Search Results
|
Post |
Author |
Forum |
Replies |
Views |
Posted
[asc]
|
|
|
Thread: Patching extra functionality into <gamemd.exe>
Post: RE: Patching extra functionality into <gamemd.exe>
There methods, though not perfect AFAIK. |
|
ZombyDragon |
Ares General Discussion
|
1 748 |
2 974 024 |
26.09.2006, 00:41:05 |
|
|
Thread: Patching extra functionality into <gamemd.exe>
Post: RE: Patching extra functionality into <gamemd.exe>
Just wondering, but have you made any progress on the drain weapon? |
|
ZombyDragon |
Ares General Discussion
|
1 748 |
2 974 024 |
25.09.2006, 08:17:26 |
|
|
Thread: Patching extra functionality into <gamemd.exe>
Post: RE: Patching extra functionality into <gamemd.exe>
Oooooooo! Me been wanting that!! |
|
ZombyDragon |
Ares General Discussion
|
1 748 |
2 974 024 |
24.09.2006, 22:28:36 |
|
|
Thread: Super Weapons in 1.09
Post: RE: Super Weapons in 1.09
If iron curtian was on warheads then you could use immunities and warheads... |
|
ZombyDragon |
Old RockPatch Discussions
|
39 |
64 824 |
24.09.2006, 16:49:50 |
|
|
Thread: Super Weapons in 1.09
Post: RE: Super Weapons in 1.09
Oh, I had an idea a while back. Instead of cloning the Iron Curtian why not attach that logic to warheads? I personaly have a few ideas on how it can be used, and it would still be a simple task to us... |
|
ZombyDragon |
Old RockPatch Discussions
|
39 |
64 824 |
24.09.2006, 07:00:02 |
|
|
Thread: Super Weapons in 1.09
Post: RE: Super Weapons in 1.09
I have used the chem missile from TS with the Fire Type SW. So atleast the TS missiles are reproduceable. |
|
ZombyDragon |
Old RockPatch Discussions
|
39 |
64 824 |
23.09.2006, 20:13:16 |
|
|
Thread: Super Weapons in 1.09
Post: RE: Super Weapons in 1.09
Chronosphere, country paradrop. |
|
ZombyDragon |
Old RockPatch Discussions
|
39 |
64 824 |
23.09.2006, 16:53:40 |
|
|
Thread: Patching extra functionality into <gamemd.exe>
Post: RE: Patching extra functionality into <gamemd.exe>
Good point, I should keep my mouth shut... |
|
ZombyDragon |
Ares General Discussion
|
1 748 |
2 974 024 |
18.09.2006, 20:40:06 |
|
|
Thread: Patching extra functionality into <gamemd.exe>
Post: RE: Patching extra functionality into <gamemd.exe>
"roooooks"? I think you mean something like "roooocks" :P
Anyways, new weapon effects are always welcome! (Not that meny of your features woulden't be though)
BTW, would you be willing to bring IsBi... |
|
ZombyDragon |
Ares General Discussion
|
1 748 |
2 974 024 |
18.09.2006, 08:15:09 |
|
|
Thread: Patching extra functionality into <gamemd.exe>
Post: RE: Patching extra functionality into <gamemd.exe>
|
ZombyDragon |
Ares General Discussion
|
1 748 |
2 974 024 |
17.09.2006, 08:41:12 |
|
|
Thread: Patching extra functionality into <gamemd.exe>
Post: RE: Patching extra functionality into <gamemd.exe>
How are you thinking of updating the drain weapon? Are you simply gonna make it long ranged? Or are you gonna add new effects? |
|
ZombyDragon |
Ares General Discussion
|
1 748 |
2 974 024 |
16.09.2006, 19:12:49 |
|
|
Thread: Multiple non-conflicting mods
Post: RE: Multiple non-conflicting mods
I still think the folder way is easier, but if any of this is done then it is how it is. |
|
ZombyDragon |
Red Alert 2 & Yuri's Revenge Editing
|
232 |
376 823 |
13.09.2006, 08:56:26 |
|
|
Thread: Multiple non-conflicting mods
Post: RE: Multiple non-conflicting mods
The idea with the ModXX folders is that no special icons or typing is needed, and it would only ask if the user installed it.
Hmmm, maybe have Mod[String] (Like ModDerelict Soil) and it will display... |
|
ZombyDragon |
Red Alert 2 & Yuri's Revenge Editing
|
232 |
376 823 |
13.09.2006, 04:20:48 |
|
|
Thread: Multiple non-conflicting mods
Post: RE: Multiple non-conflicting mods
Maybe have Mod01 (Mod02, Mod 03, ect) folders, and if it detects them then it gives you the option while loading? |
|
ZombyDragon |
Red Alert 2 & Yuri's Revenge Editing
|
232 |
376 823 |
12.09.2006, 18:32:02 |
|
|
Thread: Patching extra functionality into <gamemd.exe>
Post: RE: Patching extra functionality into <gamemd.exe>
I may be wrong and dont have time to check, but I dont think aircraft can use that. |
|
ZombyDragon |
Ares General Discussion
|
1 748 |
2 974 024 |
10.09.2006, 06:31:49 |
|
|
Thread: Patching extra functionality into <gamemd.exe>
Post: RE: Patching extra functionality into <gamemd.exe>
Were not pissed off at the mod, were pissed off at bobbing about for bringing it up every post or two. (Special when he says stuff like "I require no less then" "I need" "This is important to my mod" ... |
|
ZombyDragon |
Ares General Discussion
|
1 748 |
2 974 024 |
08.09.2006, 18:48:29 |
|
|
Thread: Patching extra functionality into <gamemd.exe>
Post: RE: Patching extra functionality into <gamemd.exe>
I think it would be best if you did not think of new features... >_> |
|
ZombyDragon |
Ares General Discussion
|
1 748 |
2 974 024 |
07.09.2006, 19:07:27 |
|
|
Thread: DROPSHIP in YR
Post: RE: DROPSHIP in YR
Glad to hear it :)
Sorry about being so blunt, but would you be willing to make a SW version of the function? |
|
ZombyDragon |
Old RockPatch Discussions
|
32 |
53 351 |
05.09.2006, 19:22:30 |
|
|
Thread: DROPSHIP in YR
Post: RE: DROPSHIP in YR
What is the bug exactly? (There aint nothing I can do to help, but I still like knowing) |
|
ZombyDragon |
Old RockPatch Discussions
|
32 |
53 351 |
04.09.2006, 08:25:48 |
|
|
Thread: DROPSHIP in YR
Post: RE: DROPSHIP in YR
Can something relating to dropships be assumed a 1.09 feature? Or are you simply looking around and learning? |
|
ZombyDragon |
Old RockPatch Discussions
|
32 |
53 351 |
03.09.2006, 01:52:44 |
|
|
Thread: DROPSHIP in YR
Post: RE: DROPSHIP in YR
Can taskforces use letters? If so [RP000001], [RP000002], ect would work. |
|
ZombyDragon |
Old RockPatch Discussions
|
32 |
53 351 |
31.08.2006, 17:30:45 |
|
|
Thread: DROPSHIP in YR
Post: RE: DROPSHIP in YR
If you do end up adding a count down timer, maybe make the remaining units random? |
|
ZombyDragon |
Old RockPatch Discussions
|
32 |
53 351 |
31.08.2006, 06:28:22 |
|
|
Thread: DROPSHIP in YR
Post: RE: DROPSHIP in YR
Looks great! But I have I have request, would it be possible to make it a SW, where it will randomly send one of the 3 ships to the targeted spot? Well, if you do, I will be extremely greatful! If you... |
|
ZombyDragon |
Old RockPatch Discussions
|
32 |
53 351 |
30.08.2006, 17:04:05 |
|
|
Thread: New walls?
Post: RE: Patching extra functionality into <gamemd.exe>
I dont think this really has anything to do with the RP or this topic... Maybe Create a new topic in a RA2 modding section? |
|
ZombyDragon |
Red Alert 2 & Yuri's Revenge Editing
|
4 |
6 583 |
28.08.2006, 21:50:45 |
|
|
Thread: RockPatch v1.08 released!
Post: RE: RockPatch v1.08 released!
As stated before, alot of people can use that, but pd/vk arnt machines. They will do as they please. :) |
|
ZombyDragon |
News from the Battlefield
|
58 |
90 872 |
27.08.2006, 09:39:25 |
|
|
Thread: Patching extra functionality into <gamemd.exe>
Post: RE: Patching extra functionality into <gamemd.exe>
Some people like half a million crates :P
Anyways, those look interesting but would be useless with some transparency to blend it... otherwise it looks like a ms paint job. |
|
ZombyDragon |
Ares General Discussion
|
1 748 |
2 974 024 |
27.08.2006, 09:35:49 |
|
|
Thread: RockPatch v1.08 released!
Post: RE: RockPatch v1.08 released!
|
ZombyDragon |
News from the Battlefield
|
58 |
90 872 |
20.08.2006, 21:02:30 |
|
|
Thread: Yet another delay
Post: RE: Yet another delay
The supprise feature isnt a side-effect or useful bug, the supprise ones are generaly someone alot of people want or would like. |
|
ZombyDragon |
News from the Battlefield
|
35 |
55 010 |
20.08.2006, 16:43:10 |
|
|
Thread: Patching extra functionality into <gamemd.exe>
Post: RE: Patching extra functionality into <gamemd.exe>
That would be an awsome effect :)
Another idea, would remap electro bolts work? It would go well with IsHouseColor= on lasers. |
|
ZombyDragon |
Ares General Discussion
|
1 748 |
2 974 024 |
20.08.2006, 02:27:10 |
|
|
Thread: Yet another delay
Post: RE: Yet another delay
What exactly is it trying to do? Does it simply not know how to remove it? Or does it not know what to do next? |
|
ZombyDragon |
News from the Battlefield
|
35 |
55 010 |
18.08.2006, 21:28:00 |