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    Thread:   Reconnection errors
Post: RE:   Reconnection errors

so, is there any fix/patch for that trouble?
pArtizAn Old RockPatch Discussions 41 65 770 03.01.2007, 20:58:05
    Thread:   Reconnection errors
Post: RE:   Reconnection errors

There are sync0 and sync1 text files from 1.08 version (NOT SE). Reconnection error is occured after ~1:30 hours of playing
pArtizAn Old RockPatch Discussions 41 65 770 02.11.2006, 14:04:03
    Thread: Patching extra functionality into <gamemd.exe>
Post: RE: Patching extra functionality into <gamemd.exe>

hi, i have one question :) It is possible to make projectile (e.g. tank's cannon) fires on the straight line, but not on the major arc?
pArtizAn Ares General Discussion 1 748 2 973 835 18.09.2006, 22:53:38
    Thread: RockPatch v1.08 released!
Post: RE: RockPatch v1.08 released!

Yes, I know! :) That's only request :)
pArtizAn News from the Battlefield 58 90 871 27.08.2006, 14:43:50
    Thread: RockPatch v1.08 released!
Post: RE: RockPatch v1.08 released!

2pd About carpet bombing - that's nice idea! :thumbsup: But don't forget about tiberium death - when infantry dies on tiberium/ore - it's very important for my mod, because it near to release! please ...
pArtizAn News from the Battlefield 58 90 871 25.08.2006, 23:27:51
    Thread: RockPatch v1.08 released!
Post: RE: RockPatch v1.08 released!

@CnCVK I'm run YR via ra2md.exe, not yuri.exe :P 2Bobingabout For CSF files editing i use Turbo String Table Editor - the best program for csf/str-editing imho :) See attach :)
pArtizAn News from the Battlefield 58 90 871 24.08.2006, 01:09:21
    Thread: RockPatch v1.08 released!
Post: RE: RockPatch v1.08 released!

@Bobingabout Oh yes, it is, thank you, i found that topic now :)
pArtizAn News from the Battlefield 58 90 871 23.08.2006, 20:02:06
    Thread: RockPatch v1.08 released!
Post: RE: RockPatch v1.08 released!

Ok, i haven't any cracked ra2md.exe/yuri.exe files. All they're original. May be it checks for movmd03.md, mapsmd03.mix and thememd.mix and if it's exist then YR starts without cd-check?:) But after ...
pArtizAn News from the Battlefield 58 90 871 23.08.2006, 15:54:27
    Thread: RockPatch v1.08 released!
Post: RE: RockPatch v1.08 released!

Thank you PD and CnCVK for new release of RP! :thumbsup: P.S. Will be there an cleaned from bugs something like RP1.08b later? ;) P.P.S. I can't believe: it's really that after 1.08 patching YR is no...
pArtizAn News from the Battlefield 58 90 871 23.08.2006, 02:33:17
    Thread: Patching extra functionality into <gamemd.exe>
Post: RE:  Patching extra functionality into <gamemd.exe...

CnCVK Wrote:@pArtizAn    Maybe.Please make it! It's very important for my mod!:);)
pArtizAn Ares General Discussion 1 748 2 973 835 17.08.2006, 16:01:40
    Thread: Patching extra functionality into <gamemd.exe>
Post: RE: Patching extra functionality into <gamemd.exe>

2CnCVK&pd Will there a tiberium deaths in RP1.09? This is when infantry dies on the tiberium :) I know that you know this :p
pArtizAn Ares General Discussion 1 748 2 973 835 17.08.2006, 00:33:36
    Thread: Patching extra functionality into <gamemd.exe>
Post: RE: Patching extra functionality into <gamemd.exe>

2CnCVK That's good idea ;) 2CnCVK & PD But one question :) Quote:PD said: tiberium damage isn't too hard to bring back since it's just a bit of damaging code (just a function call) Will be this f...
pArtizAn Ares General Discussion 1 748 2 973 835 06.08.2006, 14:27:44
    Thread: RockPatch 1.08 - Preview
Post: RE: RockPatch 1.08 - Preview

One little question ;) Can you re-add infantry death on ore/tiberium? Or this code fully deleted from ra2/yr?
pArtizAn News from the Battlefield 276 443 858 05.08.2006, 00:12:54
    Thread: RockPatch 1.08 - Preview
Post: RE:  RockPatch 1.08 - Preview

CnCVK Wrote:Quote:so, 1.08 almost done then? Yes. I will send file to PD and he finish LStorm code:)So, great job! :thumbsup: Waiting for pd :)
pArtizAn News from the Battlefield 276 443 858 01.08.2006, 23:02:35
    Thread: RockPatch 1.08 - Preview
Post: RE:  RockPatch 1.08 - Preview

Marshall Wrote:Your AirStrip is a very interesting idea.AirStrip is Nod 'warfactory' in Tiberian Dawn, where the plane flights over this airstrip, drops built unit and flies away. CnCVK Wrote:I have ...
pArtizAn News from the Battlefield 276 443 858 29.07.2006, 14:47:59
    Thread: RockPatch 1.08 - Preview
Post: RE:  RockPatch 1.08 - Preview

CnCVK Wrote:BTW, When plane paradrop units it use special action;)i.e., you do use ParadropSpecial for IsAirstrip type factory?-_^:)
pArtizAn News from the Battlefield 276 443 858 27.07.2006, 17:15:04
    Thread: RockPatch 1.08 - Preview
Post: RE:  RockPatch 1.08 - Preview

CnCVK Wrote:About AirStrip I meant: when unit ready - plane fly and drop him(unit) to airstrip on parachute:)at least thus :) CnCVK Wrote:to make TD-Style  airstrip need programming unit actions For ...
pArtizAn News from the Battlefield 276 443 858 27.07.2006, 16:27:48
    Thread: RockPatch 1.08 - Preview
Post: RE:  RockPatch 1.08 - Preview

Bobingabout Wrote:such as the ability to send aircraft to other airports and to the repair yardreally?:confused: That's very bad...:arf:
pArtizAn News from the Battlefield 276 443 858 27.07.2006, 16:16:35
    Thread: RockPatch 1.08 - Preview
Post: RE: RockPatch 1.08 - Preview

I know, but may be code hasn't removed... =)
pArtizAn News from the Battlefield 276 443 858 27.07.2006, 15:24:47
    Thread: RockPatch 1.08 - Preview
Post: RE: RockPatch 1.08 - Preview

You are said about IsAirstrip factory type in this topic above. It's easy to make works airstrip logic? if yes, please make it! Because there is Nod airstrip building in my mod, and it is bad looks wh...
pArtizAn News from the Battlefield 276 443 858 27.07.2006, 10:17:28
    Thread: RockPatch 1.08 - Preview
Post: RE: RockPatch 1.08 - Preview

I'm agree with Marshall in his last post, it's true... My C&C Renessans works fine in LAN:thumbsup: Can you make shell's and sidebar's text color customizable like Player Color in Skirmish/Multipl...
pArtizAn News from the Battlefield 276 443 858 26.07.2006, 16:24:32