupportBeam Lo... |
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mt. |
DFD: Daily Feature Deathmatch
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14 |
20 397 |
19.07.2010, 00:39:38 |
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Thread: Introducing: Issue Ranking [Beta]
Post: RE: Introducing: Issue Ranking [Beta]
The Overview page is gone for me... whether I am logged in or not.
It wouldn't happen to have been taken down intentionally or anything? I could see it a few weeks ago.
Info: Windows Vista, updated FF... |
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mt. |
News from the Battlefield
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10 |
19 312 |
04.06.2010, 00:39:36 |
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Thread: Introducing: Issue Ranking [Beta]
Post: RE: Introducing: Issue Ranking [Beta]
Great Idea. Check the tracker, I put this to good use.
It'd be nice when more people use this and so the overview isn't all leaning to the issues I voted heh.
All in all it is quite nice, and actuall... |
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mt. |
News from the Battlefield
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10 |
19 312 |
22.05.2010, 07:41:26 |
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Thread: NIPPLES AREOLA
Post: RE: NIPPLES AREOLA
A quick test. Thanks to the police cars making sounds, and the lighting option for RMG, this random map generated actually had a feel I liked. |
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mt. |
Ares General Discussion
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89 |
161 563 |
20.04.2010, 07:27:39 |
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Thread: Ares delays / new testers needed
Post: RE: Ares delays / new testers needed
My application from almost 4 months ago here, still stands.
Allow me to reiterate following the above post guidlelines:
Ren Wrote:In order to become a tester, you have to have general modding knowle... |
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mt. |
News from the Battlefield
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20 |
33 775 |
12.04.2010, 13:17:32 |
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Thread: Discuss: Urban Combat Damage Model Overhaul
Post: RE: Discuss: Urban Combat Damage Model Overhaul
I agree with Original Post, what it outlined as what you can offer is already enough, and other bugs seem more important than adding 101 different things to this. |
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mt. |
Ares General Discussion
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20 |
34 966 |
15.03.2010, 07:34:09 |
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Thread: What modding skills do you have?
Post: RE: What modding skills do you have?
I'm more of a general-purpose modder, I don't have too many skills concentrated in one area, except maybe buildings. For examples of my work all I could really do is link you to my old mod announcemen... |
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mt. |
Red Alert 2 & Yuri's Revenge Editing
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3 |
7 827 |
21.02.2010, 20:00:54 |