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Post Author Forum Replies Views Posted [asc]
    Thread: Bugs in YR should be fixed in Ares
Post: RE: Bugs in YR should be fixed in Ares

o_0
Aro Ares General Discussion 4 9 469 14.07.2010, 13:27:09
    Thread: DFD: 741 vs. 427, 661 vs. 650
Post: RE: DFD: 741 vs. 427, 661 vs. 650

Keep 0000427 and 0000661. They're more useful features than their opponents and that's what matters in the long run. Whilst tilting helicopters and more dynamic water wakes are good for additional ey...
Aro DFD: Daily Feature Deathmatch 9 14 557 13.07.2010, 20:07:53
    Thread: Tiberian Sun: UMP (Version 0.2 Released!)
Post: RE: Tiberian Sun: UMP (Version 0.2 Released!)

Impossible unfortunately. There are a couple of work-arounds I've thought of like creating a new explosion using the frames from the Death Animation but that would be problematic for Remap color, so I...
Aro Community Announcements 5 12 489 03.07.2010, 20:24:53
    Thread: Tiberian Sun: UMP (Version 0.2 Released!)
Post: RE: Tiberian Sun: UMP (Version 0.2 Released!)

If you attack a unit during it's death animation the game will read that attack as killing the unit over and over again until the animation stops. Every time a unit is shot during it's Death animation...
Aro Community Announcements 5 12 489 03.07.2010, 19:56:24
    Thread: Tiberian Sun: UMP (Version 0.2 Released!)
Post: Tiberian Sun: UMP (Version 0.2 Released!)

Tiberian Sun: UMP This is the thread for my Tiberian Sun: Unofficial Mini-Patch. The Tiberian Sun: UMP is like a base for new mods, it fixes all known (fixable) bugs in Tiberian Sun. I feel it's clea...
Aro Community Announcements 5 12 489 03.07.2010, 10:56:54
    Thread: Of dumb bugs and dumber gamers
Post: RE: Of dumb bugs and dumber gamers

Quote:"the Chrono Miner is immune to it". It did have effects on the Chrono Miner too, but instead of spinning around and moving frantically like it does to War Miners, Chrono Miners just halt on the...
Aro Ares General Discussion 9 16 920 15.02.2010, 23:50:51