Rock Patch Celebration Edition Revision #0038 - Printable Version +- Renegade Projects Network Forums (https://forums.renegadeprojects.com) +-- Forum: Inject the Battlefield (https://forums.renegadeprojects.com/forumdisplay.php?fid=60) +--- Forum: News from the Battlefield (https://forums.renegadeprojects.com/forumdisplay.php?fid=20) +--- Thread: Rock Patch Celebration Edition Revision #0038 (/showthread.php?tid=669) Pages:
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Rock Patch Celebration Edition Revision #0038 - VK - 01.03.2007 RPCE Revision #0038 released! download it here fixes: *SW building anim problem (this bug) *Immunity fix *Immunity system work with EMP RE: Rock Patch Celebration Edition Revision #0038 - Renegade - 01.03.2007 Administrative Notice:Fixed title to 38.RE: Rock Patch Celebration Edition Revision #0038 - VK - 01.03.2007 Quote:Fixed title to 38.sorry, what number I wrote? RE: Rock Patch Celebration Edition Revision #0038 - DCoder - 01.03.2007 36. RE: Rock Patch Celebration Edition Revision #0038 - TheMan - 01.03.2007 Nice, i hope i can play online now, i try later PS I could not install this, it says i must reinstall, I am reinstalling right now and edit this messege if it works to install it. EDIT: It worked RE: Rock Patch Celebration Edition Revision #0038 - Bobingabout - 01.03.2007 i havn't tried #36 yet, but i'm going to try this 1, its got bugfixes i'm interested in RE: Rock Patch Celebration Edition Revision #0038 - El D34dlyto - 01.03.2007 Pitr, good job. RE: Rock Patch Celebration Edition Revision #0038 - Renegade - 01.03.2007 El D34dlyto Wrote:Pitr, good job.I so hope you got the reference before saying that RE: Rock Patch Celebration Edition Revision #0038 - El D34dlyto - 02.03.2007 What reference are you refering to, Renegade? On a side-note Quote:...and something reset my carefully crafted reputation-counter. That was me. I couldn't resist myself. RE: Rock Patch Celebration Edition Revision #0038 - DCoder - 02.03.2007 RE: Rock Patch Celebration Edition Revision #0038 - Bobingabout - 02.03.2007 My LNM which worked perfectly in previous RP versions now crashes in RPCE #0038. (VK, you assured me there was no vital changes that would cause problems.) also although the new anims are not played constantly, they don't play at all anymore. it crashes when you try to fire the SW. (as i said, i never tried #0036, so, it could be a problem with that.) for quick reference, it uses Type=Fire Attached is my except.txt here is the code for the superweapon: Code: [NitRadWH] Code: [LNM] Eip:81B30468 Esp:54B90081 Ebp:00000628 Eax:687F048D Ebx:834700A8 Ecx:3DEBB77C Edx:F83B04C5 Esi580A10F Edi:74C085FF EFlags:B200C534 RE: Rock Patch Celebration Edition Revision #0038 - FS-21 - 03.03.2007 Have you tried "AITargetingType=1" instead of 0 ? He fixed the "AITargeting" with hthe revision #0033... RE: Rock Patch Celebration Edition Revision #0038 - Bobingabout - 03.03.2007 WTF, its zero again. anyway, that would cause an ai glitch, it IEs when i fire it. and, he fixed aitargetting in 0033, which works fine, i have problems in 0038, and possibly 0036, i've not got that 1. RE: Rock Patch Celebration Edition Revision #0038 - Uto - 03.03.2007 I have RP CE 0038 and give a IE with Fire Superweapon when i launch it. RE: Rock Patch Celebration Edition Revision #0038 - VK - 03.03.2007 Quote:Attached is my except.txtfunny... Quote:as i said, i never tried #0036, so, it could be a problem with that.)try, pls I will try your code. Quote:I have RP CE 0038 and give a IE with Fire Superweapon when i launch itat first EXCEPT.TXT Quote:Have you tried "AITargetingType=1" instead of 00 - 1 = -1 -> no ai targeting at all. |