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Rock Patch Celebration Edition Revision #0038 - Printable Version

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RE: Rock Patch Celebration Edition Revision #0038 - Bobingabout - 04.03.2007

CnCVK Wrote:
Quote:Attached is my except.txt
funny...
it really is attached.

CnCVK Wrote:
Quote:as i said, i never tried #0036, so, it could be a problem with that.)
try, pls Smile

I will try your code.
it crashes in #0036 too. that except file is attached here Tongue

Quote:
Quote:Have you tried "AITargetingType=1" instead of 0
0 - 1 = -1 -> no ai targeting at all.
i'm sure if an AI had the superweapon, it might cause a problem, or they simply not fire it, but, i fired the superweapon, the AI didn't even have 1. the game IEs the moment you select a target.


RE: Rock Patch Celebration Edition Revision #0038 - VK - 04.03.2007

Quote:it really is attached.
I about EIP value - 81B30468h Big Grin  

I found problem in your code Smile
in
Code:
[NitrogenBombPayload]
...
Report=
...
If weapon used in EMPulseCannon, you must set Report value.

Quote:0 - 1 = -1 -> no ai targeting at all.
0 means no AI targeting at all, not -1.
-1 internal value of it, I simple decrement AITargeting tag value.


RE: Rock Patch Celebration Edition Revision #0038 - Nighthawk - 04.03.2007

Quote:If weapon used in EMPulseCannon, you must set Report value.
That's not really a good feature. Some modders may not want to use or have to set a sound on their superweapons. For example, I have a Meteor Storm as my Fire SW, and I don't want it making a sound while the weapon is firing as the weapon doesn't actually do anything, it just spawns animations and they does the rest.


RE: Rock Patch Celebration Edition Revision #0038 - FS-21 - 04.03.2007

Then "Report=Dummy" Tongue


RE: Rock Patch Celebration Edition Revision #0038 - Bobingabout - 04.03.2007

well, it never used to cause an IE.

ok, adding Report=Dummy solved the problem, however, it no longer leaves a radiation field...


RE: Rock Patch Celebration Edition Revision #0038 - TheMan - 05.03.2007

Bob Wrote:it no longer leaves a radiation field..

I have some problems with coloured radiation to. Its like 50/50 if it going to spawn or not, I mean it spawn sometimes and sometimes not.
However FireSW need a fix, and it also need to fix so it can suicde ,I have posted it in the bug tracker..


RE: Rock Patch Celebration Edition Revision #0038 - VK - 05.03.2007

Quote:That's not really a good feature. Some modders may not want to use or have to set a sound on their superweapons. For example, I have a Meteor Storm as my Fire SW, and I don't want it making a sound while the weapon is firing as the weapon doesn't actually do anything, it just spawns animations and they does the rest.
set it to dummy entry.

Quote:it can suicde
original TS EMP Cannon don't supported it Smile

Quote:however, it no longer leaves a radiation field...
really?


RE: Rock Patch Celebration Edition Revision #0038 - Bobingabout - 05.03.2007

CnCVK Wrote:
Quote:however, it no longer leaves a radiation field...
really?
i wouldn't state it otherwise.

if you want to try it yourself, i already posted the LNM code, so, test that, it should leave a blue radiation field with an ice immunity.(although, without my mod, its unlikly you should have anything immune to ice.)


RE: Rock Patch Celebration Edition Revision #0038 - Nighthawk - 06.03.2007

Quote:original TS EMP Cannon don't supported it
But the Fire SW in previous RP versions did.