Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: On Bugs, Features, Reality and Fatigue
Post: RE: On Bugs, Features, Reality and Fatigue

I dunno I think its a bad idea to remove Prism forwarding. I've been using it whilst playing games and it haven't noticed any game breaking bugs for a long while, I don't really know what the issues a...
OmegaBolt News from the Battlefield 8 21 224 18.03.2011, 21:25:43
    Thread: [split] Should the [*Types] list processing be stricter?
Post: [split] Should the [*Types] list processing be str...

He's on a crater next to the Con Yard on the right. Says "CREW" in FA2, which doesnt exist. EDIT: Looks like my mistake. Apparently I set Crew= on [GDI] to CREW.:confused: Don't remember doing it bu...
OmegaBolt Ares General Discussion 7 12 832 16.10.2009, 21:08:24
    Thread: [split] High speed, low drag
Post: RE: Revision builds

It's annoying. Tanks move too fast. :P
OmegaBolt The Renegade Inn 14 26 323 11.05.2009, 16:03:38
    Thread: Login Fails
Post: RE: Login Fails

Thanks, it worked. :P
OmegaBolt The Renegade Inn 14 23 314 25.02.2009, 20:21:50
    Thread: Expandmd##.mix problem
Post: RE: Expandmd##.mix problem

Because its a silly restriction TBH. Makes sense in LaunchBase because then things could get sticky, but there should be notice saying that people cant use the first few numbers because some CGEN peop...
OmegaBolt Marshallx Industries 11 20 252 06.09.2008, 15:42:33
    Thread: Would Ya Look At That
Post: RE: Would Ya Look At That

Yeah I get the same thing, but it doesnt repeat itself more than once. It has only happened with the map pack and the TX ATM.
OmegaBolt Marshallx Industries 7 15 423 05.09.2008, 12:14:21
    Thread: Wanted: Ares testers
Post: RE: Wanted: Ares testers

I could help!!! PIKE ME! *through the eye* I can probably code some weapons, yes/no some General tags. Maybe a superweapon or two. And I'll definately be willing to support LaunchBase.
OmegaBolt News from the Battlefield 41 76 569 04.09.2008, 14:45:08
    Thread: Apparently Not Installed
Post: RE: Apparently Not Installed

Yeah, I tried reinstalling it and I'm on XP Pro. That registry on mine is just 'Launch Base' and not 'YR Launch Base'. EDIT: So I rename it and voila, it works... Dont see how this error could have ...
OmegaBolt Marshallx Industries 5 10 770 04.09.2008, 13:45:38
    Thread: Apparently Not Installed
Post: Apparently Not Installed

Basically I cant install LBMC because it says "Launch Base not installed", does the same after downloading any mod, plugin etc. I installed it at the default location (Ra2 directory so - D:\Red Alert ...
OmegaBolt Marshallx Industries 5 10 770 04.09.2008, 02:25:50
    Thread: [split] VK's Blacklist
Post: RE: [split] VK's Blacklist

VK started it!! Seriously though... it isn't even all your work anyway CNCVK. EA owns most, pd some and you some more, and thats totally ignoring the fact cracking that exe open is illegal anyway.
OmegaBolt Old RockPatch Discussions 31 63 253 13.07.2007, 22:54:01
    Thread: The end of Rock Patch
Post: RE: The end of Rock Patch

Apollo Wrote:but there be need for more than RS...not all my projects are known. ;) Indeed. Well I will have to zip it then. I like the way this topic turned out. :D
OmegaBolt News from the Battlefield 110 193 764 09.06.2007, 10:16:45
    Thread: The end of Rock Patch
Post: RE: The end of Rock Patch

Well there goes my mod. 2 years for nothing. Your a great guy, you know that? At least let us use 1.10 for christs sake, too hard to go back now after I have been introducing your now waste of time ta...
OmegaBolt News from the Battlefield 110 193 764 09.06.2007, 00:08:22
    Thread: RPCE Revision #0040
Post: RE: RPCE Revision #0040

Yeh but I figured it out like... 10 years ago. Bagsy. Anyway, good work VK. :)
OmegaBolt News from the Battlefield 13 21 130 07.03.2007, 20:16:41
    Thread: WHAT the hell is going on? #2
Post: RE: WHAT the hell is going on? #2

Despite the fact I do agree with some of you I also agree with tsactuo. CnCVK is doing this in his own time and out of his own will yet all we do is complain. Sure there are problems but if the proble...
OmegaBolt Old RockPatch Discussions 30 56 092 27.02.2007, 17:49:34
    Thread: WHAT the hell is going on?
Post: RE: WHAT the hell is going on?

Maybe we are all just too dependent on the RP. Clearly it isn't suiting us so lets just not use it. A protest if you like. And Bobing don't dare say "CDA this, my ass that" because nobody cares to he...
OmegaBolt Old RockPatch Discussions 56 94 955 14.02.2007, 00:34:58
    Thread: Release information (no, not the release yet!)
Post: RE: Release information (no, not the release yet!...

Bobingabout Wrote:*raises hand* Stupid question! Where is the features list? better be early on wednesday then, tuesday i'm off to hunty's to get my 2 brocken laptops merged into 1 working 1. so wedn...
OmegaBolt News from the Battlefield 13 21 780 14.08.2006, 12:18:34
    Thread: Certain Map Problems...
Post: RE: Certain Map Problems...

Gamemate editted the map Russian Roulette, im not sure what he did but we played the mod robot storm with rockpatch and it seemed to work. Although we did get a recon, that could have been anything. I...
OmegaBolt Old RockPatch Discussions 24 37 573 05.06.2006, 19:06:37
    Thread: Certain Map Problems...
Post: RE: Certain Map Problems...

This "error" didnt "happen" on YR without "rockpatch", and didnt happen on non-requiring RP mods either.
OmegaBolt Old RockPatch Discussions 24 37 573 03.06.2006, 01:15:05
    Thread: Certain Map Problems...
Post: RE: Certain Map Problems...

Never happened to me on normal YR...
OmegaBolt Old RockPatch Discussions 24 37 573 02.06.2006, 14:39:40
    Thread: Certain Map Problems...
Post: Certain Map Problems...

Hope Apollo hasnt posted this somewhere, but anyway, i think i may have found a serious (IMO) bug. Certain maps freeze in games both online and offline. Its not always late ingame but sometimes it can...
OmegaBolt Old RockPatch Discussions 24 37 573 28.05.2006, 17:09:45
    Thread: RockPatch 1.08 - Preview
Post: RE: RockPatch 1.08 - Preview

Wouldnt it be a good idea to have a global setting for the bounty logic such as AllUnitsBounty=yes to make all vehicle types use the logic and maybe a section on it to secify the amounts. This would b...
OmegaBolt News from the Battlefield 276 443 850 15.05.2006, 19:24:37