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Bug Workaround - Printable Version

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+--- Thread: Bug Workaround (/showthread.php?tid=60)



- magnet20 - 19.06.2005

I have found out a way to make the genetic mutations work again, although it may just be in my mod. Big Grin

All you need to do is to make a new infantry mutation that creates the brute and replace the warheads that use InfDeath=9 with InfDeath=11

Example:

[Mutate]
Verses=100%,100%,100%,0%,0%,0%,0%,0%,0%,0%,0%
InfDeath=9

Changed to

[Mutate]
Verses=100%,100%,100%,0%,0%,0%,0%,0%,0%,0%,0%
InfDeath=11


- Renegade - 19.06.2005

I'll sticky this for the time being.
Could somebody please verify this information?


- pd - 20.06.2005

It must work.

The error was a genetic mutator error only.
One byte (!Wink was wrong, causing an IE.
It's fixed, so the workaround isn't necessary anymore.

Nice find anyway Smile