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Post Author Forum Replies Views Posted [asc]
    Thread: YR Arg hacked!
Post: RE: WARNING! VIRUS ON YR-ARG

Yeh, some idiot replace all the index.php's with this. No harm done to the files or anything else, and it isnt a virus.
Tratos The Renegade Inn 15 23 529 09.10.2006, 01:27:52
    Thread: Patching extra functionality into <gamemd.exe>
Post: RE: Patching extra functionality into <gamemd.exe>

I still dont see why, if you dont want to use it uncheck it. What difference does it make if its visible or not?
Tratos Ares General Discussion 1 748 2 953 731 04.10.2006, 02:20:25
    Thread: YR slowdown
Post: RE:  YR slowdown

MadHQ Wrote:basic tile 2kb. on a average map you can have a shit load of tiles lets say it has 10,000 basic tiles that's 20,000kb right there. cliff tile 23kb (that's one of the largest ones) i would...
Tratos Old RockPatch Discussions 39 66 773 08.09.2006, 02:00:37
    Thread: Super swirly missiles
Post: RE:  Super swirly missiles

Renegade Wrote:ROT makes sense, assuming your missile can't hit the target because it went too far to the left or right, and it then tries to fly a circle to get it from behind. I agree but it flies 1...
Tratos Red Alert 2 & Yuri's Revenge Editing 26 34 893 24.08.2006, 23:11:40
    Thread: RockPatch v1.08 released!
Post: RE: RockPatch v1.08 released!

if you deleted it uninstall and re-install the RP to get it back.
Tratos News from the Battlefield 58 90 245 23.08.2006, 22:08:33
    Thread: Super swirly missiles
Post: RE: Super swirly missiles

Weapon: [CommancheBomb] Damage=15 Burst=2 ROF=3 Range=5 Projectile=NormalBomb Speed=30 Warhead=COMMANCHEAP Report=HornetAttack Projectile: [NormalBomb] Arm=2 Shadow=no Proximity=yes Ranged=yes Image=...
Tratos Red Alert 2 & Yuri's Revenge Editing 26 34 893 23.08.2006, 13:29:34
    Thread: Super swirly missiles
Post: RE: Super swirly missiles

Regular old projectiles. Can you use spawned missiles on an air unit? If you have the helicopter attack a smaller target like a tank, the missiles miss it as with the building and split off in both d...
Tratos Red Alert 2 & Yuri's Revenge Editing 26 34 893 23.08.2006, 03:25:04
    Thread: Super swirly missiles
Post: Super swirly missiles

I have a problem with my rockets fired from the air. They go straight through their target, turn around and head back the other way and off the map. They also don't seem to die once they leave the map...
Tratos Red Alert 2 & Yuri's Revenge Editing 26 34 893 22.08.2006, 21:46:51
    Thread: PrimaryFireFLH in combination with turretspin=yes
Post: RE: PrimaryFireFLH in combination with turretspin=...

But even with omni-fire=yes the anim would still play at the point specified in the FLH. the disk gets around this by making the FLH the center of the unit and only specifying a height value, 0,0,70 o...
Tratos Red Alert 2 & Yuri's Revenge Editing 5 9 230 22.08.2006, 04:22:11
    Thread: PrimaryFireFLH in combination with turretspin=yes
Post: RE: PrimaryFireFLH in combination with turretspin=...

But that would be the center of the unit, not very good if the gun is mounted near the front.
Tratos Red Alert 2 & Yuri's Revenge Editing 5 9 230 22.08.2006, 02:06:17
    Thread: PrimaryFireFLH in combination with turretspin=yes
Post: PrimaryFireFLH in combination with turretspin=yes

I've encountered a bug with the TurretSpin=yes logic. Well, not so much a bug than an undesirable side-effect. As the FireFLH is measured from the turret if the turret is set to spin then whichever an...
Tratos Red Alert 2 & Yuri's Revenge Editing 5 9 230 21.08.2006, 20:48:01
    Thread: Patching extra functionality into <gamemd.exe>
Post: RE: Patching extra functionality into <gamemd.exe...

Kushan Wrote:For the electrobolt colours, would it be difficult to do something like this: EBoltColor1=0,house,0 EBoltColor2=house,house,house EBoltColor3=house+100,transparent,house-100 or is that ...
Tratos Ares General Discussion 1 748 2 953 731 21.08.2006, 18:43:20
    Thread: Patching extra functionality into <gamemd.exe>
Post: RE: Patching extra functionality into <gamemd.exe>

On the topic of the electricbolts, any way to get them transparent so you would only be able to see one or two and not the full three? perhaps a special case for the tag like; EBoltColor1=transparent
Tratos Ares General Discussion 1 748 2 953 731 21.08.2006, 16:09:00
    Thread: RockPatch v1.08 released!
Post: RE: RockPatch v1.08 released!

It's more than likely the exact same file.
Tratos News from the Battlefield 58 90 245 21.08.2006, 01:39:21
    Thread: RockPatch v1.08 released!
Post: RE: RockPatch v1.08 released!

If its the same one i have it won't expire so don't worry about using it after 40 days.
Tratos News from the Battlefield 58 90 245 21.08.2006, 01:20:45
    Thread: RockPatch v1.08 released!
Post: RE: RockPatch v1.08 released!

It's free, you can use it without paying for it and you can continue to use it without ever paying for it. http://www.rarlab.com/download.htm Download the top one. edit: lol, posted at the same tim...
Tratos News from the Battlefield 58 90 245 21.08.2006, 01:13:12
    Thread: RockPatch v1.08 released!
Post: RE: RockPatch v1.08 released!

Unzip it. Double click it. Click yes. Exit. Play game.
Tratos News from the Battlefield 58 90 245 21.08.2006, 00:12:50
    Thread: Patching extra functionality into <gamemd.exe>
Post: RE: Patching extra functionality into <gamemd.exe>

heh, nice.
Tratos Ares General Discussion 1 748 2 953 731 19.08.2006, 16:03:10
    Thread: 3 weapons for tanks and buildings
Post: RE: 3 weapons for tanks and buildings

Indeed this is a fantastic discovery, i congratulate you.
Tratos Red Alert 2 & Yuri's Revenge Editing 11 18 195 19.08.2006, 02:01:16
    Thread: [RA2] AIGenerals and AI only buildings
Post: RE: [RA2] AIGenerals and AI only buildings

You obviously didnt google it very hard; Google result for ai.tlb Im not sure by what you mean by AI only buildings. If you mean that only the AI can build them and players cannot then set the techle...
Tratos Red Alert 2 & Yuri's Revenge Editing 5 9 482 15.08.2006, 16:15:04
    Thread: Patching extra functionality into <gamemd.exe>
Post: RE: Patching extra functionality into <gamemd.exe>

Ok, then i fully approve of the idea, you may now continue with my full permission.
Tratos Ares General Discussion 1 748 2 953 731 11.08.2006, 18:34:44
    Thread: Patching extra functionality into <gamemd.exe>
Post: RE: Patching extra functionality into <gamemd.exe...

CnCVK Wrote:@PD Think before post, pls! YR use 16-bit color mode:) 24 -> 16 rather slow conversion. Use FPU to divide 24 color to 16 bit? Quote:Its certainly interesting, but if you change that wha...
Tratos Ares General Discussion 1 748 2 953 731 11.08.2006, 17:02:02
    Thread: Patching extra functionality into <gamemd.exe>
Post: RE: Patching extra functionality into <gamemd.exe...

CnCVK Wrote:What you think about 16-Bit color SHP files? I have some info how done this;) Its certainly interesting, but if you change that what will happen to the current 8-bit ones, im assuming of c...
Tratos Ares General Discussion 1 748 2 953 731 11.08.2006, 12:56:33
    Thread: SpecialThreatValue
Post: RE: SpecialThreatValue

Going by what the guide says Omegared appears to be correct. However, i don't believe any of the threat functions actually works as the AI in RA2 (and TS) is relativly simple (in that it just builds s...
Tratos Red Alert 2 & Yuri's Revenge Editing 11 21 565 08.08.2006, 04:00:45
    Thread: The ETS Thread
Post: RE: The ETS Thread

pd Wrote:the verses data would have to be enlarged and there'd have to be additional names saved, while adding CanAttackBuildings/Infantry/Aircraft/Unit tags would just require a few bools to be dealt...
Tratos Old RockPatch Discussions 13 21 587 08.08.2006, 00:46:39
    Thread: Happy Birthday, Tratos!
Post: RE: Happy Birthday, Tratos!

Heh, hadn't noticed this. Thanks you two. this was the only forum i visit to notice it was by birthday (im sure the calendar helped though :p).
Tratos The Renegade Inn 2 6 585 03.08.2006, 02:36:51
    Thread: RockPatch 1.08 - Preview
Post: RE: RockPatch 1.08 - Preview

Marshall Wrote:Your AirStrip is a very interesting idea. I think what most people think of as an Airstrip is a building that produces AircraftTypes and has them take off and land like 'normal' planes ...
Tratos News from the Battlefield 276 441 016 28.07.2006, 23:04:21
    Thread: RockPatch 1.08 - Preview
Post: RE: RockPatch 1.08 - Preview

I may be wrong but aren't cyborgs affected by both webbing and EMp. I specifically remember that EMP affects cyborgs but not sure about webbing.
Tratos News from the Battlefield 276 441 016 11.07.2006, 01:27:36
    Thread: More Lithuania fun - Final Exams For Sale
Post: RE: More Lithuania fun - Final Exams For Sale

To be honest the only people who can have any complaints about having to resit are the ones who cheated in the first place. It's the same with ID cards here in the UK, the only people who don't want t...
Tratos The Renegade Inn 4 8 886 27.05.2006, 04:22:09
    Thread: Good night, everybody.
Post: RE: Good night, everybody.

Renegade Wrote:Maybe the average user hasn't realized what's happening yet? I think most of us who have been here a while have, i can't claim to have been around at the start of the community but i ha...
Tratos Red Alert 2 & Yuri's Revenge Editing 14 22 925 25.05.2006, 16:44:28