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Thread: User Patch <-> Mod Patch
Post: RE: User Patch <-> Mod Patch
I don't think that it's possible to remove bugs in original code by DLLs, is it, pd?
You will have to fix bugs in assembler i think...?!? |
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Bachsau |
Ares General Discussion
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10 |
19 049 |
02.03.2008, 13:41:57 |
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Thread: The DLL Project
Post: RE: The DLL Project
Well, cool! :)
At this point I can't stop myself from saying that i've thought about doing all changes in a DLL a half year ago, but I thought you would also have thought about this already, and had ... |
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Bachsau |
Ares General Discussion
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78 |
157 529 |
10.01.2008, 23:54:22 |
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Thread: The end of Rock Patch
Post: RE: The end of Rock Patch
VK Wrote:yes - launcher is shit :)Are you able to crack & remove that in Swizzle Patch? I think so, hmm? :) |
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Bachsau |
News from the Battlefield
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110 |
193 763 |
26.06.2007, 00:03:43 |
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Thread: The end of Rock Patch
Post: RE: The end of Rock Patch
There are havy problems with Network Play on RPCE #0055. If changing maps, it sometimes closes all slots for no reason, doesn't display map preview and at least you can't start a game. Error is: "%s h... |
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Bachsau |
News from the Battlefield
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110 |
193 763 |
11.06.2007, 15:47:28 |
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Thread: the Name
Post: RE: the Name
Please!! Stop that childish discussion. X-P
The name doesn't really matter at all. The functions do! |
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Bachsau |
News from the Battlefield
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29 |
51 360 |
10.06.2007, 23:57:42 |
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Thread: The end of Rock Patch
Post: RE: The end of Rock Patch
Yeah, just add some more â„¢s and don't forget to add a copyright message to every corner of the game. :.poke:
Oh, and some more ®s and ©s can't be wrong, as well as a "CnCVK is the best"-Logo in t... |
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Bachsau |
News from the Battlefield
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110 |
193 763 |
10.06.2007, 17:43:18 |
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Thread: tlb's not used?
Post: RE: tlb's not used?
The AIGenerals... Tested it on Yuri 1.001 with RPCE.
"Nearly Original" => Just some little modifications to the behavior of the MCV. |
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Bachsau |
Red Alert 2 & Yuri's Revenge Editing
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25 |
38 156 |
10.06.2007, 13:50:00 |
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Thread: Building on Rubble
Post: Building on Rubble
Hi,
do you think there's any way to make the game allow me to build on rubble of destroyed buildings? And at least, what is rubble? An Overlay? A Terrain type? :rolleyes:
thx 4 help
Bachsau |
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Bachsau |
Red Alert 2 & Yuri's Revenge Editing
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1 |
4 527 |
10.06.2007, 13:47:29 |
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Thread: RPCE #0055
Post: RE: RPCE #0055
Hmmm, I'm very confused now... And what's the difference between this, and the newly released RP 1.08 SE?!? :confused: |
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Bachsau |
News from the Battlefield
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6 |
12 453 |
09.06.2007, 13:47:53 |
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Thread: tlb's not used?
Post: RE: tlb's not used?
I didn't test it with power turbine, but with a nearly-original yuri for several hours. No effects. At first it seemed to me, as there would be one but then - no, definitely not. The AI sometimes chan... |
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Bachsau |
Red Alert 2 & Yuri's Revenge Editing
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25 |
38 156 |
30.05.2007, 23:18:59 |
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Thread: Problems with editing Resources
Post: RE: Problems with editing Resources
I already knew that Resource Hacker isn't hmm... Lets say "that good". ;)
But for me it never corrupted other files before if it didn't run into saving problems (which tends to happen, but can be sol... |
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Bachsau |
Red Alert 2 & Yuri's Revenge Editing
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11 |
17 126 |
30.05.2007, 23:05:42 |
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Thread: R:ROTC v0.4.2.0.8 released for public beta testing
Post: RE: R:ROTC v0.4.2.0.8 released for public beta tes...
Nighthawk200 Wrote:Your own backwards compatibility failings.I don't think they are failings. RP1.08 was nothing but unorganised when it comes to the tags. If I were VK, I also wouldn't care about bre... |
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Bachsau |
Community Announcements
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17 |
30 671 |
30.05.2007, 22:48:54 |
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Thread: Problems with editing Resources
Post: RE: Problems with editing Resources
Why?
Bachsau Wrote:... in the original game, this didn't happen.It's really regardless of what I'm deleting. Just the amout counts for the error... I know what i'm doing, and what can savely be delet... |
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Bachsau |
Red Alert 2 & Yuri's Revenge Editing
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11 |
17 126 |
25.05.2007, 13:48:50 |
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Thread: Problems with editing Resources
Post: Problems with editing Resources
Hi VK,
is it possible that you haven't correctly "marked" the end of new code and data blocks or anything like this? I'm asking, because when I use Resource Hacker and delete too much things from, th... |
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Bachsau |
Red Alert 2 & Yuri's Revenge Editing
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11 |
17 126 |
24.05.2007, 21:39:50 |
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Thread: Where are the seen videos stored?
Post: Where are the seen videos stored?
When mission videos are played, the game stores them in a sort of list, which it reads to decide what Videos to display when hitting the "Videos & Team"-Button, as it only allows us to watch the v... |
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Bachsau |
Red Alert 2 & Yuri's Revenge Editing
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2 |
5 886 |
13.05.2007, 21:24:24 |
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Thread: Multiple non-conflicting mods
Post: RE: Multiple non-conflicting mods
Ok, sorry that post. I concede, it lacks some features. ;)
There are much things you can't change by the game mode inis. But it's okay for smaller mods... Hmmm, I definitely should think more of what... |
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Bachsau |
Red Alert 2 & Yuri's Revenge Editing
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232 |
376 785 |
13.05.2007, 19:55:28 |
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Thread: tlb's not used?
Post: RE: tlb's not used?
CnCVK Wrote:I don't want to try to explain it to dozen of n00bs in COM :Plol, I think trying it would be pointless at all, as most people (including me) wouldn't realy understand it, without having ba... |
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Bachsau |
Red Alert 2 & Yuri's Revenge Editing
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25 |
38 156 |
13.05.2007, 19:36:51 |
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Thread: RPCE #0052 & RPCE74 #0106
Post: RE: RPCE #0052 & RPCE74 #0106
VKs seems to be working primarily on ETS now... |
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Bachsau |
News from the Battlefield
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10 |
17 684 |
13.05.2007, 00:47:00 |
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Thread: tlb's not used?
Post: RE: tlb's not used?
Renegade Wrote:Did you just ignore bob's post at DZ or could you not be arsed to acknowledge it?
Nothing of that. ;)
I just found that on Deezire's there seemed not to be much people anymore, that're ... |
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Bachsau |
Red Alert 2 & Yuri's Revenge Editing
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25 |
38 156 |
12.05.2007, 12:58:32 |
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Thread: tlb's not used?
Post: tlb's not used?
Hi there,
everyone says, that that tlb-files should be soooooooo migthy and the ini Guide says I would need the ai.tlb from ts to use ai generals. But when I open the gamemd.exe in a hex editor, I'm... |
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Bachsau |
Red Alert 2 & Yuri's Revenge Editing
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25 |
38 156 |
11.05.2007, 20:32:46 |