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    Thread: Rock Patch 1.10 development thread
Post: RE: Rock Patch 1.10 development thread

Rock Patch 1.10,very good thank you!
zhaihs Old RockPatch Discussions 284 464 792 04.06.2007, 05:17:20
    Thread: Rock Patch 1.10 Preview
Post: RE: Rock Patch 1.10 Preview

www---welcome,wish,wait a great new version
zhaihs Old RockPatch Discussions 39 64 039 03.04.2007, 13:54:01
    Thread: Patching extra functionality into <gamemd.exe>
Post: RE: Patching extra functionality into <gamemd.exe>

a problem about the Palette of the ionbeam i make a new ionbeam anim,and assign a new palette my code: [IONBEAM] Translucent=yes Rate=200 Tiled=yes TranslucencyDetailLevel=1 Report=ChronosphereMove F...
zhaihs Ares General Discussion 1 748 2 973 614 19.03.2007, 08:46:03
    Thread: Patching extra functionality into <gamemd.exe>
Post: RE: Patching extra functionality into <gamemd.exe>

CnCVK, a bug of YR and RP if a tank deploy to a building,and the building's Foundation=1x1 (art*.ini),the building can't be repair by the "wrench" if a tank deploy to a building,and the building's Fo...
zhaihs Ares General Discussion 1 748 2 973 614 16.03.2007, 12:27:55
    Thread: Patching extra functionality into <gamemd.exe>
Post: RE: Patching extra functionality into <gamemd.exe>

ok,modify warhead to nuke2 ,success thanks!
zhaihs Ares General Discussion 1 748 2 973 614 13.02.2007, 09:19:14
    Thread: Patching extra functionality into <gamemd.exe>
Post: RE: Patching extra functionality into <gamemd.exe>

CnCVK Wrote:At first here not bug-report thread.... At the second you should upload EXCEPT.TXT fileyes,sir i can't find my error code
zhaihs Ares General Discussion 1 748 2 973 614 09.02.2007, 08:05:01
    Thread: Patching extra functionality into <gamemd.exe>
Post: RE: Patching extra functionality into <gamemd.exe>

to pd i modify superweapon2->superweapon and modify range=0 -> range=1 however,it causes an same IE though
zhaihs Ares General Discussion 1 748 2 973 614 08.02.2007, 14:04:04
    Thread: Patching extra functionality into <gamemd.exe>
Post: RE: Patching extra functionality into <gamemd.exe>

BUG?---new Firing SW can't work on Rock Patch Celebration Edition? [MouseCursors] ... FireAtAction=319,10,4,513,-1,12345,12345 ;example ... [SuperWeaponTypes] ... 17=FireAtSpecial ... [YACNST] ... ...
zhaihs Ares General Discussion 1 748 2 973 614 08.02.2007, 10:04:52