Search Results
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Thread: YR Arg hacked!
Post: RE: WARNING! VIRUS ON YR-ARG
Yeh, some idiot replace all the index.php's with this. No harm done to the files or anything else, and it isnt a virus. |
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Tratos |
The Renegade Inn
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15 |
23 529 |
09.10.2006, 01:27:52 |
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Thread: Patching extra functionality into <gamemd.exe>
Post: RE: Patching extra functionality into <gamemd.exe>
I still dont see why, if you dont want to use it uncheck it. What difference does it make if its visible or not? |
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Tratos |
Ares General Discussion
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1 748 |
2 953 731 |
04.10.2006, 02:20:25 |
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Thread: YR slowdown
Post: RE: YR slowdown
MadHQ Wrote:basic tile 2kb. on a average map you can have a shit load of tiles lets say it has 10,000 basic tiles that's 20,000kb right there.
cliff tile 23kb (that's one of the largest ones) i would... |
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Tratos |
Old RockPatch Discussions
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39 |
66 773 |
08.09.2006, 02:00:37 |
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Thread: Super swirly missiles
Post: RE: Super swirly missiles
Renegade Wrote:ROT makes sense, assuming your missile can't hit the target because it went too far to the left or right, and it then tries to fly a circle to get it from behind.
I agree but it flies 1... |
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Tratos |
Red Alert 2 & Yuri's Revenge Editing
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26 |
34 893 |
24.08.2006, 23:11:40 |
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Thread: RockPatch v1.08 released!
Post: RE: RockPatch v1.08 released!
if you deleted it uninstall and re-install the RP to get it back. |
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Tratos |
News from the Battlefield
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58 |
90 245 |
23.08.2006, 22:08:33 |
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Thread: Super swirly missiles
Post: RE: Super swirly missiles
Weapon:
[CommancheBomb]
Damage=15
Burst=2
ROF=3
Range=5
Projectile=NormalBomb
Speed=30
Warhead=COMMANCHEAP
Report=HornetAttack
Projectile:
[NormalBomb]
Arm=2
Shadow=no
Proximity=yes
Ranged=yes
Image=... |
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Tratos |
Red Alert 2 & Yuri's Revenge Editing
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26 |
34 893 |
23.08.2006, 13:29:34 |
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Thread: Super swirly missiles
Post: RE: Super swirly missiles
Regular old projectiles. Can you use spawned missiles on an air unit?
If you have the helicopter attack a smaller target like a tank, the missiles miss it as with the building and split off in both d... |
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Tratos |
Red Alert 2 & Yuri's Revenge Editing
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26 |
34 893 |
23.08.2006, 03:25:04 |
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Thread: Super swirly missiles
Post: Super swirly missiles
I have a problem with my rockets fired from the air. They go straight through their target, turn around and head back the other way and off the map. They also don't seem to die once they leave the map... |
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Tratos |
Red Alert 2 & Yuri's Revenge Editing
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26 |
34 893 |
22.08.2006, 21:46:51 |
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Thread: PrimaryFireFLH in combination with turretspin=yes
Post: RE: PrimaryFireFLH in combination with turretspin=...
But even with omni-fire=yes the anim would still play at the point specified in the FLH. the disk gets around this by making the FLH the center of the unit and only specifying a height value, 0,0,70 o... |
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Tratos |
Red Alert 2 & Yuri's Revenge Editing
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5 |
9 230 |
22.08.2006, 04:22:11 |
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Thread: PrimaryFireFLH in combination with turretspin=yes
Post: RE: PrimaryFireFLH in combination with turretspin=...
But that would be the center of the unit, not very good if the gun is mounted near the front. |
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Tratos |
Red Alert 2 & Yuri's Revenge Editing
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5 |
9 230 |
22.08.2006, 02:06:17 |
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Thread: PrimaryFireFLH in combination with turretspin=yes
Post: PrimaryFireFLH in combination with turretspin=yes
I've encountered a bug with the TurretSpin=yes logic. Well, not so much a bug than an undesirable side-effect. As the FireFLH is measured from the turret if the turret is set to spin then whichever an... |
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Tratos |
Red Alert 2 & Yuri's Revenge Editing
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5 |
9 230 |
21.08.2006, 20:48:01 |
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Thread: Patching extra functionality into <gamemd.exe>
Post: RE: Patching extra functionality into <gamemd.exe...
Kushan Wrote:For the electrobolt colours, would it be difficult to do something like this:
EBoltColor1=0,house,0
EBoltColor2=house,house,house
EBoltColor3=house+100,transparent,house-100
or is that ... |
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Tratos |
Ares General Discussion
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1 748 |
2 953 731 |
21.08.2006, 18:43:20 |
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Thread: Patching extra functionality into <gamemd.exe>
Post: RE: Patching extra functionality into <gamemd.exe>
On the topic of the electricbolts, any way to get them transparent so you would only be able to see one or two and not the full three? perhaps a special case for the tag like;
EBoltColor1=transparent |
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Tratos |
Ares General Discussion
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1 748 |
2 953 731 |
21.08.2006, 16:09:00 |
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Thread: RockPatch v1.08 released!
Post: RE: RockPatch v1.08 released!
It's more than likely the exact same file. |
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Tratos |
News from the Battlefield
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58 |
90 245 |
21.08.2006, 01:39:21 |
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Thread: RockPatch v1.08 released!
Post: RE: RockPatch v1.08 released!
If its the same one i have it won't expire so don't worry about using it after 40 days. |
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Tratos |
News from the Battlefield
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58 |
90 245 |
21.08.2006, 01:20:45 |
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Thread: RockPatch v1.08 released!
Post: RE: RockPatch v1.08 released!
It's free, you can use it without paying for it and you can continue to use it without ever paying for it.
http://www.rarlab.com/download.htm
Download the top one.
edit: lol, posted at the same tim... |
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Tratos |
News from the Battlefield
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58 |
90 245 |
21.08.2006, 01:13:12 |
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Thread: RockPatch v1.08 released!
Post: RE: RockPatch v1.08 released!
Unzip it.
Double click it.
Click yes.
Exit.
Play game. |
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Tratos |
News from the Battlefield
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58 |
90 245 |
21.08.2006, 00:12:50 |
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Thread: Patching extra functionality into <gamemd.exe>
Post: RE: Patching extra functionality into <gamemd.exe>
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Tratos |
Ares General Discussion
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1 748 |
2 953 731 |
19.08.2006, 16:03:10 |
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Thread: 3 weapons for tanks and buildings
Post: RE: 3 weapons for tanks and buildings
Indeed this is a fantastic discovery, i congratulate you. |
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Tratos |
Red Alert 2 & Yuri's Revenge Editing
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11 |
18 195 |
19.08.2006, 02:01:16 |
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Thread: [RA2] AIGenerals and AI only buildings
Post: RE: [RA2] AIGenerals and AI only buildings
You obviously didnt google it very hard; Google result for ai.tlb
Im not sure by what you mean by AI only buildings. If you mean that only the AI can build them and players cannot then set the techle... |
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Tratos |
Red Alert 2 & Yuri's Revenge Editing
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5 |
9 482 |
15.08.2006, 16:15:04 |
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Thread: Patching extra functionality into <gamemd.exe>
Post: RE: Patching extra functionality into <gamemd.exe>
Ok, then i fully approve of the idea, you may now continue with my full permission. |
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Tratos |
Ares General Discussion
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1 748 |
2 953 731 |
11.08.2006, 18:34:44 |
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Thread: Patching extra functionality into <gamemd.exe>
Post: RE: Patching extra functionality into <gamemd.exe...
CnCVK Wrote:@PD Think before post, pls!
YR use 16-bit color mode:)
24 -> 16 rather slow conversion.
Use FPU to divide 24 color to 16 bit?
Quote:Its certainly interesting, but if you change that wha... |
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Tratos |
Ares General Discussion
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1 748 |
2 953 731 |
11.08.2006, 17:02:02 |
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Thread: Patching extra functionality into <gamemd.exe>
Post: RE: Patching extra functionality into <gamemd.exe...
CnCVK Wrote:What you think about 16-Bit color SHP files?
I have some info how done this;)
Its certainly interesting, but if you change that what will happen to the current 8-bit ones, im assuming of c... |
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Tratos |
Ares General Discussion
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1 748 |
2 953 731 |
11.08.2006, 12:56:33 |
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Thread: SpecialThreatValue
Post: RE: SpecialThreatValue
Going by what the guide says Omegared appears to be correct. However, i don't believe any of the threat functions actually works as the AI in RA2 (and TS) is relativly simple (in that it just builds s... |
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Tratos |
Red Alert 2 & Yuri's Revenge Editing
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11 |
21 565 |
08.08.2006, 04:00:45 |
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Thread: The ETS Thread
Post: RE: The ETS Thread
pd Wrote:the verses data would have to be enlarged and there'd have to be additional names saved, while adding CanAttackBuildings/Infantry/Aircraft/Unit tags would just require a few bools to be dealt... |
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Tratos |
Old RockPatch Discussions
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13 |
21 587 |
08.08.2006, 00:46:39 |
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Thread: Happy Birthday, Tratos!
Post: RE: Happy Birthday, Tratos!
Heh, hadn't noticed this. Thanks you two. this was the only forum i visit to notice it was by birthday (im sure the calendar helped though :p). |
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Tratos |
The Renegade Inn
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2 |
6 585 |
03.08.2006, 02:36:51 |
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Thread: RockPatch 1.08 - Preview
Post: RE: RockPatch 1.08 - Preview
Marshall Wrote:Your AirStrip is a very interesting idea.
I think what most people think of as an Airstrip is a building that produces AircraftTypes and has them take off and land like 'normal' planes ... |
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Tratos |
News from the Battlefield
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276 |
441 016 |
28.07.2006, 23:04:21 |
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Thread: RockPatch 1.08 - Preview
Post: RE: RockPatch 1.08 - Preview
I may be wrong but aren't cyborgs affected by both webbing and EMp. I specifically remember that EMP affects cyborgs but not sure about webbing. |
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Tratos |
News from the Battlefield
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276 |
441 016 |
11.07.2006, 01:27:36 |
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Thread: More Lithuania fun - Final Exams For Sale
Post: RE: More Lithuania fun - Final Exams For Sale
To be honest the only people who can have any complaints about having to resit are the ones who cheated in the first place. It's the same with ID cards here in the UK, the only people who don't want t... |
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Tratos |
The Renegade Inn
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4 |
8 886 |
27.05.2006, 04:22:09 |
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Thread: Good night, everybody.
Post: RE: Good night, everybody.
Renegade Wrote:Maybe the average user hasn't realized what's happening yet?
I think most of us who have been here a while have, i can't claim to have been around at the start of the community but i ha... |
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Tratos |
Red Alert 2 & Yuri's Revenge Editing
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14 |
22 925 |
25.05.2006, 16:44:28 |