Trigger for my "Insane AI" gamemode. - Printable Version +- Renegade Projects Network Forums (https://forums.renegadeprojects.com) +-- Forum: Modding (https://forums.renegadeprojects.com/forumdisplay.php?fid=3) +--- Forum: Red Alert 2 & Yuri's Revenge Editing (https://forums.renegadeprojects.com/forumdisplay.php?fid=8) +--- Thread: Trigger for my "Insane AI" gamemode. (/showthread.php?tid=631) |
Trigger for my "Insane AI" gamemode. - Guest - 11.02.2007 Hello again! This time I am stuggling with problem with few triggers, meant ONLY for my "Insane AI" gamemode. That game mode is for some extra challenge, AI cheats with money 5 times as much normaly and builds bigger bases, (for example two war factories) I did a trigger to the AI and I want only the Insane AI to use it. So, because only my insane AI builds two war factories so I tried to do trigger which will launced only when AI has two war facries (Orginal and the clone) Code: [0CDCD916-G] But no, the AI does not use it...Anyone got any ideas? RE: Trigger for my "Insane AI" gamemode. - Marshall - 11.02.2007 Africans = Libya, so are you playing against Libya? If so, then I imagine that FACTORY is probably not okay. You could always try using an actual prerequisite rather than a prerequisite group. Try it and see if it works. RE: Trigger for my "Insane AI" gamemode. - DCoder - 11.02.2007 Is your cloned factory placed in the PrerequisiteFactory= line? If yes, then it seems to suggest that generic prerequisites are not usable in this case. (Multiple factories for the AI cause other issues anyway.) (Funny, this is the first time I have ever seen anyone using my AI Editor's Export function ) RE: Trigger for my "Insane AI" gamemode. - Guest - 13.02.2007 Well, it seems generic prerequisites do now work. Well, no can do. I have to find a another way to solve this. RE: Trigger for my "Insane AI" gamemode. - Marshall - 13.02.2007 The AI should always build your second war factory second, right? So just have 1 of those as the trigger condition. It's not perfect, but it's the best I can think of. RE: Trigger for my "Insane AI" gamemode. - Guest - 13.02.2007 Hmm, not a bad idea! I just have to copy the Factory's ini's from the gamemode ini to rulesmd.ini |