Rock Patch Celebration Edition Revision #0038 - Printable Version +- Renegade Projects Network Forums (https://forums.renegadeprojects.com) +-- Forum: Inject the Battlefield (https://forums.renegadeprojects.com/forumdisplay.php?fid=60) +--- Forum: News from the Battlefield (https://forums.renegadeprojects.com/forumdisplay.php?fid=20) +--- Thread: Rock Patch Celebration Edition Revision #0038 (/showthread.php?tid=669) Pages:
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RE: Rock Patch Celebration Edition Revision #0038 - Bobingabout - 04.03.2007 CnCVK Wrote:it really is attached.Quote:Attached is my except.txtfunny... CnCVK Wrote:it crashes in #0036 too. that except file is attached hereQuote:as i said, i never tried #0036, so, it could be a problem with that.)try, pls Quote:i'm sure if an AI had the superweapon, it might cause a problem, or they simply not fire it, but, i fired the superweapon, the AI didn't even have 1. the game IEs the moment you select a target.Quote:Have you tried "AITargetingType=1" instead of 00 - 1 = -1 -> no ai targeting at all. RE: Rock Patch Celebration Edition Revision #0038 - VK - 04.03.2007 Quote:it really is attached.I about EIP value - 81B30468h   I found problem in your code in Code: [NitrogenBombPayload] Quote:0 - 1 = -1 -> no ai targeting at all.0 means no AI targeting at all, not -1. -1 internal value of it, I simple decrement AITargeting tag value. RE: Rock Patch Celebration Edition Revision #0038 - Nighthawk - 04.03.2007 Quote:If weapon used in EMPulseCannon, you must set Report value.That's not really a good feature. Some modders may not want to use or have to set a sound on their superweapons. For example, I have a Meteor Storm as my Fire SW, and I don't want it making a sound while the weapon is firing as the weapon doesn't actually do anything, it just spawns animations and they does the rest. RE: Rock Patch Celebration Edition Revision #0038 - FS-21 - 04.03.2007 Then "Report=Dummy" RE: Rock Patch Celebration Edition Revision #0038 - Bobingabout - 04.03.2007 well, it never used to cause an IE. ok, adding Report=Dummy solved the problem, however, it no longer leaves a radiation field... RE: Rock Patch Celebration Edition Revision #0038 - TheMan - 05.03.2007 Bob Wrote:it no longer leaves a radiation field.. I have some problems with coloured radiation to. Its like 50/50 if it going to spawn or not, I mean it spawn sometimes and sometimes not. However FireSW need a fix, and it also need to fix so it can suicde ,I have posted it in the bug tracker.. RE: Rock Patch Celebration Edition Revision #0038 - VK - 05.03.2007 Quote:That's not really a good feature. Some modders may not want to use or have to set a sound on their superweapons. For example, I have a Meteor Storm as my Fire SW, and I don't want it making a sound while the weapon is firing as the weapon doesn't actually do anything, it just spawns animations and they does the rest.set it to dummy entry. Quote:it can suicdeoriginal TS EMP Cannon don't supported it Quote:however, it no longer leaves a radiation field...really? RE: Rock Patch Celebration Edition Revision #0038 - Bobingabout - 05.03.2007 CnCVK Wrote:i wouldn't state it otherwise.Quote:however, it no longer leaves a radiation field...really? if you want to try it yourself, i already posted the LNM code, so, test that, it should leave a blue radiation field with an ice immunity.(although, without my mod, its unlikly you should have anything immune to ice.) RE: Rock Patch Celebration Edition Revision #0038 - Nighthawk - 06.03.2007 Quote:original TS EMP Cannon don't supported itBut the Fire SW in previous RP versions did. |