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Nuke Siren - voice - Printable Version

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Nuke Siren - voice - Guest - 03.08.2007

Hi, it's me, the beacon guy again. LOL

This time I am missing the "good old Nuke Siren" voice.

In my mod, there is units which dig underground, so I put the nuke siren voice in this "animation":

[NKMSLUP] ;Up pointing big ol nuke
Trailer=NUKEPUFF;V3TRAIL;SMOKEY2
Report=NukeSiren

This SHOULD work, yes? Rolling eyes

But...It doesn't. Bang head against wall

I have RP 1.08 SE with revision installed.

Thank you! Smile


RE: Nuke Siren - voice - Renegade - 03.08.2007

DeeZire Wrote:To get around this, set DigSound= to 'Dummy' - no sound will be used. But, we want the players to still get the air raid siren warning when a Nuke is launched, so hop back into the ART file and find the [NUKEPUFF] entry - that animation is hardcoded to be called by the game when a Nuke is launched, so add this line to it;-

Report=NukeSiren