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Post Author Forum Replies Views Posted [asc]
    Thread: MadHQ's odd coding problems.
Post: RE: MadHQ's odd coding problems.

Yes your code worked 100%! :) It looks like the generator is not friendly to google chrome. I just tryed in firefox and it is producing the corect code. So the problem was browser related. :banghead...
MadHQ Ares General Discussion 5 11 229 18.05.2010, 06:29:18
    Thread: MadHQ's odd coding problems.
Post: RE: Custom foundation now working?

Wow! That was a faster response then I expected. :) Crap, I did not copy all the code. There is 12 Foundation.X missing. This was the full code. But that does not matter it looks as if the problem is...
MadHQ Ares General Discussion 5 11 229 18.05.2010, 05:30:02
    Thread: MadHQ's odd coding problems.
Post: MadHQ's odd coding problems.

I am having a problem with the custom foundations. This may just be because I am trying to use a custom foundation for an airfield. The art shows up just fine, however the foundation is not working. A...
MadHQ Ares General Discussion 5 11 229 18.05.2010, 02:26:22
    Thread: Rippling nipples
Post: RE: Rippling nipples

POWN!!!
MadHQ News from the Battlefield 17 31 616 15.02.2009, 20:12:35
    Thread: FNT Editor 1.0 is live!
Post: RE: FNT Editor 1.0 is live!

Sweetness! MAKE MORE TOOLS! :P
MadHQ News from the Battlefield 11 22 115 29.06.2007, 01:45:36
    Thread: The end of Rock Patch
Post: RE: The end of Rock Patch

Lame!
MadHQ News from the Battlefield 110 193 752 10.06.2007, 03:32:19
    Thread: Rock Patch 1.10 development thread
Post: RE: Rock Patch 1.10 development thread

AAWWW... That's so cute! :lol: Renegade thinks by trying to throw some almost "insulting" comments that he's some how more superior then me or any one. :lol: n00b! Also! Gamemate isn't arrogant assh...
MadHQ Old RockPatch Discussions 284 464 774 27.04.2007, 06:35:28
    Thread: Rock Patch 1.10 development thread
Post: RE: Rock Patch 1.10 development thread

:lol: Thank you Banshee :) My post wasn't a pointless post Marshall, It stated my view on the matter. And if you think my opinion is pointless then your an idiot too. Trust me I have respect for pr...
MadHQ Old RockPatch Discussions 284 464 774 27.04.2007, 00:34:53
    Thread: Rock Patch 1.10 development thread
Post: RE: Rock Patch 1.10 development thread

Renegade your an idiot.
MadHQ Old RockPatch Discussions 284 464 774 26.04.2007, 23:23:46
    Thread: Rock Patch 1.10 development thread
Post: RE: Rock Patch 1.10 development thread

Lol i think CnCVK and Bobingabout just got confused. I'm not talking about Ra2/Yuri... I'm talking about TS. (ETS) I only posted this here because anywhere else i post it it seems to go unseen... :l...
MadHQ Old RockPatch Discussions 284 464 774 25.04.2007, 20:06:14
    Thread: Rock Patch 1.10 development thread
Post: RE: Rock Patch 1.10 development thread

4StarGeneral Wrote:@MadHQ - What do you mean by multiple MCV's? One for each side? Because that will call for a grand overhaul of the engine since much of the coding pertains to this system of the bas...
MadHQ Old RockPatch Discussions 284 464 774 25.04.2007, 06:14:39
    Thread: Rock Patch 1.10 development thread
Post: RE: Rock Patch 1.10 development thread

So RP 1.10 has stopped what are you working on... ETS? :wow: I would still love to see multiple mcvs. :P So your saying the newist RP still has Drop pod capability...?
MadHQ Old RockPatch Discussions 284 464 774 24.04.2007, 03:30:43
    Thread: Rock Patch 1.10 development thread
Post: RE: Rock Patch 1.10 development thread

Bobingabout Wrote:i thought drop pods were still in there, just that they were buggy, and CnCVK wasn't going to fix 'em. Well they were removed from the help, and i couldn't find any sign that drop po...
MadHQ Old RockPatch Discussions 284 464 774 23.04.2007, 18:30:55
    Thread: Rock Patch 1.10 development thread
Post: RE: Rock Patch 1.10 development thread

BLA BLA! BLA! Anyways... Are we gonna see drop pods back into RP? :confused: Sorry if it was stated else were but i don't wanna read though all those pages of crap.
MadHQ Old RockPatch Discussions 284 464 774 23.04.2007, 07:14:42
    Thread: RPCE74 beta version - only for testing
Post: RE: RPCE74 beta version - only for testing

Yes your right I know alot about whats goes on in the C&C moding community, and TBH I don't like your mod, I don't like the way your going about it, And I don't like the idea of the mod. And I w...
MadHQ Old RockPatch Discussions 37 65 974 31.03.2007, 23:15:00
    Thread: RPCE74 beta version - only for testing
Post: RE: RPCE74 beta version - only for testing

IcySon55 Wrote:My mod isn't far enough along to be testing every little thing. So I just did a quick test to see if it'd crash or run. Your a n00b! Anyways I did test it a nice 4 vs 4 skirmish ended ...
MadHQ Old RockPatch Discussions 37 65 974 31.03.2007, 03:56:58
    Thread: Rock Patch Celebration Edition #0039
Post: RE: Rock Patch Celebration Edition #0039

:lol: yet another revision. So what versions do you have to install this onto...?
MadHQ News from the Battlefield 25 40 559 06.03.2007, 05:30:49
    Thread: RPCE again
Post: RE: RPCE again

:lol: Im sorry TheMan but that was pretty funny. Ya i thought his reply was a little odd... in fact it didn't make to much sense but... If you read some of his post's it clearly says he's English isn'...
MadHQ News from the Battlefield 24 38 228 18.02.2007, 08:59:56
    Thread: RPCE again
Post: RE: RPCE again

Speaking of ETS... what all are you gonna have on the next release? By any chance are we gonna see the abilities to have two true mcvs and conyards? :xd:
MadHQ News from the Battlefield 24 38 228 17.02.2007, 01:35:25
    Thread: RPCE again
Post: RE: RPCE again

Quote:I uploaded RPCE Help Update 5, which included Map SnapShot tutorial. Help update 5...? The download able version is at 8... Is 5 the site? and so could you make it download able, i like being...
MadHQ News from the Battlefield 24 38 228 15.02.2007, 08:50:04
    Thread: WHAT the hell is going on?
Post: RE: WHAT the hell is going on?

You suck! RP blows! CvCVK doesnt know what he's doing. CvCVK only dose what he think is right. BLA! BLA! BLA! FUCKING BLA!! Alright! will every whiny baby in this topic shut up! I don't think any one...
MadHQ Old RockPatch Discussions 56 94 939 13.02.2007, 23:07:02
    Thread: RPCE
Post: RE: RPCE

Ok so what do we install this too? 1.08SE... or 1.08SE with revision .0035... or what... I for one am gonna go ahead and say i think this revision stuff is a little unprofessional and annoying. I thi...
MadHQ News from the Battlefield 23 37 576 08.02.2007, 01:06:25
    Thread: Patching extra functionality into <gamemd.exe>
Post: RE: Patching extra functionality into <gamemd.exe>

AH! Glad i looked here. I just couldn't find out why i keep getting IEs with bounty, but yes i also get IEs with dogs using bounty. Edit* well no luck for me i guess... there's just no stoping IEs wi...
MadHQ Ares General Discussion 1 748 2 973 510 30.12.2006, 00:16:57
    Thread: YR slowdown
Post: RE: YR slowdown

basic tile 2kb. on a average map you can have a shit load of tiles lets say it has 10,000 basic tiles that's 20,000kb right there. cliff tile 23kb (that's one of the largest ones) i would say about 1...
MadHQ Old RockPatch Discussions 39 67 216 05.09.2006, 06:53:30