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    Thread: NPatch
Post: RE: NPatch

First, the download links point to "freewebs.com/npatch/PAGES/PAGES/" while the files are in "freewebs.com/npatch/PAGES/". Second, is there something changed between NPatch and previous version ( 1.10...
BaRaKa_ Old RockPatch Discussions 24 49 417 15.07.2007, 06:27:36
    Thread: NPatch
Post: RE: NPatch

http://www.freewebs.com/notfound.htm "We're sorry, the page you are looking for does not exist. Please check the URL and try again." Is NPatch downloadable ?
BaRaKa_ Old RockPatch Discussions 24 49 417 14.07.2007, 17:57:38
    Thread: Rock Patch 1.10 Preview
Post: RE: Rock Patch 1.10 Preview

...so far, yes, RPCE is the best.
BaRaKa_ Old RockPatch Discussions 39 64 037 03.04.2007, 15:56:01
    Thread: RPCE #0050
Post: RE: RPCE #0050

I use XP Professional; anyway, the problem was solved when I setted Gamemd.exe & Yuri.exe compatibility to "windows 98".
BaRaKa_ News from the Battlefield 24 40 045 01.04.2007, 23:49:33
    Thread: RPCE #0050
Post: RE: RPCE #0050

I can't use RPCE#0050 or RPCE#0074 - after installing them, when trying to run Yuri, I get a Windows Error ( "Main Executable for Yuri's Revenge has encountered a problem and needs to close. We are so...
BaRaKa_ News from the Battlefield 24 40 045 01.04.2007, 11:56:50
    Thread: RPCE Revision #0036
Post: RE: RPCE Revision #0036

TheMan, you must be joking, right ? "I don't need to FUCKING know" ???? Well, considering it's a patch that will alter an program from my computer, I would like to... "fucking know" EXACTLY what it wi...
BaRaKa_ News from the Battlefield 27 41 747 27.02.2007, 02:05:31
    Thread: RPCE Revision #0036
Post: RE: RPCE Revision #0036

CnCVK Wrote:*Another... (not very important)It may be not very important, but I would like to know WHAT is it... :D ;)
BaRaKa_ News from the Battlefield 27 41 747 26.02.2007, 21:05:34
    Thread: Revision #0033
Post: RE: Revision #0033

Superb ! Great work !! ;)
BaRaKa_ Old RockPatch Discussions 4 9 744 03.11.2006, 17:55:05
    Thread: Revision #0029
Post: RE: Revision #0029

Revision 0030 ( the next one ) will include Revision 0029 ? I mean, the new revision will also fix the bugs fixed by this one, or each of them must be runned in order to "take care" of a different er...
BaRaKa_ Old RockPatch Discussions 8 15 457 01.11.2006, 20:39:04
    Thread: Revision #0029
Post: RE: Revision #0029

Well, those two bugs need to be fixed. It's not very difficult, as they worked in prevoius versions. So an revision is easy to make, just "undo changes in RP 1.08 ( for nukes )" and "undo the changes ...
BaRaKa_ Old RockPatch Discussions 8 15 457 31.10.2006, 19:29:20
    Thread: Land Characteristics
Post: RE: Land Characteristics

The Service Depot / War factory bibs ( and the inside of the factory, when the unit comes out )... are considered Clear, or the same as the ground below the building ?
BaRaKa_ Red Alert 2 & Yuri's Revenge Editing 11 16 262 18.10.2006, 11:26:24
    Thread: Patching extra functionality into <gamemd.exe>
Post: RE: Patching extra functionality into <gamemd.exe>

All that, and many, many more, are wroten in http://www.modenc.renegadeprojects.com/R...h:Wishlist
BaRaKa_ Ares General Discussion 1 748 2 973 448 17.10.2006, 04:30:01
    Thread: I would like to help
Post: RE: I would like to help

"PD was pretty bright too" :rofl But not anymore ? :lol::lol: Just kidding :D
BaRaKa_ Old RockPatch Discussions 19 31 903 15.10.2006, 06:56:46
    Thread: Patching extra functionality into <gamemd.exe>
Post: RE: Patching extra functionality into <gamemd.exe>

Just Normal attack cursor.
BaRaKa_ Ares General Discussion 1 748 2 973 448 12.10.2006, 04:30:33
    Thread: Patching extra functionality into <gamemd.exe>
Post: RE: Patching extra functionality into <gamemd.exe>

Well, I would say that "Immunity is not quite perfect". I have 3 or 4 different radiations in my game, and only one is the true Radiation ( ohter are Napalm effect, or Ion cannon effect ), and I wante...
BaRaKa_ Ares General Discussion 1 748 2 973 448 09.10.2006, 20:58:36
    Thread: Patching extra functionality into <gamemd.exe>
Post: RE: Patching extra functionality into <gamemd.exe>

"However, having to force fire to make structures charge other structures makes the whole thing rather pointless IMO.. " Not necesarily... I would like to have it, even if i have to give "AttackFrien...
BaRaKa_ Ares General Discussion 1 748 2 973 448 27.09.2006, 23:04:55
    Thread: Patching extra functionality into <gamemd.exe>
Post: RE: Patching extra functionality into <gamemd.exe>

"Overpowerable=yes" would mean that the building can be overpowered by any weapon with ElectricAssault=yes. An specific building with "IsOverPowerableByUnit=" can be overpowered only by that unit ( or...
BaRaKa_ Ares General Discussion 1 748 2 973 448 26.09.2006, 20:07:14
    Thread: Super Weapons in 1.09
Post: RE: Super Weapons in 1.09

Indeed...but this can be fixed with the ipotetic future option of more PrerequisiteX= stuff... that would be an high-priority request ( or important wish :D ), don't you agree ?
BaRaKa_ Old RockPatch Discussions 39 64 806 26.09.2006, 12:45:48
    Thread: Super Weapons in 1.09
Post: RE: Super Weapons in 1.09

If you have different buildings, different cameos & different art entryes, why not also different rules entry ? [GADEPT] is the normal GADEPT with RequiredHouses={Allied countres}, while [GADEPT2...
BaRaKa_ Old RockPatch Discussions 39 64 806 26.09.2006, 09:09:00
    Thread: Super Weapons in 1.09
Post: RE: Super Weapons in 1.09

Well then, an invisible, high-speed aircraft, wich paradrops an invisible, equiped with sensors, infantry unit with suicide=yes ?? :lol: But also disadvantage - you will see a parachute falling... I t...
BaRaKa_ Old RockPatch Discussions 39 64 806 25.09.2006, 09:05:10
    Thread: Super Weapons in 1.09
Post: RE: Super Weapons in 1.09

@CnCVK: GeneticConverter, of course !:lol: @Vinifera7: [SPYP] .... Sensors=yes SensorsSight=255 => spy plane will reveal ALL cloaked units on the map ( unless they are under shroud ). Of course, a...
BaRaKa_ Old RockPatch Discussions 39 64 806 24.09.2006, 08:32:58
    Thread: Farewell?
Post: RE: Farewell?

Goodbye & good luck ! And we Thank you for your great work !
BaRaKa_ Old RockPatch Discussions 13 24 715 16.09.2006, 10:48:36
    Thread: Patching extra functionality into <gamemd.exe>
Post: RE: Patching extra functionality into <gamemd.exe>

This will be an RP 1.08b feature, or needs more work and will be availabile only for 1.09 ?
BaRaKa_ Ares General Discussion 1 748 2 973 448 09.09.2006, 10:10:45
    Thread: Dammit, I think I need an idiots guide...
Post: RE: Dammit, I think I need an idiots guide...

"AttackCursorOnFriendlies=yes"
BaRaKa_ Red Alert 2 & Yuri's Revenge Editing 39 59 178 06.09.2006, 22:14:15
    Thread: YR slowdown
Post: RE: YR slowdown

Another lag source: exagerate number of units. When the AI ( actualy, the AIs:4 brutes with MANY units ) has 600 or so units guarding or preparing to attack, and the game allmost freezed - 8-10 real s...
BaRaKa_ Old RockPatch Discussions 39 67 213 05.09.2006, 17:35:14
    Thread: 3 weapons for tanks and buildings
Post: RE: 3 weapons for tanks and buildings

Ok, I'm trying to attach the EXCEPT.TXT...
BaRaKa_ Red Alert 2 & Yuri's Revenge Editing 11 18 304 31.08.2006, 17:25:40
    Thread: 3 weapons for tanks and buildings
Post: RE: 3 weapons for tanks and buildings

New discovery: this seems to be incompatible with RP 1.08 ! A 3-weapon APOC wich works perfectly in YR normal & RP1.07, in RP 1.08 sometimes gives IEs when elite and firing VS infantry... not allw...
BaRaKa_ Red Alert 2 & Yuri's Revenge Editing 11 18 304 31.08.2006, 10:07:48
    Thread: We're all doomed.
Post: RE: We're all doomed.

Now, Ren, don't take it THAT serious ;) - this is just a basic storyline for a "Harry Potter mod" !! I already imagine - curses replacing radiation, brooms taking off from the airfields, and magical ...
BaRaKa_ Old RockPatch Discussions 2 7 008 28.08.2006, 20:59:22
  Toungue Thread: Yet another delay
Post: RE: Yet another delay

I think PD is NOT adding this kind of "surprises" on purpose. They can be side-effects of other improvements, like the original game bug when HoverPad=yes on building gived IE when AI fires Nukes. If ...
BaRaKa_ News from the Battlefield 35 54 997 20.08.2006, 15:32:23
    Thread: Tank Drop - bug or my mistake ?
Post: RE: Tank Drop - bug or my mistake ?

I added the bug in RockPatch Bug Reports.
BaRaKa_ Old RockPatch Discussions 8 14 210 19.08.2006, 15:34:15