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    Thread: APOC: "make a community patch for YR, we might endorse it."
Post: RE: APOC: "make a community patch for YR, we might...

They'll change it, if a new version goes live.
Banshee The Renegade Inn 20 34 748 14.02.2008, 23:12:22
    Thread: APOC: "make a community patch for YR, we might endorse it."
Post: RE: APOC: "make a community patch for YR, we might...

Bob, that still wouldn't affect RPCE, because it doesn't change the position of the tags, functions, classes, etc.... Changing from 1.001 to 1.002 is to modify one byte with the hex value 31 to 32. If...
Banshee The Renegade Inn 20 34 748 14.02.2008, 19:18:21
    Thread: APOC: "make a community patch for YR, we might endorse it."
Post: RE: APOC: "make a community patch for YR, we might...

Marshall Wrote:Several notes of caution. The UMP and TX aren't officially 'finished' - there may be updates to these later. Nothing prevents them from being updated after the patch. Quote:I don't thi...
Banshee The Renegade Inn 20 34 748 13.02.2008, 22:25:32
    Thread: APOC: "make a community patch for YR, we might endorse it."
Post: RE: APOC: "make a community patch for YR, we might...

Yea, tsactuo. This is the reason why I discarded .exe changes at my news post about it in PPM. So far, we can add UMP + TX. Adding material from Cannis requires his authorization and at least some scr...
Banshee The Renegade Inn 20 34 748 12.02.2008, 19:13:41
    Thread: OS SHP Builder 3.36 released!
Post: RE: OS SHP Builder 3.36 released!

It's always a pleasure :)
Banshee Community Announcements 2 7 082 12.01.2008, 06:21:24
  Cool Thread: OS SHP Builder 3.36 released!
Post: OS SHP Builder 3.36 released!

Ladies and gentlemen! I am proud to announce the release of Open Source SHP Builder 3.36 at Project Perfect Mod. This is a nifty tool to create the 2D art to use on mods for Tiberian Dawn, Tiberian Su...
Banshee Community Announcements 2 7 082 10.01.2008, 08:05:23
    Thread: Who would you vote for if the Election were today?
Post: RE: Who would you vote for if the Election were to...

I don't think skin colour or gender makes any difference, honestly.
Banshee The Renegade Inn 12 19 605 17.08.2007, 01:39:24
    Thread: Who would you vote for if the Election were today?
Post: RE: Who would you vote for if the Election were to...

I'm glad I don't live in the USA, because the options are horrible :P. But if I had to vote there, I'd vote on whoever represents the democrat party. I'm against this Iraq war and I think George W. Bu...
Banshee The Renegade Inn 12 19 605 12.08.2007, 04:34:19
    Thread: The end of Rock Patch
Post: RE: The end of Rock Patch

@Nemoricus: VK Wrote:Wait please. Possible, RPCE will come as Swizzle Patch 1.0 and RP 1.10 as Swizzle Patch 1.2.
Banshee News from the Battlefield 110 193 785 11.06.2007, 12:17:47
    Thread: the Name
Post: RE: the Name

Extended Yuri's Revenge sounds good, specially when you already work on ETS.
Banshee News from the Battlefield 29 51 365 09.06.2007, 17:02:49
    Thread: The end of Rock Patch
Post: RE: The end of Rock Patch

Rock Patch 2 would be an awesome idea. Now, for those interested on a new engine, check this out: http://www.ppmsite.com/forum/index.php?f=449
Banshee News from the Battlefield 110 193 785 09.06.2007, 01:34:34
    Thread: RP 1.10 #0032
Post: RE: RP 1.10 #0032

Renegade Wrote:CnCVK Wrote:I will never rename the patch.Dude. I know you're from Russia, which isn't particularly famous for law enforcement, so I'll explain this in very easy terms: pd created RockP...
Banshee News from the Battlefield 50 93 234 08.06.2007, 04:32:12
    Thread: Rock Patch 1.10 development thread
Post: RE: Rock Patch 1.10 development thread

I disagree with you, Marshall. MadHQ's post has a good point, even if it is an incomplete point and with wrong grammar. Ren and VK are fighting over nothing, wasting hours of that could have been used...
Banshee Old RockPatch Discussions 284 464 851 27.04.2007, 00:02:41
    Thread: Rock Patch 1.10 development thread
Post: RE: Rock Patch 1.10 development thread

Just Playing with The 6th Sense Wrote:I see jerk people. They don't know they are jerks. Not offense intended here, but it's time to move on instead of killing yourselves for futile points. Don't you ...
Banshee Old RockPatch Discussions 284 464 851 22.04.2007, 01:53:32
    Thread: WHAT the hell is going on? #2
Post: RE: WHAT the hell is going on? #2

CnCVK Wrote:Quote:terribly bug-ridden ETS no bug reports, and test version... funny :) No bug reports? There were 3 done one hour after the release. And you've replied to their topics there. Renegad...
Banshee Old RockPatch Discussions 30 56 094 01.03.2007, 00:32:05
    Thread: RPCE Revision #0036
Post: RE: RPCE Revision #0036

When you do minor changes that improve in an pratically insignificant way the code or make it less ilegible, it won't affect the final product at all, but it makes it easier to code and expand the aff...
Banshee News from the Battlefield 27 41 757 27.02.2007, 06:45:55
  Cool Thread: Voxel Section Editor III 1.32 released!
Post: Voxel Section Editor III 1.32 released!

Voxel Section Editor (VXLSE) III 1.32 has been released recently at Project Perfect Mod. This utility allows modders to create and edit voxels. It has a friendly interface for edition, real time 3D pr...
Banshee Community Announcements 0 3 558 13.02.2007, 22:01:06
    Thread: 2 years of Rock Patch
Post: RE: 2 years of Rock Patch

I sense you guys are asking for a miracle, but the miracle can happen if much more people help CnCVK to track the bugs. This program is far complex. Even with the source code, there will be bugs... N...
Banshee News from the Battlefield 18 29 646 09.02.2007, 16:39:08
    Thread:   Reconnection errors
Post: RE:   Reconnection errors

This is what matters: Quote:Random Number:642447907 My Frame:27665 Offending event: Type: 28 Frame: 27665 ID: 1 CRC: fcea804f CommandCount: 585 Delay: 15 If ...
Banshee Old RockPatch Discussions 41 65 774 19.11.2006, 18:46:06
    Thread: Updated Voxel Tools!
Post: Updated Voxel Tools!

Reinforcements have arrived at Project Perfect Mod for all voxellers out there: OS Voxel Viewer 1.7 and OS HVA Builder 2.1. For those who doesn't know them, the first previews your voxel in full 3D en...
Banshee Community Announcements 0 3 730 06.09.2006, 01:40:52
    Thread: RockPatch 1.08 - Preview
Post: RE: RockPatch 1.08 - Preview

DCoder Wrote:Are you sure it's a bug? It worked that way in TD/RA too... Yes, it is. At least, in my opinion it is, which is really why it was fixed during RA2 development. It allowed you to use tech...
Banshee News from the Battlefield 276 443 875 31.07.2006, 22:45:01
    Thread: RockPatch 1.08 - Preview
Post: RE: RockPatch 1.08 - Preview

You must pay attention for one detail on the NegativePrerequisite= (which is a great idea, by the way): If the player sells or loose the building, make sure the cameos are updated. I know this kind of...
Banshee News from the Battlefield 276 443 875 31.07.2006, 19:47:24
    Thread: Patching extra functionality into <gamemd.exe>
Post: My windows 98 SE never had problems with USB devic...

My windows 98 SE never had problems with USB devices.
Banshee Ares General Discussion 1 748 2 973 986 15.02.2006, 21:42:39
    Thread: Brotherhood. Unity. EA?
Post: Hmm... nice discussion here. As Renegade said, and...

Hmm... nice discussion here. As Renegade said, and I agree, all EA moves were for business purposes only. A lesson I've learnt with PPM is that what makes the community is the community. So, it...
Banshee Propaganda Tower 4 10 259 01.02.2006, 02:48:28
    Thread: Patching extra functionality into <gamemd.exe>
Post: FS-21: In TS, the Mobile EMP unit uses this tag:...

FS-21: In TS, the Mobile EMP unit uses this tag: Code:TypeImmune=yes This tag also works for RA2/YR. Make sure your unit uses it.
Banshee Ares General Discussion 1 748 2 973 986 23.10.2005, 03:51:10
    Thread: Happy birthday, pd
Post: Happy Birthday, PaD :).

Happy Birthday, PaD :).
Banshee The Renegade Inn 7 13 887 21.10.2005, 23:37:40
    Thread: Rock Patch Crash Before Intro
Post: [quote]Guys, this thread/discussion is for develop...

Quote:Guys, this thread/discussion is for development of the Rock Patch. It's not for fixing other peoples problems with YR. If your problem only occurs with the Rock Patch then that's okay to...
Banshee Red Alert 2 & Yuri's Revenge Editing 18 29 870 21.10.2005, 23:35:28
    Thread: Patching extra functionality into <gamemd.exe>
Post: Today, there are many YR mods that implement GDI a...

Today, there are many YR mods that implement GDI and Nod as a side. An official tiberium support in the game would be quite handy, although there are other priorites to implement first.
Banshee Ares General Discussion 1 748 2 973 986 05.10.2005, 00:07:42
    Thread: Patching extra functionality into <gamemd.exe>
Post: RE: Patching extra functionality into &lt;gamemd.e...

Bobingabout Wrote:sorry for double posting again. I'm not going into too much detail, I've been asked not to untill we've released the latest version of our mod, which uses this. but, did you know its...
Banshee Ares General Discussion 1 748 2 973 986 28.02.2005, 02:08:49
    Thread: Proposed development of YR 1.002 Community Patch
Post: [quote=CannisRabidus;date=Feb 18 2005, 10:38 PM]Le...

CannisRabidus;date=Feb 18 2005, 10:38 PM Wrote:Let's drop this discussion in Marshall's topic, and on Renegade's boards, OK? [right][snapback]486[/snapback][/right] Ok.
Banshee Red Alert 2 & Yuri's Revenge Editing 217 338 438 19.02.2005, 05:56:03