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    Thread: Work
Post: RE: Work

Don't worry, Work gets easier after twenty years and you lose the ability to give a shit.:)
DJBREIT News from the Battlefield 10 18 567 13.08.2008, 00:41:57
    Thread: new road junction
Post: RE: new road junction

Go ahead this is what came with the game with some notes
DJBREIT Red Alert 2 & Yuri's Revenge Editing 45 67 028 30.06.2008, 01:18:14
    Thread: new road junction
Post: RE: new road junction

Here is some note on the "ini" control files for the terrain. ; General section. ; ; RampBase ; Number of tile set that includes all the ramp types ; ; MMRampBase ; Number of tile set that has the ...
DJBREIT Red Alert 2 & Yuri's Revenge Editing 45 67 028 29.06.2008, 17:09:12
    Thread: new road junction
Post: RE: new road junction

There are no tutorials for the terrain and tmp. The reason, unlike the rest of red alert maps and mods for units the maps are dependent on the order of the terrain mix. If you change the pre-set terra...
DJBREIT Red Alert 2 & Yuri's Revenge Editing 45 67 028 28.06.2008, 14:37:35
    Thread: new road junction
Post: RE: new road junction

Drizzt DoUrden your going to need to learn Photoshop.
DJBREIT Red Alert 2 & Yuri's Revenge Editing 45 67 028 03.06.2008, 23:24:01
    Thread: Bridges
Post: Bridges

Have you guys had any chance to work on the bridges stuff while I was out.
DJBREIT Ares General Discussion 0 3 696 03.06.2008, 04:34:52
    Thread: new road junction
Post: RE: new road junction

You probably copied (copy as shp (ts)) in the Xcc mixer editor..Changing it from a tile file to a shp file. Something the Xcc mixer editor can do. The shp file is mainly an image or a group of images...
DJBREIT Red Alert 2 & Yuri's Revenge Editing 45 67 028 03.06.2008, 02:39:17
    Thread: new road junction
Post: RE: new road junction

Nighthawk200 do you know if MS Paint can handle color pallet change?
DJBREIT Red Alert 2 & Yuri's Revenge Editing 45 67 028 02.06.2008, 22:21:41
    Thread: new road junction
Post: RE: new road junction

Copy and paste it into you paint program. When you have it in the paint program mirror the image I don't have that program so you will need to do a little thinking. Use gordon-creAtive suggestion Ct...
DJBREIT Red Alert 2 & Yuri's Revenge Editing 45 67 028 31.05.2008, 13:10:17
    Thread: new road junction
Post: RE: new road junction

O.K. lets start with paint prog. See if you can copy an image from tmp editor into paint prog and mirror it. If you don't no how tell me
DJBREIT Red Alert 2 & Yuri's Revenge Editing 45 67 028 31.05.2008, 03:48:35
    Thread: new road junction
Post: RE: new road junction

next I look over the tile and I see I can cut this down a little. I can remove five cells. [attachment=292] to do this right I looked for a tile that had the same set of cells droadj06.ubn has the r...
DJBREIT Red Alert 2 & Yuri's Revenge Editing 45 67 028 31.05.2008, 01:34:38
    Thread: new road junction
Post: RE: new road junction

First I did not need a hex editor to do most of this stuff. so skip the hex editor. You do need a paint program I'm using Jasc paint shop pro. and the tmp editor Also you will need to make some colo...
DJBREIT Red Alert 2 & Yuri's Revenge Editing 45 67 028 31.05.2008, 01:23:19
    Thread: new road junction
Post: RE: new road junction

The shp was mest up. But where you tring for something like this. [attachment=286]
DJBREIT Red Alert 2 & Yuri's Revenge Editing 45 67 028 30.05.2008, 00:04:43
    Thread: new road junction
Post: RE: new road junction

post the original image of the junction
DJBREIT Red Alert 2 & Yuri's Revenge Editing 45 67 028 29.05.2008, 00:05:44
    Thread: new road junction
Post: RE: new road junction

Here is TMP editor v1.5 if you don't have it. [attachment=283] It has the source code also. Here are some more notes on the header info. NOTE: This may not be correct since I am still digging throw ...
DJBREIT Red Alert 2 & Yuri's Revenge Editing 45 67 028 28.05.2008, 06:02:50
    Thread: new road junction
Post: RE: new road junction

Drizzt DoUrden Wrote:is this the hex editor 3.0? I used a hex editor called HxD editor. Its free so it dose only the basic stuff. Maybe you can see the tile in the hex code 01 00 00 00 01 00 00 00 3...
DJBREIT Red Alert 2 & Yuri's Revenge Editing 45 67 028 27.05.2008, 03:19:49
    Thread: new road junction
Post: RE: new road junction

The only thing I need to brush up on is the header info.
DJBREIT Red Alert 2 & Yuri's Revenge Editing 45 67 028 25.05.2008, 01:37:25
    Thread: new road junction
Post: RE: new road junction

Vinifera7 is Right. If you can read this you are fare better then I'm. 01 00 00 00 01 00 00 00 3C 00 00 00 1E 00 00 00 14 00 00 00 00 00 00 00 00 00 00 00 3C 07 00 00 B8 03 00 00 CD CD CD CD CD CD C...
DJBREIT Red Alert 2 & Yuri's Revenge Editing 45 67 028 25.05.2008, 01:11:20
    Thread: new road junction
Post: RE: new road junction

There is a 6 X 6 tile. The baseball field. And tiles bigger then that you may want to think about splitting it into smaller pieces. As Blade said the hex editor is a programers tool not a RA2 Tool....
DJBREIT Red Alert 2 & Yuri's Revenge Editing 45 67 028 18.05.2008, 16:28:50
    Thread: new road junction
Post: RE: new road junction

Yes I did make new tiles but you need a hex editor. But if you need a 5x5 just grab the helipad temp 0102 group big one.
DJBREIT Red Alert 2 & Yuri's Revenge Editing 45 67 028 16.05.2008, 23:40:20
    Thread: WW made Yuri mission? Wikipedia thinks so.
Post: RE: WW made Yuri mission? Wikipedia thinks so.

How about Replacing this The game introduced new types of military units on both the Allied and Soviet sides, as well as an entirely new faction, called "Yuri's Army" in skirmish and [[multiplayer]] ...
DJBREIT Red Alert 2 & Yuri's Revenge Editing 11 17 796 12.12.2006, 04:01:57
    Thread: WW made Yuri mission? Wikipedia thinks so.
Post: RE: WW made Yuri mission? Wikipedia thinks so.

Here is the old change.
DJBREIT Red Alert 2 & Yuri's Revenge Editing 11 17 796 28.11.2006, 06:27:08
    Thread: WW made Yuri mission? Wikipedia thinks so.
Post: RE: WW made Yuri mission? Wikipedia thinks so.

I have been around before Yuri and I don’t remember the mission. Also the game is not set up to handle single missions. So you may want to check with the author and see how he/she got this info.
DJBREIT Red Alert 2 & Yuri's Revenge Editing 11 17 796 27.11.2006, 05:25:49
    Thread: Terrain
Post: RE: Terrain

Any progress?
DJBREIT Old RockPatch Discussions 12 22 059 14.11.2006, 02:40:20
    Thread: New GAME
Post: RE: New GAME

Question: Have you guys settled on the type of game you are making. 3d or 2d like YR or a hybrid set up that will be 3d but use some of the elements of the 2d game that made it easy to use? Like tile...
DJBREIT Red Alert 2 & Yuri's Revenge Editing 63 91 539 24.10.2006, 23:48:09
    Thread: Terrain
Post: RE: Terrain

You will need TX 2.02a it added the train bridge tiles. TX 2.02 dose not have the train bridge tiles. After you have installed them you can use the files I am posting to activate them.
DJBREIT Old RockPatch Discussions 12 22 059 22.10.2006, 17:38:03
    Thread: I would like to help
Post: RE: I would like to help

When you think you are confident enough to give it a try there are some small problems you can give a shot at. Install the TX and go into FA editor and start a map, Make it urban and place one of the...
DJBREIT Old RockPatch Discussions 19 31 981 22.10.2006, 07:37:29
    Thread: Terrain
Post: RE: Terrain

Any progress or questions?
DJBREIT Old RockPatch Discussions 12 22 059 22.10.2006, 07:10:04
    Thread: I would like to help
Post: RE: I would like to help

4 StarGeneral Maybe you can give a try at the Final Alert/Sun editors since these need some fixes, and there are far less complected. And will be needed if and when CnCvk gets the train Bridge up and ...
DJBREIT Old RockPatch Discussions 19 31 981 15.10.2006, 23:38:29
    Thread: Terrain
Post: RE: Terrain

You will need the latest TX If you don't already have it. Also you will need to activate the train bridges by going into the terrain control ini's and removing the rem ";" from in front of the TrainBr...
DJBREIT Old RockPatch Discussions 12 22 059 15.10.2006, 22:19:25