Search Results
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Thread: we don't need "ImmuneToBounty="
Post: RE: we don't need "ImmuneToBounty="
i want to know how to make "ImmuneToBounty=" to work!
[MTNK]
ImmuneToBounty=yes
but mtnk still can obtain money!
maybe we also need some others codes
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ra2free |
Ares General Discussion
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5 |
12 811 |
25.09.2013, 12:02:08 |
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Thread: we don't need "ImmuneToBounty="
Post: RE: we don't need "ImmuneToBounty="
can you tell me how to use it? |
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ra2free |
Ares General Discussion
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5 |
12 811 |
22.09.2013, 01:56:32 |
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Thread: we don't need "ImmuneToBounty="
Post: we don't need "ImmuneToBounty="
Bounty logic
"ImmuneToBounty=" is not necessary!
if Bounty.Modifier= or Bounty.FriendlyModifier= is a nonzero,then you set ImmuneToBounty=yes,you still can grant money.
ImmuneToBounty= defaults t... |
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ra2free |
Ares General Discussion
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5 |
12 811 |
21.09.2013, 16:42:59 |
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Thread: "Carryall=yes" can't work!
Post: RE: "Carryall=yes" can't work!
TS is an old platform,need to modify.yuri is a new game ,we don't have a copy with TS,we need an advanced platform!!
real aircraft must have a dock. |
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ra2free |
Ares General Discussion
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14 |
30 181 |
27.08.2012, 16:23:50 |
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Thread: "Carryall=yes" can't work!
Post: RE: "Carryall=yes" can't work!
the cnorca can make "carryall =yes" work!
you didn't remove the tags with ammo!!
the codes with cnorca can work with carrycall!
you can't have the dock= and AirportBound=yes if you want the carryal... |
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ra2free |
Ares General Discussion
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14 |
30 181 |
26.08.2012, 16:53:52 |
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Thread: "Carryall=yes" can't work!
Post: RE: "Carryall=yes" can't work!
[CNORCA]
UIName=Name:CNORCA
Name=Intruder
Image=FALC
Prerequisite=TAAIRC
Primary=NMaverick3
ElitePrimary=NMaverick3
Category=AirPower
Landable=yes
MoveToShroud=yes
;Dock=GAAIRC,AMRADR,TAAIRC
Consider... |
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ra2free |
Ares General Discussion
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14 |
30 181 |
26.08.2012, 02:06:37 |
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Thread: How to customize the game icon interface?
Post: RE: How to customize the game icon interface?
Sidebar.YuriFileNames=no or yes ;(boolean)
this is for yuri,not the fourthside.the problem has been solved. |
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ra2free |
Ares General Discussion
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12 |
24 855 |
26.08.2012, 02:04:31 |
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Thread: "Carryall=yes" can't work!
Post: RE: "Carryall=yes" can't work!
i have the answer ,the real aircraft ,but it don't have "Dock=" and "AirportBound=yes", otherwise it can't work!
i think the "carry=yes" need modifcate! |
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ra2free |
Ares General Discussion
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14 |
30 181 |
25.08.2012, 17:22:02 |
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Thread: How to customize the game icon interface?
Post: RE: How to customize the game icon interface?
I want use ARES,but they are not friendly!
i find the answer,just a s,it must capital !Automatically merged
I am studying English now!so I often make mistakes.They are not friendly!
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ra2free |
Ares General Discussion
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12 |
24 855 |
25.08.2012, 17:18:20 |
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Thread: How to customize the game icon interface?
Post: RE: How to customize the game icon interface?
first,i set Sidebar.MixFileIndex=4,and i have the sidec04.mix.but the ARES didn't use it!
i think this is the problem with ARES.
i think that You are not know a single word,just an incompetent illi... |
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ra2free |
Ares General Discussion
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12 |
24 855 |
25.08.2012, 15:33:33 |
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Thread: How to customize the game icon interface?
Post: RE: How to customize the game icon interface?
i have all files with sidebar,but the game didn't use it!
in NPatch,the files can be used!
i want some one tell me how to make these files to be used in ARES? |
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ra2free |
Ares General Discussion
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12 |
24 855 |
24.08.2012, 14:49:08 |
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Thread: can i have another v3rocket?
Post: RE: can i have another v3rocket?
just waiting for you! we need ares,we need custtom sissile types,too!so we want an ares with "custom missle types". |
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ra2free |
Ares General Discussion
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10 |
23 082 |
24.08.2012, 06:02:39 |
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Thread: How to customize the game icon interface?
Post: RE: How to customize the game icon interface?
you say we can't customize the sidebar. |
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ra2free |
Ares General Discussion
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12 |
24 855 |
24.08.2012, 06:00:26 |
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Thread: can i have another v3rocket?
Post: RE: can i have another v3rocket?
ARES just a beginner.lots of people in the observation.they are use NPATCH ,because NPATCH have more function.
so ARES must have all NPATCH's function,then all of people will use ARES.
The biggest def... |
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ra2free |
Ares General Discussion
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10 |
23 082 |
21.08.2012, 03:36:58 |
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Thread: How to customize the game icon interface?
Post: How to customize the game icon interface?
i have the sidec04.mix in game dir,but in game i have the gdi interface,and some icons's position are error. |
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ra2free |
Ares General Discussion
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12 |
24 855 |
21.08.2012, 03:02:28 |
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Thread: can "ManualReload=yes" work on vehicletypes?
Post: RE: can "ManualReload=yes" work on vehicletypes?
[mtnk]
Ammo=10
PipScale=Ammo
PipWrap=5
;ReloadIncrement=30
;Reload=450
ManualReload=yes
Dock=GADEPT
[GADEPT]
UnitReload=yes
Need anything else? |
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ra2free |
Ares General Discussion
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3 |
8 536 |
21.08.2012, 02:28:15 |
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Thread: can "ManualReload=yes" work on vehicletypes?
Post: can "ManualReload=yes" work on vehicletypes?
i want vehicletypes like aircraft ,must turn back to reload his ammo.but the set make tank haven't ammo limit!
how to make it work?
thanks! |
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ra2free |
Ares General Discussion
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3 |
8 536 |
20.08.2012, 17:34:39 |
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Thread: pcx file can't be used!
Post: RE: pcx file can't be used!
i am sorry ,i make a mistake with the pcx.the pcx not a really 256 pixels.This is used to image processing software has deceived me.
the pcx picture can work now ! |
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ra2free |
Ares General Discussion
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3 |
8 077 |
18.08.2012, 01:09:33 |
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Thread: pcx file can't be used!
Post: pcx file can't be used!
i find the pcx file can't be used in ARES!
i use pcx for cameo and the country set,but in game you can just find a black square frame.you can't find any design.
ps:the pcx for cameo is 256 colors and... |
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ra2free |
Ares General Discussion
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3 |
8 077 |
17.08.2012, 15:37:11 |
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Thread: "Carryall=yes" can't work!
Post: RE: "Carryall=yes" can't work!
To make "Carryall=yes" working need another code?
i think we just need an aircraft unit and a vehicle unit.then give "Carryall.SizeLimit=-1 and Carryall=yes" to the aircraft,then give 'Carryall.Allowe... |
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ra2free |
Ares General Discussion
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14 |
30 181 |
10.08.2012, 05:09:59 |
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Thread: some buildings can't display!
Post: RE: some buildings can't display!
RULEMD.INI
[LAZEZZ]
Name=Laser Fence Post
Prerequisite=NACNST
Strength=300
Armor=concrete
TechLevel=8
Adjacent=8
Sight=4
UIName=Name:LAZEZZ
BuildCat=Combat
Owner=British,French,Germans,Americans,Allia... |
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ra2free |
Ares General Discussion
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3 |
9 415 |
09.08.2012, 14:38:30 |
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Thread: some buildings can't display!
Post: some buildings can't display!
i have this building's SHP file,but in game,the building can't display.in original yuri,this is not a problem. the building just have a wrong .pal.
the problem arises in firestorm building and lazefe... |
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ra2free |
Ares General Discussion
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3 |
9 415 |
09.08.2012, 11:15:54 |
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Thread: "Carryall=yes" can't work!
Post: RE: "Carryall=yes" can't work!
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ra2free |
Ares General Discussion
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14 |
30 181 |
09.08.2012, 03:36:56 |
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Thread: "Carryall=yes" can't work!
Post: "Carryall=yes" can't work!
[orca]►Carryall.SizeLimit=-1
►Carryall=yes
[mtnk]►Carryall.Allowed=yes
in game,you can give a cursor on the tank,but orca do nothing just stay on the mtnk before you give another order. |
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ra2free |
Ares General Discussion
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14 |
30 181 |
08.08.2012, 03:39:26 |
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Thread: "Multi Engineer" can't work!
Post: RE: "Multi Engineer" can't work!
where can i find the " EngineerCaptureLevel" ?Automatically merged
it's working!!
EngineerDamage=50%; (float - percent)
EngineerAlwaysCaptureTech=no; (boolean)
EngineerCaptureLevel=0.6
;EngineerDamage... |
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ra2free |
Ares General Discussion
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4 |
9 795 |
08.08.2012, 03:21:53 |
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Thread: "Multi Engineer" can't work!
Post: RE: "Multi Engineer" can't work!
(04.08.2012, 22:39:35)Graion Dilach Wrote: Show your rulesmd.
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ra2free |
Ares General Discussion
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4 |
9 795 |
06.08.2012, 11:27:49 |
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Thread: "Multi Engineer" can't work!
Post: "Multi Engineer" can't work!
"Multi Engineer" can't work!
my codes :
[uimd.ini]-[UISettings]-AllowMultiEngineer=yes
[rulemd.ini]-[General]-EngineerDamage=50%; (float - percent)
EngineerAlwaysCaptureT... |
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ra2free |
Ares General Discussion
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4 |
9 795 |
03.08.2012, 09:51:58 |
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Thread: Animation Damage Warheads
Post: RE: Animation Damage Warheads
thanks,it starts to work! |
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ra2free |
Ares General Discussion
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2 |
6 278 |
02.08.2012, 17:14:59 |
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Thread: how to make it work,sellunits and TogglePower?
Post: RE: how to make it work,sellunits and TogglePower?
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ra2free |
Ares General Discussion
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2 |
6 087 |
02.08.2012, 10:13:07 |
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Thread: whose mod use ARES?
Post: whose mod use ARES?
anyone use it?i find the document of ARES is very difficultly.
i need the codes. |
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ra2free |
Ares General Discussion
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1 |
4 817 |
02.08.2012, 09:11:31 |