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Thread: Rock Patch 1.10 development thread
Post: RE: Rock Patch 1.10 development thread
Rock Patch 1.10,very good
thank you! |
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zhaihs |
Old RockPatch Discussions
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284 |
464 792 |
04.06.2007, 05:17:20 |
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Thread: Rock Patch 1.10 Preview
Post: RE: Rock Patch 1.10 Preview
www---welcome,wish,wait a great new version |
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zhaihs |
Old RockPatch Discussions
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39 |
64 039 |
03.04.2007, 13:54:01 |
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Thread: Patching extra functionality into <gamemd.exe>
Post: RE: Patching extra functionality into <gamemd.exe>
a problem about the Palette of the ionbeam
i make a new ionbeam anim,and assign a new palette
my code:
[IONBEAM]
Translucent=yes
Rate=200
Tiled=yes
TranslucencyDetailLevel=1
Report=ChronosphereMove
F... |
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zhaihs |
Ares General Discussion
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1 748 |
2 973 614 |
19.03.2007, 08:46:03 |
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Thread: Patching extra functionality into <gamemd.exe>
Post: RE: Patching extra functionality into <gamemd.exe>
CnCVK,
a bug of YR and RP
if a tank deploy to a building,and the building's Foundation=1x1 (art*.ini),the building can't be repair by the "wrench"
if a tank deploy to a building,and the building's Fo... |
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zhaihs |
Ares General Discussion
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1 748 |
2 973 614 |
16.03.2007, 12:27:55 |
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Thread: Patching extra functionality into <gamemd.exe>
Post: RE: Patching extra functionality into <gamemd.exe>
ok,modify warhead to nuke2 ,success
thanks! |
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zhaihs |
Ares General Discussion
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1 748 |
2 973 614 |
13.02.2007, 09:19:14 |
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Thread: Patching extra functionality into <gamemd.exe>
Post: RE: Patching extra functionality into <gamemd.exe>
CnCVK Wrote:At first here not bug-report thread....
At the second you should upload EXCEPT.TXT fileyes,sir
i can't find my error code |
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zhaihs |
Ares General Discussion
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1 748 |
2 973 614 |
09.02.2007, 08:05:01 |
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Thread: Patching extra functionality into <gamemd.exe>
Post: RE: Patching extra functionality into <gamemd.exe>
to pd
i modify
superweapon2->superweapon
and modify
range=0 -> range=1
however,it causes an same IE though |
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zhaihs |
Ares General Discussion
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1 748 |
2 973 614 |
08.02.2007, 14:04:04 |
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Thread: Patching extra functionality into <gamemd.exe>
Post: RE: Patching extra functionality into <gamemd.exe>
BUG?---new Firing SW can't work on Rock Patch Celebration Edition?
[MouseCursors]
...
FireAtAction=319,10,4,513,-1,12345,12345 ;example
...
[SuperWeaponTypes]
...
17=FireAtSpecial
...
[YACNST]
...
... |
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zhaihs |
Ares General Discussion
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1 748 |
2 973 614 |
08.02.2007, 10:04:52 |